*Barbarian Subclass – Dusk Walkers Exclusive (Solare Setting)* Barbarians of the Path of the Shadowborn embrace the silence and mystery of the grave. They channel ancestral spirits and walk the line between life and death, striking from the shadows with spectral fury. --- #### Level 3 – Ghost Step When you choose this path at 3rd level, you gain the ability to phase partially into the Ethereal. - While raging, you gain advantage on Dexterity (Stealth) checks and cannot be tracked except by magical means. - As a bonus action while raging, you can **ghost step**: become incorporeal until the end of your next turn. During this time, you can move through creatures and objects (but take 1d10 force damage if you end your turn inside one). - You do not provoke opportunity attacks during this movement. --- #### Level 6 – Grave Whisper You can now speak with the dead and glean insight from forgotten spirits. - You gain the ability to cast **speak with dead** once per long rest, without requiring components. - While raging, you are immune to being frightened or charmed. - Enemies who end their turn within 10 feet of you while you're raging must succeed on a Wisdom saving throw (DC = 8 + proficiency + CHA modifier) or become **frightened** until the end of their next turn. --- #### Level 10 – Dust Cloak Your form becomes harder to pin down. - While raging, attack rolls against you have disadvantage if you moved at least 10 feet on your last turn. - You can cast **pass without trace** once per long rest without components. --- #### Level 14 – Death-Walker's Fury Your rage becomes a manifestation of ancestral wrath. - Once per rage, when you reduce a creature to 0 HP, you may release a ghostly wail. Each creature of your choice within 15 feet must make a Constitution saving throw (DC = 8 + proficiency + CHA modifier) or take **6d10 necrotic damage** and be **blinded** until the end of their next turn. On a successful save, they take half damage and are not blinded. --- **Shadowborn barbarians** serve as terrifying avatars of [[The Dusk Walkers]]—silent, spectral, and unstoppable in defense of the sacred dead.