_The united framework of laws agreed upon by the kingdoms of South Angoria, upheld and enforced under the leadership of Polaria, the majestic capital of the West._ --- ## ⚖️ Constitution of South Angoria ### Governance & Unity - **High Council of Crowns**: A congress of monarchs, nobles, and guildmasters from each kingdom under South Angoria. Final authority rests with King Leon Talbain of Polaria. - **Common Courts**: All citizens have the right to trial by magistrate or jury. Kingdoms must honor extradition treaties and uphold one another’s verdicts. - **Universal Law**: No ruler, noble, priest, or adventurer stands above the law. ### Crimes & Punishments - **Murder**: Punishable by death or lifelong imprisonment. - **Assault**: Punished by imprisonment, fines, or forced service depending on severity. - **Theft & Smuggling**: Punishable by restitution, branding, or prison. - **Treason**: Betrayal of the Human Union is punishable by execution. - **Unlawful Magic**: Forbidden practices include necromancy without writ, demon-summoning, charm enchantments against citizens, or teleportation into restricted areas. ### Rights & Freedoms - **Right of Worship**: All deities may be worshiped unless their cults commit crimes against the Union. - **Right of Travel**: Free passage between kingdoms, barring banishment. - **Right of Trade**: Merchants may freely conduct business across borders, subject to fair taxation. - **Right of Arms**: Citizens may bear arms; however, local ordinances may regulate use inside city walls. --- # Polaria – Local Codex _The capital city of the Human Union and seat of the Talbain Dynasty._ ### Governance - **Monarchy**: King Leon Talbain rules with Queen Jena, Princess Zion, and the Council of Dragon (clerics, wizards, and guildmasters). - **Delegation**: Arbiter Kayla Malroy oversees court proceedings; Grand Guildmaster Shia Walker governs guild affairs. ### Laws of Polaria - **Freedom of Magic**: Unlike other cities, Polaria allows both arcane and divine magic without licensing, provided no harm is caused. - **Equal Rights**: Citizens are free to live as they choose so long as they respect the equal rights of others. - **Peace-Tie Rule**: Weapons must be peace-tied in the inner districts but may be carried freely in the outer markets. - **Public Order**: Drunken brawling, gambling fraud, or disturbing noble districts is punishable by fines or short imprisonment. - **Foreign Quarter Freedoms**: Each racial district (Elven, Dwarven, Oriental, Halfling) maintains cultural autonomy as long as Union laws are respected. ### Defense & Security - **Dragon Warrior Knights**: Commanded by Prince Toran Talbain, they defend Polaria alongside the Crownsguards and city knights. - **Castle Protection**: Castle Polaria and its mountain routes are under sacred guard; sabotage or conspiracy against the castle is treason. ### Trade & Commerce - **Low Taxation Policy**: Designed to encourage business growth and innovation. - **Merchant Protections**: Merchants are guaranteed safety in the city under penalty of the Crownsguards. - **Guild Authority**: Powerful guilds such as the Talismanic Nine, Keepers of the Crow, and Merchant’s Brotherhood regulate major commerce. ### Cultural Protections - **Academic Freedom**: Scholars at the Polaria Academy of Knowledge may pursue research without censorship, so long as it does not threaten the Union. - **Artistic Sanctuary**: The Maggots Pristine Guild ensures artists, performers, and musicians may freely practice and perform. - **Clerical Sanctity**: The House of the Blessed Arcane protects clerics of all lawful deities.