--- ### **Overview** The **Guild of Red Ink** is the sanctioned record-keeping institution of [[Hexa Landing]] — a faction of vampire scribes, memory-harvesters, truth-binders, and archivists who record the laws, scandals, and oaths of the city in blood. Their ink is literal blood — often their own, occasionally others. Every contract, confession, or confession-by-silence is sealed in crimson. In a city where memory is currency and rumor is weaponized, the Red Ink Guild controls the flow of truth. --- ### **Function and Authority** The Guild functions as: - **Archivists of [[Vein Law]]**: They maintain official copies of all legal decrees, blood pacts, and Crimson Warrants. - **Memory Scriveners**: Capable of extracting memories from living or undead minds and transcribing them into blood-bound scrolls. - **Witness Agents**: Present at key moments of betrayal, execution, or ceremony to validate events for the record. - **Lexigraph Priests**: Senior members who enforce the sanctity of truth and punish falsification of records with brutal ritual penalties. They answer directly to the Queen, though the [[The Harpies of Hexa Landing|Harpies]], [[Vein Sentinel|Vein Sentinels]], and [[Ebonclaw Conclave]] often seek access to their sealed chambers. --- ### **Internal Hierarchy** - **Quillbloods** – Initiates who mix blood with ink and copy unsealed documents. - **Vein Scribes** – Trusted vampires trained in memory transcription and silent witnessing. - **Scarcallers** – Memory-executioners who extract truths directly from a subject’s veins. - **Lexigraph Priests** – Bloodbound archivists of the highest rank, their bodies inscribed with forbidden truths. All members are sworn to silence — their tongues ritually marked to burn should they speak unverified secrets. --- ### **Relationship with Other Factions** - **[[The Harpies of Hexa Landing|Harpies]]**: The [[The Harpies of Hexa Landing|Harpies]] depend on the Guild to validate social ruin and entrench reputations, but fear giving too much truth away. - **[[Vein Sentinel|Vein Sentinels]]**: Sentinels rely on Red Ink for official confirmation before executing justice. A Crimson Warrant is not valid until inked. - **[[Ebonclaw Conclave]]**: Mutual respect, but magical tampering with records is forbidden. - **[[Blood Crown Guard]]**: Only the Queen's Guard can forcibly seize records — an act considered near-sacrilege. --- ### **Secrets and Threats** - The Guild’s deepest vaults may hold **erased identities** of ancient vampires — names even the Queen refuses to remember. - Some fear the Guild is becoming a power unto itself, choosing which truths to bury. - A few Red Ink members go rogue — selling fragments of memory for favors or forbidden knowledge. --- ### **Player Hooks** - A PC’s past is locked away in the Guild. To retrieve it, they must offer a greater truth. - The players are sent to protect a Red Ink witness… but who’s really after them? - A stolen blood-scroll threatens to reveal the true parentage of a noble vampire house. - A Lexigraph Priest hires the party to recover a page torn from his own skin. --- ### **Tone and Presence** Quiet. Ritualistic. Chilling. The Guild does not shout or threaten. Its agents simply appear, write, and leave — and afterward, the city changes.