### Public Order
- **Curfew Bell**: After midnight, no one may loiter in the streets without writ or clear purpose. Guards may detain violators overnight.
- **Guild Approval**: Adventuring groups, mercenaries, or mage cabals must register with the Duskwatch Council.
- **Tavern Licensing**: Only licensed taverns may sell strong drink; moonshining punishable by fines and confiscation.
### Magic Control
- **No Unlicensed Spellcasting**: Casting spells inside town without guild mark or writ is illegal.
- **Component Inspection**: Carrying large amounts of rare spell components requires declaration at the gate.
- **Summoning Ban**: Summoning outsiders (fiends, elementals, fey) is a major crime. Punishment: 5–10 years imprisonment.
### Prison & Security
- **Iron Prison Protection**: Freeing or aiding prisoners is treason.
- **Watch Authority**: Duskwatch Militia may stop and question anyone suspected of smuggling or sabotage.
- **Harboring Criminals**: Those who house fugitives face the same penalty as the fugitives.
### Trade & Daily Life
- **Market Tax**: All central market sales taxed by the Council; smuggling punished by seizure and fines.
- **Beast Control**: Large beasts must be tethered in stables; roaming beasts are confiscated or slain.
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