_This document covers prices and services that are **not cleanly defined in the Player’s Handbook**, but which regularly come up in play and force DMs to improvise. These values are designed to feel fair, grounded, and internally consistent with a silver‑based economy._ --- ## Legal, Social, & Bureaucratic Costs |Service|Typical Cost|Notes| |---|---|---| |Filing a legal complaint|5 sp|Simple report, no trial| |Formal trial (minor crime)|10–25 gp|Covers scribes, judges, guards| |Fine for disorderly conduct|1–5 gp|City dependent| |Bail (non‑violent crime)|10–50 gp|Returned if conditions met| |Forged document|25–100 gp|Quality varies| |Official writ or permit|5–20 gp|Travel, trade, spellcasting| --- ## Medical & Recovery Costs (Non‑Spell) |Service|Cost|Notes| |---|---|---| |Medical treatment (minor wounds)|5 sp|Cleaning, bandaging| |Surgery / serious injury|5–20 gp|Risk of complications| |Long‑term care (per week)|5 gp|Bed, food, supervision| |Prosthetic (basic)|50 gp|Wooden or iron| |Prosthetic (crafted, custom)|150–300 gp|Artisan quality| --- ## Information & Influence |Service|Cost|Notes| |---|---|---| |Rumors (street level)|1–5 sp|Often unreliable| |Reliable information|5–10 gp|Verified sources| |Blackmail material|50–200 gp|Depends on target| |Political favor (minor)|25–75 gp|Introductions, silence| |Political favor (major)|200+ gp|Long‑term consequences| --- ## Crime & Underworld Services |Service|Cost|Notes| |---|---|---| |Fence stolen goods|10–30% cut|Safer = higher cut| |Smuggling (small item)|5–20 gp|Border risk| |Smuggling (person)|50–200 gp|Terrain dependent| |Body disposal|10–50 gp|Silence costs extra| |False alibi|10–25 gp|Multiple witnesses cost more| --- ## Travel Complications |Situation|Cost|Notes| |---|---|---| |Bribe border guard|5 sp–5 gp|Rank dependent| |Emergency mount purchase|75–150 gp|Scarcity markup| |Lost cargo compensation|10–100 gp|Guild enforced| |Expedition resupply (remote)|+50–100% cost|Scarcity inflation| --- ## Property Damage & Reparations |Damage|Typical Cost| |---|---| |Broken door|2–5 gp| |Destroyed lock|5–15 gp| |Collapsed wall section|50–200 gp| |Burned shop interior|100–500 gp| |Civilian injury compensation|25–100 gp| --- ## Magical Gray Areas (Non‑Spellcasting) |Service|Cost|Notes| |---|---|---| |Identify item (non‑magical)|5 gp|Research & testing| |Curse diagnosis|10–25 gp|No removal| |Arcane translation|10–50 gp|Language rarity| |Leyline consultation|50–150 gp|Rare specialists| --- ## DM Design Guidance (Sidebar) - Prices here should **create hesitation**, not block play - Anything involving **silence, legality, or discretion** costs extra - If the service avoids combat or consequences, **charge gold** > _If the PHB doesn’t list it, the price should make players pause—but still say yes._ --- _This table exists to save you from guessing under pressure and to keep the world feeling consistent when players push outside the rules._