_A Player-Facing Reference_
## Overview
Within Armara’s pocket-dimension mansion lies one of the most remarkable magical workshops in Solare. Though she is young, her unique fusion of arcane engineering, runic fabrication, and [[the Astraglyph Engine]] allows her to **create functional equivalents of almost every standard magic item** known to adventurers.
These include magic items of:
- **Common** rarity
- **Uncommon** rarity
- **Rare** rarity
- **Very Rare** rarity
- Select **non-artifact Legendary** items
These items function **exactly like their DMG and PHB counterparts**, but they are not historical originals. They are **fabricated replicas**, created through runic shaping, stabilized matrices, and crystallized mana filaments.
Armara _cannot_ reproduce:
- Artifacts
- Divine relics
- Sentient weapons
- One-of-a-kind named legendary items
Much of what she fabricates is used as research stock, component material, or power sources for her larger creations—most notably the **Arcane Glyph Sentinels**, which guard her mansion.
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# Armara’s Fabricated Magic Items
Below is a player-facing summary of the types of items adventurers may find in her armory. These items are **fully functional**, though they lack historical or divine significance.
## **Common Magic Items**
Items produced in large quantities:
- Potions of Healing
- Spell scrolls (up to 9th level)
- Enchanted tools and utility items
- Minor cantrip-based trinkets
- Arcane batteries (energy reservoirs)
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## **Uncommon Magic Items**
Easily fabricated with abundant materials:
- Cloaks of Protection
- Boots of Elvenkind
- Gloves of Missile Snaring
- Sending Stones
- Bags of Holding
- Wands of Magic Missile or Secrets
These items are used frequently as components in her guardian designs.
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## **Rare Magic Items**
Created through enhanced runic shaping and the Engine’s deeper processes:
- Wands of Fireballs
- Rings of Spell Storing
- Staves of Power
- Mirror-Veil Cloaks
- Spellguard Shields
- Boots of Speed
Rare items serve as cores, conduits, or stabilizers within her various spell engines.
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## **Very Rare Magic Items**
Significantly more complex, but still within Armara’s abilities:
- Robes of the Archmagi
- Blades of sharpness-level quality
- Elemental-tuned armor sets
- High-tier rings, cloaks, and rods
These versions may appear more geometric or runic in design due to being fabricated rather than forged traditionally.
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## **Legendary (Non-Artifact) Replicable Items**
Armara can fabricate legendary-grade items **as long as they are not unique, divine, or sentient**. These behave exactly like DMG versions:
- Ring of Regeneration
- Ring of Invisibility
- Cloak of Stars (arcane variant)
- Arcane-Wrought Weapons +3
Each of these takes substantial time, energy, and specialized materials, but [[the Astraglyph Engine]] makes their fabrication possible.
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# Items She Cannot Reproduce
These are _not_ found in the mansion’s armory:
## **Artifacts**
Unique cosmic creations tied to gods or world events.
## **Divine or Holy Relics**
Items powered by celestial or divine sources.
## **Sentient Weapons and Items**
Anything containing a soul, will, or bound consciousness.
## **Unique Named Legendary Items**
One-of-a-kind relics with historical or planar importance.
Armara has neither the materials, patterns, nor divine authority required to replicate these.
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# Summary
Armara’s armory is a vast collection of fabricated magical items—perfectly functional, elegantly crafted, and powered by [[the Astraglyph Engine]]’s precision. Adventurers exploring her mansion will find **almost every standard magic item** from the DMG and PHB in replicated form, though none of the divine, unique, or artifact-class relics of legend.
These items serve as:
- research components
- material sources
- energy conduits
- and developmental foundations for her arcane constructs
Her work exemplifies Solare’s most advanced spell-engineering—practical, repeatable, and endlessly adaptable.