_The united framework of laws agreed upon by the kingdoms of South Angoria, upheld and enforced under the leadership of Polaria, the majestic capital of the West._
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## ⚖️ Constitution of South Angoria
### Governance & Unity
- **High Council of Crowns**: A congress of monarchs, nobles, and guildmasters from each kingdom under South Angoria. Final authority rests with King Leon Talbain of Polaria.
- **Common Courts**: All citizens have the right to trial by magistrate or jury. Kingdoms must honor extradition treaties and uphold one another’s verdicts.
- **Universal Law**: No ruler, noble, priest, or adventurer stands above the law.
### Crimes & Punishments
- **Murder**: Punishable by death or lifelong imprisonment.
- **Assault**: Punished by imprisonment, fines, or forced service depending on severity.
- **Theft & Smuggling**: Punishable by restitution, branding, or prison.
- **Treason**: Betrayal of the Human Union is punishable by execution.
- **Unlawful Magic**: Forbidden practices include necromancy without writ, demon-summoning, charm enchantments against citizens, or teleportation into restricted areas.
### Rights & Freedoms
- **Right of Worship**: All deities may be worshiped unless their cults commit crimes against the Union.
- **Right of Travel**: Free passage between kingdoms, barring banishment.
- **Right of Trade**: Merchants may freely conduct business across borders, subject to fair taxation.
- **Right of Arms**: Citizens may bear arms; however, local ordinances may regulate use inside city walls.
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# Polaria – Local Codex
_The capital city of the Human Union and seat of the Talbain Dynasty._
### Governance
- **Monarchy**: King Leon Talbain rules with Queen Jena, Princess Zion, and the Council of Dragon (clerics, wizards, and guildmasters).
- **Delegation**: Arbiter Kayla Malroy oversees court proceedings; Grand Guildmaster Shia Walker governs guild affairs.
### Laws of Polaria
- **Freedom of Magic**: Unlike other cities, Polaria allows both arcane and divine magic without licensing, provided no harm is caused.
- **Equal Rights**: Citizens are free to live as they choose so long as they respect the equal rights of others.
- **Peace-Tie Rule**: Weapons must be peace-tied in the inner districts but may be carried freely in the outer markets.
- **Public Order**: Drunken brawling, gambling fraud, or disturbing noble districts is punishable by fines or short imprisonment.
- **Foreign Quarter Freedoms**: Each racial district (Elven, Dwarven, Oriental, Halfling) maintains cultural autonomy as long as Union laws are respected.
### Defense & Security
- **Dragon Warrior Knights**: Commanded by Prince Toran Talbain, they defend Polaria alongside the Crownsguards and city knights.
- **Castle Protection**: Castle Polaria and its mountain routes are under sacred guard; sabotage or conspiracy against the castle is treason.
### Trade & Commerce
- **Low Taxation Policy**: Designed to encourage business growth and innovation.
- **Merchant Protections**: Merchants are guaranteed safety in the city under penalty of the Crownsguards.
- **Guild Authority**: Powerful guilds such as the Talismanic Nine, Keepers of the Crow, and Merchant’s Brotherhood regulate major commerce.
### Cultural Protections
- **Academic Freedom**: Scholars at the Polaria Academy of Knowledge may pursue research without censorship, so long as it does not threaten the Union.
- **Artistic Sanctuary**: The Maggots Pristine Guild ensures artists, performers, and musicians may freely practice and perform.
- **Clerical Sanctity**: The House of the Blessed Arcane protects clerics of all lawful deities.