## Overview
Sister [[Fenya]] was a human cleric of **Laurel**, serving as healer, spiritual guide, and moral compass within the **[[Iron Reed Company]]**. Known for her compassion, discipline, and unshakable faith, [[Fenya]] provided the group with both physical restoration and emotional stability. She disappeared in **10,097 A.P.** under mysterious circumstances, and her fate remains one of the enduring mysteries tied to the company’s final years.
**Name:** Sister [[Fenya]]
**Race:** Human
**Class:** Cleric (Life Domain), Level 12
**Affiliation:** [[Iron Reed Company]]
**Current Status:** Missing since 10,097 A.P.
## Appearance
[[Fenya]] was in her early forties at the time of her disappearance. She wore the white-and-green vestments of Laurel’s faithful, often adorned with vine embroidery and small charms gifted by those she healed. Her long brown hair was typically braided and tied with a green ribbon.
## Personality
- **Disposition:** Warm, patient, and nurturing, yet unwavering in defense of her principles.
- **Beliefs:** Healing is not only physical—true restoration mends the spirit and strengthens community bonds.
- **Flaws:** Often put herself in danger to protect others, sometimes to the point of recklessness.
## Role in the [[Iron Reed Company]]
Sister [[Fenya]] joined the [[Iron Reed Company]] in its early years, after the Ruins of Irunhollow expedition. She quickly became indispensable, acting as the group’s healer, diplomat, and counselor. Her presence often defused tensions both within the party and with outsiders.
**Notable Contributions:**
- Negotiated peaceful solutions to potential bloodshed in several towns.
- Maintained the group’s morale after the Valley of Hollow Eyes disaster.
- Saved Gregor’s life during the Siege of Red Sickle Hold by shielding him from a fatal strike.
## The Disappearance (10,097 A.P.)
In the same year that **[[Alira of Valelock]]** vanished in the [[Deadwood Glades]], Sister [[Fenya]] took on a separate mission. While the rest of the company scouted the Glade, [[Fenya]] traveled to the border village of [[Oakrest Village|Oakrest]] to tend to a mysterious illness afflicting the townsfolk.
Witness accounts say she successfully healed many and uncovered signs that the illness was magically induced—possibly linked to fey influence leaking from the Glade. She departed [[Oakrest Village|Oakrest]] alone, intending to rejoin her companions. She never arrived.
**Clues Left Behind:**
- Her holy symbol of Laurel was found half-buried on the old forest road leading toward the Glade.
- Faint traces of teleportation magic lingered at the site, too degraded to track.
- [[Oakrest Village|Oakrest]] elders claimed she spoke of “a voice in the trees” that called her deeper into the forest.
## Theories of Her Fate
1. **Fey Abduction:** Some believe [[Fenya]] was lured away by a fey entity tied to the Glade’s corruption.
2. **Planar Displacement:** The teleportation traces suggest she may have been drawn into another plane, possibly the Feywild or Shadowfell.
3. **Martyrdom:** A few suspect she sacrificed herself to contain a spreading magical plague before it reached the wider Talon Grasslands.
## Campaign Relevance
- **Rescue Mission:** The party could discover signs that [[Fenya]] is still alive, trapped in the Feywild or another realm.
- **Artifact Connection:** Her holy symbol may have absorbed residual magic that can be tracked or used.
- **Mystery Unraveled:** Learning her fate could also shed light on the full scope of the [[Deadwood Glades]]’s influence beyond its borders.
## Possible Hooks
- A recovered journal page in an abandoned shrine details her last hours.
- A fey spirit mentions “the mortal with the green ribbon” who defied the Thorned Regent.
- A corrupted healer in [[Anam]]’s service bears [[Fenya]]’s voice—suggesting possession or transformation.
_Adventurer of the [[Iron Reed Company]]_
## Overview
- **Full Name:** Sister [[Fenya]] Maloren
- **Race:** Human
- **Age When Alira Vanished:** 24–25
- **Current Status:** Missing since 10,097 A.P.
- **Role:** Healer, combat cleric, spiritual advisor of the [[Iron Reed Company]]
- **Deity:** Laurel – Goddess of Restoration, Renewal, and Endurance
## Biography
[[Fenya]] joined the [[Iron Reed Company]] during its mid-years, the youngest member to stand among seasoned veterans like Gregor Molef and Alira Starwind. Trained in both the liturgy of Laurel and the grim realities of battlefield medicine, she was equally capable of mending mortal wounds and calling down divine wrath upon the undead and corrupted.
She quickly proved herself during the Company’s push into the Valley of Hollow Eyes, where her faith shielded the group from curses and blights that had felled others. Her optimism and fierce protective instincts made her the emotional heart of the Iron Reed — even when the world’s stories painted clerics as relics of an age when the undead roamed freely.
When Alira vanished in the wilds, [[Fenya]] stayed with Gregor to search for weeks. Records and bardic accounts grow unclear from that point — some say she remained with the Company until its later years, while others claim she was lost during an ill-fated journey to a sacred site of Laurel.
## Role in the Campaign
If found, [[Fenya]]’s knowledge of **pre-[[Anam]] era relics**, **divine wards**, and **ancient undead banishment rites** could give the party an edge in dealing with [[Anam]]’s forces. She may be imprisoned, magically bound, or even guarding a relic in secret at the Goddess’s bidding.
## Affiliations & Relationships
- **Gregor Molef:** Deep respect and camaraderie; he often deferred to her in matters of moral choice.
- **Alira Starwind:** Friend and fellow voice of reason, shared a strong bond over the search for balance between mortal duty and personal freedom.
- **The [[Iron Reed Company]]:** Though younger than most members, [[Fenya]]’s courage in battle earned her equal standing.
## Fate Unknown
Last confirmed sighting was shortly after 10,097 A.P., during a reconnaissance mission following Alira’s disappearance.
### Disappearance Theories
1. **Sacred Duty:** Laurel herself called [[Fenya]] to guard a hidden shrine, her presence sealed away by divine magic until the balance of life and death is restored.
2. **Fey Interference:** She wandered into a crossing point between realms and became a guest — or prisoner — of a fey court.
3. **Enemy Capture:** Agents of [[Anam]] or another undead power seized her to break the Iron Reed’s spirit and gain divine secrets.
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## Stat Block — Sister [[Fenya]], Battle Cleric of Laurel _(Prime Adventuring Years)_
**Medium humanoid (human), neutral good**
**Armor Class** 20 (blessed plate, shield)
**Hit Points** 225 (30d8 + 90)
**Speed** 30 ft.
**STR** 16 (+3)
**DEX** 12 (+1)
**CON** 16 (+3)
**INT** 14 (+2)
**WIS** 22 (+6)
**CHA** 18 (+4)
**Saving Throws** Wis +12, Cha +10, Con +9
**Skills** Insight +12, Medicine +12, Persuasion +10, Religion +8, History +8
**Damage Resistances** necrotic, radiant
**Condition Immunities** charmed, frightened, poisoned
**Senses** passive Perception 21
**Languages** Common, Celestial, Elvish
**Challenge** 18 (20,000 XP)
**Proficiency Bonus** +6
### Divine Blessings of Laurel
- **Blessing of Renewal:** Once per long rest, [[Fenya]] can heal all allies within 30 ft. for 6d8+12 hit points and remove one condition from each affected creature.
- **Ward of the Green Bough:** Allies within 10 ft. gain +2 AC and saving throws while [[Fenya]] is conscious.
### Spellcasting
**Spellcasting Level:** 20th
**Spell Save DC:** 20 | +12 to hit
Focuses on healing, protection, and radiant offense.
**Cantrips (at-will):** guidance, light, sacred flame, thaumaturgy, spare the dying
**1st (4 slots):** bless, shield of faith, cure wounds
**2nd (3 slots):** lesser restoration, prayer of healing, warding bond
**3rd (3 slots):** beacon of hope, revivify, spirit guardians
**4th (3 slots):** death ward, guardian of faith
**5th (2 slots):** greater restoration, mass cure wounds
**6th (1 slot):** heal, blade barrier
**7th (1 slot):** resurrection, fire storm
**8th (1 slot):** holy aura
**9th (1 slot):** mass heal
### Actions
**Mace of Laurel’s Grace**
_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target.
Hit: 1d6+3 bludgeoning + 3d8 radiant damage.