## Overview Sheriff Galver Dunodi was the chief lawkeeper of [[Talonalton]] prior to its fall. Once seen as a dutiful leader, Galver became entangled in a deadly conspiracy to hide the discovery of gold in the local mines. His fear of losing power, combined with growing paranoia over the town’s fate, led to betrayal, murder, and eventual collapse. He now lives in hiding, his soul haunted by what he has done. - **Name:** Galver Dunodi - **Title:** Sheriff of [[Talonalton]] (former) - **Race:** Human - **Age:** Early 50s - **Class/Role:** Fighter (Retired Soldier) / Corrupted Lawman - **Status:** Alive, location uncertain (last known to be hiding in his mansion in [[Talonalton]]) --- ## Role in the Campaign Sheriff Galver is the man responsible for the **murder of [[Calford]]**, his co-leader in [[Talonalton]], after the two discovered gold while mining. Fearing they would lose control of the town to royal interests or the [[Green Palace]], Galver and his deputies chose silence and secrecy through bloodshed. He was later hunted by [[Calford]]’s revenant, and fled into hiding within his own fortified manor while the town fell into ruin. His cowardice and guilt serve as a haunting reflection of what unchecked fear and greed can create. - **Themes:** Guilt, betrayal, moral decay - **Conflict:** Being hunted by justice itself ([[Calford]]’s revenant), unwilling to face the consequences of his actions --- ## Personality Galver is not evil in the traditional sense—he is weak. Once a respected soldier and enforcer of law, the promise of gold awakened his fear of losing everything he’d built. He now lives in constant fear, his judgment clouded, his mind unraveling. - **Alignment:** Lawful Neutral (slipped into Neutral Evil under pressure) - **Disposition:** Paranoid, defensive, increasingly delusional - **Beliefs:** Once believed in order and protection. Now justifies murder and betrayal as "for the good of the town." - **Flaws:** Easily manipulated by fear, prone to denial and conspiracy thinking --- ## Affiliations - Formerly led [[Talonalton]]’s town guard and miners’ defense - Deputies loyal to him have either been killed, fled, or remain barricaded in his mansion - Had uneasy knowledge of the undead presence in the catacombs beneath the graveyard but chose to ignore it for fear of losing control --- ## Journal Entries (Recovered) - "I hear whispers in the shadows. [[Calford]]’s not dead—not fully. And he’s not alone." - "I can’t trust the deputies anymore. Some of them are speaking to the townsfolk about the graveyard. They’re scared. If I lose the town, I lose everything." - "The catacombs… why did I ever agree to let them stay down there? I was a fool to think I could control them. Now they’re controlling me." --- ## Campaign Relevance - May be found hiding or raving in his mansion - His capture, trial, or death could serve as a moral crossroads for the party - May still hold knowledge of [[Raphael]]’s undead pact or of deeper corruption --- ## Future Development - Could become a broken prisoner or make a desperate deal with dark forces to save himself - Might beg the party for redemption or attempt to bargain for his life with knowledge - Alternatively, may go mad and become an NPC boss encounter in a corrupted form --- ## Notable Quotes - "You think I wanted this? I kept this town alive!" - "We all have blood on our hands. Mine just dried faster." - "Gold isn’t a curse. People are."