**General Borus Wolfheart** — _The Unyielding Fang of the [[Green Palace]]_
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### Lore & Role
**General Borus Wolfheart** is one of the most seasoned and respected military figures in the service of the **[[Green Palace]]**. Standing over 6 feet tall, with a body marked by old scars and hardened by countless battles, Borus embodies the martial spirit of South Angoria. He rose through the ranks from humble beginnings as a palace guard to become the General of the city’s defense, known for his discipline, loyalty, and ferocious resolve.
Once a frontline commander in one of the region’s bloodiest conflicts, Borus was changed forever by a battle that claimed the lives of many under his command. The trauma of that loss led to a **semi-retirement**, during which he became a mentor, strategist, and master trainer of the palace’s next generation of soldiers.
Despite his grim exterior, Borus is not a cold man. He finds comfort in the quiet corners of life—**feeding stray cats, studying lore, and humming ancient battle hymns** when no one is listening. His life is defined by contrasts: the blade and the brush, fire and stillness, loss and resilience.
**Alignment:** Lawful Neutral
**Titles:** The Unyielding Fang, General of the [[Green Palace]], Master of Blades
**Affiliations:** [[Green Palace]] Command, House Firebrand, Veterans’ Circle of South Angoria
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### Personality & Traits
General Borus is a **stoic, stern, and intensely principled man**. He commands respect through discipline and high expectations, often pushing soldiers and squires to their absolute limits—but only to prepare them for the horrors of war. He values loyalty, sacrifice, and preparedness above all.
Beneath his armor lies a soul softened by music, literature, and a yearning for peace he believes will never come. He is not given to smiles, but when he offers praise, it carries the weight of mountains.
**Traits:**
- Master swordsman with legendary precision
- Has memorized dozens of military treatises and ancient battle doctrines
- Secretly plays the lute and writes down war hymns from memory
- Cannot walk past a hungry animal without feeding it
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### Relationships
**[[King David Firebrand]]:** A bond of unshakable respect. Borus has served the king since youth and would die to protect his vision.
**Queen Rowan:** Though not close, he admires her wisdom and moral clarity. She often calls upon him for security matters.
**Prince Agnar:** Borus sees Agnar as both a student and a mirror of his younger self. Their training sessions are infamous in the palace barracks.
**Princess Brighton:** He values her diplomacy but believes she’s too gentle for the darker realities of war.
**Princess Lynsey:** She reminds him of the wild recruits he once tried to tame. He silently worries for her safety and admires her spirit.
**Prince Isil:** Borus respects his intellect but considers him fragile and too distant from the practical world of battle.
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### Adventure Hooks
**The General’s Guilt:** Borus asks the players to help track down the last survivor of a forgotten battle—someone Borus failed to save.
**Echoes of Steel:** A relic sword from Borus’s past resurfaces in enemy hands. He seeks the party’s aid in reclaiming it.
**The Quiet Blade:** Someone is assassinating Borus’s old war comrades. He hires the players to investigate while preparing for one final battle.
**The Cat and the Lute:** A lighthearted interlude—Borus goes missing. The party finds him in disguise at a local tavern, competing in a secret music contest.
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### Appearance
Borus Wolfheart is a **tall, powerfully built human** in his late fifties, with **long silver hair** tied in a battle braid and **piercing green eyes** that miss nothing. His weathered face is deeply lined, his voice gravelly and low. His uniform, bearing the insignia of the [[Green Palace]], is faded and torn in places but always meticulously maintained. Numerous scars mark his body, and he moves with the deliberate grace of someone who has survived more wars than he’s willing to recount.
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**Notes:** General Borus serves as both a grizzled mentor and hardened commander. He fits well in military arcs, training sequences, or stories about loss, redemption, and legacy. A rare NPC who can bridge emotional depth with tactical intensity.