_A Player-Facing Reference_ ## Overview Within Armara’s pocket-dimension mansion lies one of the most remarkable magical workshops in Solare. Though she is young, her unique fusion of arcane engineering, runic fabrication, and [[the Astraglyph Engine]] allows her to **create functional equivalents of almost every standard magic item** known to adventurers. These include magic items of: - **Common** rarity - **Uncommon** rarity - **Rare** rarity - **Very Rare** rarity - Select **non-artifact Legendary** items These items function **exactly like their DMG and PHB counterparts**, but they are not historical originals. They are **fabricated replicas**, created through runic shaping, stabilized matrices, and crystallized mana filaments. Armara _cannot_ reproduce: - Artifacts - Divine relics - Sentient weapons - One-of-a-kind named legendary items Much of what she fabricates is used as research stock, component material, or power sources for her larger creations—most notably the **Arcane Glyph Sentinels**, which guard her mansion. --- # Armara’s Fabricated Magic Items Below is a player-facing summary of the types of items adventurers may find in her armory. These items are **fully functional**, though they lack historical or divine significance. ## **Common Magic Items** Items produced in large quantities: - Potions of Healing - Spell scrolls (up to 9th level) - Enchanted tools and utility items - Minor cantrip-based trinkets - Arcane batteries (energy reservoirs) --- ## **Uncommon Magic Items** Easily fabricated with abundant materials: - Cloaks of Protection - Boots of Elvenkind - Gloves of Missile Snaring - Sending Stones - Bags of Holding - Wands of Magic Missile or Secrets These items are used frequently as components in her guardian designs. --- ## **Rare Magic Items** Created through enhanced runic shaping and the Engine’s deeper processes: - Wands of Fireballs - Rings of Spell Storing - Staves of Power - Mirror-Veil Cloaks - Spellguard Shields - Boots of Speed Rare items serve as cores, conduits, or stabilizers within her various spell engines. --- ## **Very Rare Magic Items** Significantly more complex, but still within Armara’s abilities: - Robes of the Archmagi - Blades of sharpness-level quality - Elemental-tuned armor sets - High-tier rings, cloaks, and rods These versions may appear more geometric or runic in design due to being fabricated rather than forged traditionally. --- ## **Legendary (Non-Artifact) Replicable Items** Armara can fabricate legendary-grade items **as long as they are not unique, divine, or sentient**. These behave exactly like DMG versions: - Ring of Regeneration - Ring of Invisibility - Cloak of Stars (arcane variant) - Arcane-Wrought Weapons +3 Each of these takes substantial time, energy, and specialized materials, but [[the Astraglyph Engine]] makes their fabrication possible. --- # Items She Cannot Reproduce These are _not_ found in the mansion’s armory: ## **Artifacts** Unique cosmic creations tied to gods or world events. ## **Divine or Holy Relics** Items powered by celestial or divine sources. ## **Sentient Weapons and Items** Anything containing a soul, will, or bound consciousness. ## **Unique Named Legendary Items** One-of-a-kind relics with historical or planar importance. Armara has neither the materials, patterns, nor divine authority required to replicate these. --- # Summary Armara’s armory is a vast collection of fabricated magical items—perfectly functional, elegantly crafted, and powered by [[the Astraglyph Engine]]’s precision. Adventurers exploring her mansion will find **almost every standard magic item** from the DMG and PHB in replicated form, though none of the divine, unique, or artifact-class relics of legend. These items serve as: - research components - material sources - energy conduits - and developmental foundations for her arcane constructs Her work exemplifies Solare’s most advanced spell-engineering—practical, repeatable, and endlessly adaptable.