### _The Divine War Medic_
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## Overview
**Name:** Jack Homes
**Race:** Half-Elf
**Class:** Cleric (Life Domain) 17
**Alignment:** Lawful Neutral
**Affiliation:** [[The Heralds of Silver|Heralds of Silver]]
**Deity:** Lialandra (Goddess of Light, Renewal, and Burden)
**Role:** Battlefield Healer, Undead Counter, Ritualist
Jack Homes is a hardened divine medic shaped by war. Where others hesitate, he acts. Where others grieve, he works. He is not inspiring, comforting, or eloquent—but he is relentless, precise, and unyielding in his duty to keep others alive.
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## Appearance
Jack is a gaunt half-elf with pale skin and sharp hazel-green eyes that rarely seem fully present in the moment. His gaze often appears half-focused, as though he is listening for the dead rather than the living.
His black hair is perpetually unkempt beneath a **mithral plate helm** bearing the seal of **Kalanthie**. A once-pristine **cloak of protection** hangs from his shoulders, now frayed and ragged from constant use. His armor and shield are etched with the sigils of **Lialandra**, smeared with ash and streaked with dried incense from rites performed in alleys, crypts, battlefields, and muddy trenches.
He smells faintly of holy water, blood, incense, and dust.
---
## Lore & Role
Jack served three brutal years as a field medic in the Kalanthian military. He healed screaming soldiers moments before performing last rites over their mutilated bodies. War did not harden him into cruelty—it hollowed him into function.
When his faith in command structures and military hierarchy collapsed, Jack turned fully to **Lialandra**, embracing her creed of renewal through impossible burdens. He joined the **[[The Heralds of Silver|Heralds of Silver]]** not as their moral compass, but as their caretaker.
Jack is the one who keeps the party alive after reckless charges and impossible odds. He stitches bodies together while others argue. He cleanses curses while others celebrate victories. He prepares the dead while others look away.
His social ineptitude makes him difficult to travel with. He strips corpses in public for ritual reasons. He speaks bluntly at inappropriate moments. He rarely recognizes emotional cues. Still, no one questions his worth—his hands have saved countless lives.
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## Personality
Jack is literal, socially awkward, and emotionally miscalibrated. He talks when silence would be expected. He misses metaphor. He performs healing magic and funerary rites while others are still frozen in shock.
Despite this detachment, his compassion is absolute. He never hesitates to step into danger for a wounded ally. He does not triage based on likability or gratitude. Mercy, to Jack, is not a feeling—it is an action.
He views the world through necessity:
- Bodies are vessels
- Death is a transition
- Mercy is intervention
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## Tactics & Abilities
Jack thrives amid chaos. He remains calm while others panic, directing divine power with surgical efficiency. His metamagic training allows him to heal, reposition, and retaliate in the same breath.
Against undead and cursed foes, his presence is overwhelming—radiant power wielded without hesitation or drama.
---
## Combat Notes
- Opens combat with **Bless**, **Aura of Life**, or **Spirit Guardians**
- Uses **Healing Word** and **Mass Cure Wounds** to recover allies from critical states
- Employs **Flame Strike**, **Fire Storm**, and **Holy Word** for battlefield control
- Strips defeated enemies of components or performs rites mid-combat
- Uses **Quickened Spell** to cast while attacking or repositioning
- Absorbs divine backlash or damage to protect others—without asking permission
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## Defenses
- **Hit Points:** 152 (Tough feat included)
- **Saving Throws:** WIS +14, CHA +11, CON +2
- **Resistances:** Necrotic
- **Immunities:** Magical sleep
- **Other:**
- Advantage on saves vs charm and curses
- +1 bonus to all saving throws
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## Features & Traits
- **Disciple of Life / Blessed Healer / Supreme Healing** – Maximized healing and self-recovery
- **Divine Strike** – +2d8 radiant damage once per turn on weapon attacks
- **Channel Divinity (2/Short Rest):**
- _Turn Undead_
- _Preserve Life_ (heal up to 85 HP within 30 ft)
- **Divine Intervention** – 17% success chance (automatic at level 20)
- **Metamagic Adept:** Quickened Spell, Twinned Spell
- **Feats:** Mobile, Tough
- 40 ft movement
- Bonus HP
- Avoids opportunity attacks on missed melee
- **Lialandra’s Blessing:**
- +1 die to healing
- +2 to skill proficiencies
- +4 Medicine
- +2 Wisdom
---
## Adventure Hooks
- **The Hollow Saint**
Jack has performed dozens of rites across Solare. One corpse was never truly dead—and now it seeks him.
- **Body and Burden**
His habit of stripping the dead has earned enemies. A noble’s son was found ritually desecrated after a battle Jack led.
- **The Ghost Girl**
A child spirit follows him from a ruined catacomb, seeking closure—or vengeance.
- **Order from Chaos**
Lialandra sends Jack visions of a divine trial he must complete alone, in silence, without aid.