### Public Order - **Curfew Bell**: After midnight, no one may loiter in the streets without writ or clear purpose. Guards may detain violators overnight. - **Guild Approval**: Adventuring groups, mercenaries, or mage cabals must register with the Duskwatch Council. - **Tavern Licensing**: Only licensed taverns may sell strong drink; moonshining punishable by fines and confiscation. ### Magic Control - **No Unlicensed Spellcasting**: Casting spells inside town without guild mark or writ is illegal. - **Component Inspection**: Carrying large amounts of rare spell components requires declaration at the gate. - **Summoning Ban**: Summoning outsiders (fiends, elementals, fey) is a major crime. Punishment: 5–10 years imprisonment. ### Prison & Security - **Iron Prison Protection**: Freeing or aiding prisoners is treason. - **Watch Authority**: Duskwatch Militia may stop and question anyone suspected of smuggling or sabotage. - **Harboring Criminals**: Those who house fugitives face the same penalty as the fugitives. ### Trade & Daily Life - **Market Tax**: All central market sales taxed by the Council; smuggling punished by seizure and fines. - **Beast Control**: Large beasts must be tethered in stables; roaming beasts are confiscated or slain. ---