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### **Overview**
The **Guild of Red Ink** is the sanctioned record-keeping institution of [[Hexa Landing]] — a faction of vampire scribes, memory-harvesters, truth-binders, and archivists who record the laws, scandals, and oaths of the city in blood.
Their ink is literal blood — often their own, occasionally others. Every contract, confession, or confession-by-silence is sealed in crimson. In a city where memory is currency and rumor is weaponized, the Red Ink Guild controls the flow of truth.
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### **Function and Authority**
The Guild functions as:
- **Archivists of [[Vein Law]]**: They maintain official copies of all legal decrees, blood pacts, and Crimson Warrants.
- **Memory Scriveners**: Capable of extracting memories from living or undead minds and transcribing them into blood-bound scrolls.
- **Witness Agents**: Present at key moments of betrayal, execution, or ceremony to validate events for the record.
- **Lexigraph Priests**: Senior members who enforce the sanctity of truth and punish falsification of records with brutal ritual penalties.
They answer directly to the Queen, though the [[The Harpies of Hexa Landing|Harpies]], [[Vein Sentinel|Vein Sentinels]], and [[Ebonclaw Conclave]] often seek access to their sealed chambers.
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### **Internal Hierarchy**
- **Quillbloods** – Initiates who mix blood with ink and copy unsealed documents.
- **Vein Scribes** – Trusted vampires trained in memory transcription and silent witnessing.
- **Scarcallers** – Memory-executioners who extract truths directly from a subject’s veins.
- **Lexigraph Priests** – Bloodbound archivists of the highest rank, their bodies inscribed with forbidden truths.
All members are sworn to silence — their tongues ritually marked to burn should they speak unverified secrets.
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### **Relationship with Other Factions**
- **[[The Harpies of Hexa Landing|Harpies]]**: The [[The Harpies of Hexa Landing|Harpies]] depend on the Guild to validate social ruin and entrench reputations, but fear giving too much truth away.
- **[[Vein Sentinel|Vein Sentinels]]**: Sentinels rely on Red Ink for official confirmation before executing justice. A Crimson Warrant is not valid until inked.
- **[[Ebonclaw Conclave]]**: Mutual respect, but magical tampering with records is forbidden.
- **[[Blood Crown Guard]]**: Only the Queen's Guard can forcibly seize records — an act considered near-sacrilege.
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### **Secrets and Threats**
- The Guild’s deepest vaults may hold **erased identities** of ancient vampires — names even the Queen refuses to remember.
- Some fear the Guild is becoming a power unto itself, choosing which truths to bury.
- A few Red Ink members go rogue — selling fragments of memory for favors or forbidden knowledge.
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### **Player Hooks**
- A PC’s past is locked away in the Guild. To retrieve it, they must offer a greater truth.
- The players are sent to protect a Red Ink witness… but who’s really after them?
- A stolen blood-scroll threatens to reveal the true parentage of a noble vampire house.
- A Lexigraph Priest hires the party to recover a page torn from his own skin.
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### **Tone and Presence**
Quiet. Ritualistic. Chilling. The Guild does not shout or threaten. Its agents simply appear, write, and leave — and afterward, the city changes.