This document lists common tavern- and inn-related prices that frequently come up during play but are not clearly defined in the Player’s Handbook. These values are intended to give DMs fast, consistent answers when money changes hands in taverns, inns, and roadside establishments.
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## Lodging Add-Ons and Room Fees
|Service|Typical Price|
|---|---|
|Extra bedding or blanket|1–2 cp|
|Private room upgrade|+2–5 sp|
|Lock installed on door|5 sp|
|Simple theft deterrent (bar, latch, or guard eye)|1 gp|
|Late checkout or early check-in|1–3 sp|
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## Stables and Animal Care
|Service|Typical Price|
|---|---|
|Stall per night|5 cp|
|Feed and brushing|5 cp|
|Grooming|1 sp|
|Farrier or veterinary visit|1–3 gp|
|Emergency or overcrowded stall|1 sp|
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## Alcohol and Extended Drinking Costs
|Situation|Added Cost|
|---|---|
|Buying a round for a table|+20% to total|
|Stronger pour|+1 sp per drink|
|Drinking for the entire evening|5–10 sp total|
|Imported or specialty alcohol|+50–100%|
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## Gambling and Tavern Games
|Game or Service|Typical Cost|
|---|---|
|Dice or card games (buy-in)|5 cp–1 sp|
|Common wagers|1–5 sp|
|High-stakes table|1–10 gp|
|House cut|10–20% of winnings|
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## Information for Coin
|Information Type|Typical Price|
|---|---|
|Local gossip|Free–1 sp|
|Useful rumor|5 sp|
|Reliable lead|1–5 gp|
|Confidential information|10+ gp|
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## Bribes and Small Favors
|Recipient|Typical Bribe|
|---|---|
|Server or barmaid|1–5 sp|
|Innkeeper|5 sp–1 gp|
|Bouncer or doorman|1–2 gp|
|Regular patron|1 sp plus drinks|
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## Damages and Repairs
|Damage|Typical Cost|
|---|---|
|Broken mug|2 cp|
|Broken chair|5 sp|
|Broken table|1–2 gp|
|Door damage|2–5 gp|
|Bar or counter damage|10+ gp|
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## Convenience Services
|Service|Typical Price|
|---|---|
|Laundry|1 cp|
|Hot bath|2 cp|
|Message delivery|2–5 cp|
|Equipment drying|5 cp|
|Secure storage|5 sp–1 gp|
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## Tabs, Credit, and Reputation
|Situation|Guideline|
|---|---|
|Opening a tab (new customer)|Up to 5 gp|
|Trusted regular|20+ gp|
|Skipping payment|Social or legal consequences|
|Paying generously|Improved reputation|
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These prices are meant to keep taverns grounded in a silver-based economy while giving DMs fast answers during play. Adjust upward for wealthy districts or festivals, and downward for rural or struggling communities.