**Jamik Ardan** — _The Blade of Quiet Ends, Master of the Eye_ --- ### Overview **Jamik Ardan** is the enigmatic and fearsome **leader of the [[Dark Consortium]]**, a name that elicits fear from rulers and rogues alike. Known as the **Blade of Quiet Ends**, Jamik is a master assassin whose reputation has shaped the very structure of the assassins’ guild he commands. Operating under the strict principles of silence, precision, and retribution, Jamik has transformed the Consortium into a vast network of influence and death across **South Angoria** and beyond. --- ### Appearance Jamik is a **tall, lean figure cloaked in shadowed robes**, his face often obscured by a dark half-mask bearing the sigil of the **Eye**. What can be seen of his face reveals **cold, calculating gray eyes** and a mouth rarely moved by words or emotion. His movements are elegant, practiced, and unnaturally silent. He wears **light armor woven with enchanted threads**, designed to dull sound and deflect light. His blade, **[[Nightpiercer]]**, is a curved dagger that leaves no wound bleeding—a signature that causes panic among those who discover a body marked by it. --- ### Personality - **Ruthlessly disciplined:** Jamik demands perfection from those beneath him and enforces discipline with uncompromising severity. - **Emotionless strategist:** He does not indulge in rage or cruelty—only results. - **Master manipulator:** Uses psychological warfare and misdirection with the ease of a grandmaster. - **Silent philosophy:** Jamik is infamous for letting silence speak; he is known to deliver entire messages through unspoken gestures, eye contact, or symbolic killings. --- ### Background Very little is known of Jamik’s origins. Some claim he was once a **royal spy**, betrayed by his own kingdom. Others believe he was born in a cult dedicated to a forgotten god of death. Regardless of origin, Jamik emerged decades ago as a lethal contractor and eventually **usurped control of the [[Dark Consortium]]**, eliminating his predecessors with such precision that their deaths were only discovered weeks later. He rewrote the guild’s structure, introduced the **Code of the Eye**, and turned the Consortium from a loose band of killers into a **shadow empire**. --- ### Weapons & Skills - **[[Nightpiercer]]:** A cursed dagger that kills silently and leaves no traceable wound. - **Silent Step:** A supernatural ability to move without making sound, even across dry leaves or shattered glass. - **Shadowmeld:** Can vanish in dim light or magical darkness, appearing in another shadow nearby. - **Counter-Speech:** A rare ability that allows him to magically prevent others from speaking about the Consortium, sealing secrets with fear and silence. --- ### Relationships - **[[Artimis Sky]] ([[Black Cloaks]]):** The man who opposes him most. Jamik orchestrated the death of Artimis’s father, initiating an ongoing shadow war that continues to spill blood across **South Angoria**, especially in the region surrounding **The [[Green Palace]]**. - **The Inner Eye:** Jamik’s closest agents, loyal to death, often trained personally by him. - **[[Queen Cyrill]]’s Paladins:** Viewed as idealistic nuisances, he avoids direct conflict with them unless provoked. --- ### Goals - Maintain and expand the **[[Dark Consortium]]’s dominion** over espionage and death within **South Angoria** - Eliminate **[[Artimis Sky]]** and dissolve the [[Black Cloaks]] - Undermine and infiltrate the **Free Kingdoms** of **[[North Angoria|North Angoria]]**, weakening their alliances and sowing discord across borders - Establish **whisper networks** in the noble courts of **[[North Angoria|North Angoria]]** and **[[Askaria]]**, using blackmail, infiltration, and assassination to influence continental politics --- ### Stat Block: Jamik Ardan (CR 26) **Medium humanoid (human), Lawful Evil** **Armor Class** 24 (Shadow-woven armor) **Hit Points** 442 (34d8 + 272) **Speed** 40 ft., climb 30 ft., shadow step **STR** 14 (+2) **DEX** 28 (+9) **CON** 26 (+8) **INT** 20 (+5) **WIS** 18 (+4) **CHA** 22 (+6) **Saving Throws** DEX +17, CON +16, INT +13, CHA +14 **Skills** Stealth +19, Deception +14, Insight +12, Sleight of Hand +17, Perception +12, Arcana +13 **Damage Resistances** necrotic, psychic, bludgeoning/piercing/slashing from nonmagical attacks **Condition Immunities** charmed, frightened, grappled while in dim light or darkness **Senses** darkvision 120 ft., passive Perception 22 **Languages** Common, Thieves’ Cant, Infernal, Elven **CR** 26 (90,000 XP) --- ### Legendary Assassin Traits **Legendary Resistance (3/Day).** If Jamik fails a saving throw, he can choose to succeed instead. **Shadowmeld.** While in dim light or darkness, Jamik can Hide as a bonus action and becomes invisible until he attacks or casts a spell. **Master of Silence.** No spell, ability, or magical effect can detect or overhear Jamik if he chooses to remain undetected. Magical silence does not affect his spellcasting. **Whisper Aura.** Any enemy that ends its turn within 15 feet of Jamik must succeed a DC 21 Wisdom saving throw or be frightened until the start of its next turn. --- ### Actions **Multiattack.** Jamik makes four attacks with [[Nightpiercer]]. **[[Nightpiercer]] (Dagger, Melee Weapon Attack):** +17 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) piercing damage plus 36 (8d8) necrotic damage. If the target is surprised, the attack is a critical hit. Target cannot regain HP until the start of Jamik’s next turn. **Counter-Speech (Recharge 5–6).** Jamik targets up to three creatures within 60 feet. Each must succeed on a DC 21 Charisma saving throw or be unable to speak or cast spells with verbal components for 1 minute. Affected creatures may repeat the save at the end of their turns. --- ### Legendary Actions (3/turn) **Silent Step.** Jamik teleports up to 30 feet to an unoccupied space in dim light or shadow. **Shadow Sever.** Melee attack with [[Nightpiercer]]. On hit, target loses their reaction until the end of Jamik’s next turn. **Shatter Trust (Costs 2 Actions).** Jamik forces a creature he can see within 60 feet to make a DC 21 Wisdom save. On a fail, the target becomes paranoid and cannot benefit from help, inspiration, or bardic bonuses for 1 minute. ---