## Overview **Title:** The Mindfire Seer of Gonosh **Race:** Orc **Class:** Wizard (School of Evocation), Level 20 **Alignment:** Lawful Evil **Affiliation:** Wizards Conclave (Dark Lands Delegation), Orc Union **Location:** Dark Lands **Deity:** Gonosh (Orc god of strength through cunning and magical mastery) --- ## Description Agulmara is a powerful Orc wizard and a deeply feared member of the Wizards Conclave stationed in [[Karudasos|the Dark Lands]]. She represents the Orc Union's arcane elite, serving as their arcane emissary and arc-battle mage. Though her techniques are destructive, her role is critical in the orcish quest to assert magical dominance in a world that long dismissed them as brutes. --- ## Personality & Philosophy Agulmara is a devout follower of Gonosh, and her brutal discipline and ruthless intellect reflect the ideals of her people: - **Survival through might** - **Domination through magic** - **Rejection of elven or human notions of "refined" arcana** She believes in orcish supremacy and often belittles other races, particularly those she views as magically inferior. Her presence ensures the orcish perspective remains influential in magical lawmaking, ritual theory, and battle doctrine. Though feared by the Conclave's traditionalist branches, she is officially recognized and deeply respected for her contributions to the Orc Union's growing magical legacy. --- ## Role & Influence **Position:** Arcane emissary and arc-battle mage for the Orc Union within the Wizards Conclave **Responsibilities:** - Representing orcish magical interests in the Conclave - Advancing orcish battle doctrine and ritual theory - Ensuring magical dominance for the Orc Union - Contributing to magical lawmaking from an orcish perspective **Influence:** - Her presence in [[Karudasos|the Dark Lands]] ensures the orcish perspective remains powerful - Officially recognized by the Wizards Conclave despite traditionalist fears - Deeply respected within the Orc Union for elevating their magical legacy --- ## Allies & Enemies ### Allies - **The Orc Union** - Her primary loyalty - **Wizards Conclave (Dark Lands Delegation)** - Official position - **High shamans of Gonosh** - Religious connection ### Enemies - **Queen Cyrill's loyalists** - Political opposition - **The Sanctum of Echoing Eternity** - Ideological conflict - **Anti-Orc factions within the Conclave** - Those who oppose orcish magical advancement --- ## Magical Abilities ### School of Evocation Mastery Agulmara is a master of battlefield control and raw evocation magic. She specializes in devastating area-effect spells and has perfected the art of sculpting destructive magic around allies. **Evocation Features:** - **Sculpt Spells** - Can exclude allies from area effects - **Empowered Evocation** - Adds Intelligence modifier to evocation spell damage - **Potent Cantrip** - Even cantrips deal half damage on successful saves - **Overchannel (1/day)** - Deals maximum damage with any 1st-5th level evocation spell ### Signature Spells **Devastating Combat Magic:** - **Delayed Blast Fireball** - Tactical area denial - **Meteor Swarm** - Massive battlefield destruction - **Circle of Death** - Necrotic area devastation - **Disintegrate** - Single-target elimination - **Chain Lightning** - Multiple target damage - **Prismatic Wall** - Ultimate defensive/offensive barrier **Tactical Control:** - **Wall of Force** - Battlefield division - **Wall of Fire** - Area denial and damage - **Globe of Invulnerability** - Spell immunity - **Counterspell** - Signature spell, always ready - **Shield** - Signature defensive spell **Enhancement & Utility:** - **Tasha's Otherworldly Guise** - Combat transformation - **Foresight** - Strategic advantage - **Haste** - Tactical acceleration - **Mirror Image** - Defensive duplication ### Contingency Master Agulmara is renowned for her mastery of contingency magic, often having multiple automated defenses prepared: **Contingency Loadout:** - **Contingency 1:** Resilient Sphere when taking damage - **Chain Contingency:** Globe of Invulnerability + Disintegrate + Counterspell when surrounded or critically low on HP This makes her exceptionally difficult to defeat, as attacking her triggers multiple defensive and offensive responses simultaneously. --- ## Combat Tactics ### Opening Strategy 1. **Pre-combat:** Activates Tasha's Otherworldly Guise or Globe of Invulnerability 2. **Battlefield Assessment:** Uses high Intelligence and tactical positioning 3. **Area Denial:** Creates zones of control with walls and area effects 4. **Ally Protection:** Sculpts spells to avoid friendly fire ### Mid-Combat - Layers devastating evocation spells - Uses Empowered Evocation to maximize damage - Maintains concentration on key control spells - Counterspells enemy casters ### Emergency Response - **First Hit:** Contingency triggers Resilient Sphere for protection - **Surrounded/Critical:** Chain Contingency activates multiple defenses - **Relentless Endurance:** Orc racial ability - drops to 1 HP instead of 0 (once per day) ### Defensive Mastery - **Mantle of Spell Resistance** - Advantage on saves against spells - **Ring of Free Action** - Immunity to movement restriction - **War Caster** - Advantage on concentration saves - **Concentration Protection** - Multiple layers ensure spell maintenance --- ## Statistics **Challenge Rating:** Approximately CR 18-20 **Armor Class:** 20 (Mantle of Spell Resistance, natural defenses) **Hit Points:** 202 (20d6 + 120) **Speed:** 30 ft. ### Ability Scores - **Strength:** 12 (+1) - **Dexterity:** 11 (+0) - **Constitution:** 18 (+4) - **Intelligence:** 18 (+4) - **Wisdom:** 18 (+4) - **Charisma:** 16 (+3) ### Saving Throws - **Intelligence:** +10 - **Wisdom:** +10 - **Constitution:** +4 - **Advantage on saves vs. spells** (Mantle of Spell Resistance) - **Advantage on concentration saves** (War Caster) ### Skills - **Arcana:** +10 - **Insight:** +10 - **Religion:** +10 - **Perception:** +10 ### Languages - Common - Abyssal - Dwarvish - Goblin ### Feats - **War Caster** - Advantage on concentration, can cast in melee - **Tough** - Additional hit points - **Alert** - Cannot be surprised, bonus to initiative - **Lucky** - Reroll saves/attacks/checks ### Notable Magic Items - **Mantle of Spell Resistance** - Advantage on saves vs. spells - **Ring of Free Action** - Immunity to paralysis and movement restriction --- ## Spellcasting **Spell Save DC:** 18 **Spell Attack Modifier:** +10 **Spell Slots:** Full 20th-level wizard progression ### Cantrips (At Will) - Fire Bolt - Mind Sliver - Sword Burst - Ray of Frost - Toll the Dead ### Prepared Spells by Level **1st Level:** - Shield (Signature) - Charm Person - Magic Missile **2nd Level:** - Mirror Image - Hold Person - Ray of Enfeeblement **3rd Level:** - Fireball - Lightning Bolt - Counterspell (Signature, always ready) - Haste **4th Level:** - Wall of Fire - Callidora's Blood Sphere **5th Level:** - Wall of Force - Cone of Cold - Immolation - Dominate Person **6th-9th Level:** - Disintegrate - Chain Lightning - Foresight - Chain Contingency - Prismatic Wall ### Spell Mastery - **Catapult** - Always prepared, can cast at will - **Counterspell** - Always prepared, can cast at will --- ## Campaign Hooks & Story Potential ### The Rite of Gonosh Agulmara seeks to transform a volcanic region into a living forge-temple. If completed, it will become a permanent bastion of orcish magic, fundamentally shifting the magical power balance in the region. ### Enemy of My Enemy Players may find themselves forced to ally with Agulmara temporarily to stop a greater evil, only to face her later when her methods threaten thousands of innocent lives. ### The Arcane Bulwark Agulmara is preparing a magical defense grid around a key Orc Union city that would repel divine interference from any external force. The Wizards Conclave supports this as a regional safeguard, but divine cults see it as an act of suppression and blasphemy. ### Personal Vendettas Agulmara holds grudges and does not forget insults to her person or her people. Those who challenge her authority or belittle orcs in her presence may find themselves marked for retaliation. --- ## Relationships & Interactions ### With the Wizards Conclave Agulmara maintains an official position within the Conclave, but faces constant tension with traditionalist branches who fear orcish magical advancement. She uses her position to advocate for orcish interests and ensure their perspective influences magical law. ### With Other Races - **Orcs:** Fierce loyalty and advocacy - **Elves/Humans:** Disdain for their "refined" magical traditions - **Other races:** Judged by their magical prowess and respect for orcish power ### With Challengers Agulmara does not tolerate disrespect or challenges to her authority. Those who insult her or her people become targets for her considerable magical wrath. She is known to: - Send assassins or enforcers - Use magical surveillance - Strike when least expected - Make examples of those who defy her --- ## Tactics Against Agulmara ### Recommended Strategy - **Dispel contingencies first** - Use Dispel Magic or Antimagic Field - **Silence zones** - Prevent her spellcasting - **Counterspell teams** - Multiple casters to burn through her defenses - **Save-or-suck spells** - Force her to burn Legendary Resistances (if DM grants them) - **Surprise attacks** - Despite Alert feat, preparation can still help - **Environmental factors** - Use terrain against her positioning ### What NOT to Do - **Stand together** - Her area spells are devastating - **Underestimate defenses** - Multiple contingencies make her hard to kill - **Engage in spell duels** - Her Counterspell is always ready - **Insult her or orcs** - Creates permanent enemy --- ## Notable Quotes & Behavior "The so-called 'refined' magic of elves and humans is weakness dressed in arrogance. True power requires no apology." "Gonosh teaches that strength through cunning is the highest form of magic. Your spellbooks mean nothing if you lack the will to dominate." "You dare challenge the Mindfire Seer? Let me show you what true evocation looks like." --- ## Legacy & Impact Agulmara represents a new era of orcish magical advancement. Her presence in the Wizards Conclave, while controversial, has forced the magical community to acknowledge orcish contributions to arcane theory and battle magic. She has elevated the status of orcish wizards and proven that magical mastery is not the exclusive domain of elves and humans. Her work in magical lawmaking ensures that orcish perspectives influence the future of arcane regulation. However, her ruthless methods and supremacist beliefs create as many enemies as allies, making her a polarizing figure even among those who respect her power. --- **As an Antagonist:** - Perfect for high-level parties (level 15+) - Creates moral complexity - orcish empowerment through destructive means - Can send underlings first, building tension before direct confrontation - Her grudges provide long-term campaign consequences **As a Reluctant Ally:** - Temporary alliances against greater threats - Forces players to work with someone morally opposed to their values - Creates interesting roleplay around competing ideologies **As a Political Figure:** - Represents orcish interests in magical politics - Can be negotiated with if approached correctly - Values strength and magical prowess over diplomacy ### Power Level Considerations Agulmara is an extremely powerful wizard with: - Multiple defensive contingencies - Devastating offensive capabilities - Tactical brilliance and battlefield control - Redundant survival mechanisms Do not use her casually. She should be a climactic encounter or recurring nemesis that requires significant planning to overcome. --- ## Connection to Campaign In the **Bazgoth, the Crimson Blade** campaign: - Agulmara met with the party before their victory celebration - [[Grom]] and Ruin Belagorn (Dragonkin) attempted to speak with her - She spoke of orc supremacy and belittled other races - **Called [[Grom]] "just a cow"** - a deep insult to the minotaur - At the victory party (where [[Zerquistiss - Master of the Wizards Conclave|Zerquistiss]] was present), **[[Grom]] really offended Agulmara** - The exact nature of this offense is significant enough to warrant retaliation - **Agulmara sent orc wizards to assassinate [[Grom]]** - This assassination led to [[Grom]]'s death, descent into the Nine Hells, and ultimately [[Syllin]]'s soul-sacrifice - **She likely still holds this grudge** and may seek further revenge against the party ---