**Artimis Sky** — _Mastermind of the [[Black Cloaks]]_ --- ### Lore & Role Artimis Sky is the elusive and cunning leader of the **[[Black Cloaks|Black Cloak Guild]]**, a vast criminal and intelligence network stretching across **South Angoria**, with its headquarters in the **[[Green Palace]]**. Known for his charisma, ruthlessness, and tactical brilliance, Artimis rose to power after the assassination of his father, a plot traced back to rival agents of the **[[Dark Consortium]]**. Under his command, the [[Black Cloaks]] evolved from petty thieves to a structured syndicate dealing in **secrets, forbidden magic, brothels, smuggling, and political subterfuge**. Artimis commands loyalty through fear and rewards, maintaining a tight web of elite operatives, spies, false identities, and layers of security. Though feared, Artimis is not without a cause. He believes **balance can only be achieved through dominance**, and that **only those willing to get their hands dirty** can prevent true chaos. He is **Lawful Evil**, a calculating predator who thrives in shadows and survives by always being ten steps ahead. **Faith:** Enkell, God of Retribution and Magic **Allies:** Black Cloak inner circle, corrupt officials, mercenaries, informants in major cities **Enemies:** The [[Dark Consortium]], the Naked Maidens, rival factions from Polaria, noble houses near [[Green Palace]] --- ### Tactics & Abilities Artimis is a deadly **hybrid of rogue and fighter**, using stealth, misdirection, and brutal precision to dominate urban and assassination-focused battles. He is most dangerous in **dim light or full darkness**, where his presence becomes ghostlike. **Combat Tactics:** - Opens with **Mirror Image**, **Invisibility**, or **Haste** (stored in his ring) - Gains **damage resistance** and **invisibility** in shadow unless damaged by radiant/psychic - **Blood Fury Tattoo** triggers bonus necrotic damage and HP regain on crits - **Arcane Trickster spells** aid infiltration, misdirection, and control - Utilizes **Sneak Attack**, **Uncanny Dodge**, **Evasion**, and **Mage Hand Legerdemain** **Defenses:** - **HP:** 208 | **AC:** 23 (Studded Leather +3 + Dexterity + spells) - **Saving Throws:** DEX +14, INT +10, WIS +8 - **Advantages vs spells** via Mantle of Spell Resistance --- ### Stat Block **Artimis Sky** (Human, Rogue 15 / Fighter 5, Lawful Evil) **Armor Class:** 23 (Studded Leather +3, DEX, buffs) **Hit Points:** 208 **Speed:** 30 ft **STR** 17 | **DEX** 26 | **CON** 16 | **INT** 18 | **WIS** 15 | **CHA** 18 **Saving Throws:** DEX +14, INT +10, WIS +8, CHA +4 **Skills:** Stealth +20, Investigation +16, Acrobatics +14, Perception +14, Athletics +15, Insight +2, Intimidation +10 **Languages:** Common, Riedran, Thieves’ Cant **Feats:** Alert, Tough **Magic Items:** Mantle of Spell Resistance, Ring of Spell Storing (Haste, Blur), Studded Leather +3, Blood Fury Tattoo --- ### Spellcasting **Arcane Trickster (INT-based)** **Spell Save DC:** 18 | **Spell Attack Bonus:** +10 **Cantrips:** Fire Bolt, Ray of Frost, Blade Ward, Light **1st-Level:** Shield, Alarm, Silent Image, Tasha’s Hideous Laughter **2nd-Level:** Mirror Image, Invisibility, Darkness, Mind Spike **3rd-Level:** Fireball, [[Callidora]]’s Slow Attacks --- ### Appearance Artimis Sky stands just over six feet tall, with a lean, athletic build and an aura of quiet, calculating menace. His jet-black hair is always slicked back, and his eyes are a deep, intelligent brown that never stop observing. He wears a dark leather coat trimmed with silver—the colors of the [[Black Cloaks]]. A **Blood Fury Tattoo** curls along his forearms, glowing slightly in darkness. His very silhouette seems to **blur at the edges**, making him seem like a living shadow. --- ### Adventure Hooks **The Informant’s Dagger** – A former Black Cloak informant is hiding under royal protection. Artimis hires the players to retrieve them—but may be testing them. **Rogue’s Gambit** – A noble house threatens to expose and dismantle the guild. Artimis offers payment to remove the threat, though the nobles claim he struck first. **Secrets of the Shadowfather** – Artimis seeks a powerful relic once held by his father. Unknown to him, it is in the hands of a necromancer allied with the [[Dark Consortium]]. **Twilight Duel** – A masked assassin is hunting Black Cloak officers. Artimis tracks the killer—possibly to kill them, possibly to recruit them. --- **Notes:** Artimis works best as a manipulative NPC pulling strings behind the scenes. He can be an informant, patron, or threat depending on the party's alignment and moral compass. His presence introduces deep political intrigue, moral ambiguity, and shadow warfare to any Solare campaign.