### Subclass: Path of the Eternal Grace (Barbarian Subclass)
#### **Path of the Eternal Grace Features**
**Level 3: Divine Skin**
- Your body is blessed by divine protection. While not wearing armor or a shield, your AC equals **10 + your Constitution modifier + your Charisma modifier**.
- When you are not wearing armor, you gain **resistance to slashing, piercing, and bludgeoning damage** from nonmagical attacks.
**Level 3: Disarming Presence**
- When you are raging, enemies within 10 feet of you have **disadvantage on attack rolls against you if they can see you.** This effect increases to 15 feet at level 10.
- Additionally, you can use a bonus action to target one creature within range. That creature must succeed on a **Wisdom saving throw** (DC = 8 + your proficiency bonus + your Charisma modifier) or be charmed by you until the end of your next turn. This ability can be used a number of times equal to your Charisma modifier (minimum of 1) and recharges after a long rest.
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**Level 6: Sacred Body**
- Your exposed body channels divine energy, both empowering your presence and disrupting your enemies. While you are not wearing armor:
- You gain **immunity to being frightened or charmed** as your confidence in your divine form protects your mind.
- When an enemy within 10 feet of you hits you with a melee attack, they take **radiant damage equal to your Charisma modifier** (minimum of 1) as your divine aura retaliates against their strike.
- If an enemy targets you with a melee or ranged attack for the first time in a turn, they must make a **Wisdom saving throw** (DC = 8 + your proficiency bonus + your Charisma modifier). On a failure, they suffer **disadvantage** on the attack roll due to hesitation or distraction.
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**Level 10: Gleaming Grace**
- Your divine aura becomes a weapon. While raging, you can use your reaction to impose **disadvantage** on an attack made against you or an ally within 10 feet.
- Additionally, your unarmed strikes or attacks with improvised weapons deal extra radiant damage equal to your Charisma modifier (minimum of 1).
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**Level 14: Avatar of Serenity**
- Your connection to the goddesses reaches its peak. While raging, you emanate an aura of calm that affects your enemies and allies differently:
- Enemies within 30 feet have disadvantage on saving throws against being frightened or charmed.
- Allies within 30 feet gain temporary hit points equal to your Charisma modifier (minimum of 1) at the start of their turns.
- Additionally, your **AC increases by 2 while raging and not wearing armor.**