## Age of [[Perserphina]] Era
### **The Ancient Binding
**3,000 years ago (7,124 A.P.)**, during the established **Age of [[Perserphina]]**, Noctyss carved out a domain of shadow and terror across what is now the Deadwood Glade region. This was **7,124+ years AFTER** the Red King's defeat and the beginning of the Age of [[Perserphina]] (0 A.P.).
By this time in Solare's history:
- **The Dragon Wars had ended over 7,000 years earlier**
- **Civilization had fully recovered and flourished** under [[Perserphina]]'s reign
- **Magic and divine power were well-established** throughout the world
- **Mortals had built great kingdoms and cities** across all continents
- **The world was in a period of relative peace and prosperity**
### **Historical Context (7,124 A.P.)**
At the time of Noctyss's rise, Solare was a **thriving, magical world**:
**Political Landscape**:
- **Established Kingdoms**: Human, elven, dwarven, and orcish nations had flourished for millennia
- **Trade Networks**: Continental commerce and diplomatic relations
- **Magical Academies**: Schools of wizardry and divine magic were common
- **Peaceful Era**: No major world-threatening conflicts for generations
**Why Noctyss Emerged**:
- **Ancient Awakening**: A shadow dragon from the pre-Rebirth era who had slumbered through the Dragon Wars
- **Opportunistic Strike**: Saw the peaceful world as ripe for conquest
- **Unique Threat**: His shadow magic was unlike anything the current age had faced
- **Regional Focus**: Targeted the southern regions away from major power centers
### **The Shadow Domain (7,124-7,121 A.P.)**
For approximately **3 years**, Noctyss established his reign of terror:
**Territory**:
- **Core Domain**: The area that would become the Deadwood Glade
- **Shadow Network**: Underground lairs connected by dark magic
- **Terror Radius**: Extended influence across the southern grasslands
- **Strategic Position**: Close enough to threaten major trade routes
**Methods of Control**:
- **Psychological Warfare**: Used fear and shadows to control populations
- **Necromantic Corruption**: Twisted the local ley lines with death magic
- **Shadow Servants**: Created undead and shadow-touched minions
- **Environmental Manipulation**: Began the corruption of the local forests
### **The Coalition Response (7,121 A.P.)**
The established powers of Solare quickly recognized the threat and formed an unprecedented alliance:
**The Grand Alliance**:
- **Kingdom of Polaria: Sent their greatest paladins and war-wizards
- **Elven High Courts**: Contributed their most skilled battlemages and rangers
- **Dwarven Mountain Holds**: Provided runic expertise and enchanted weapons
- **Divine Churches**: Clerics of [[Perserphina]], Angoria, Elandra, and Lialandra
- **Arcane Colleges**: Master wizards from across the continent
- **The Watchers**: Ancient dragons and guardians still bound to protect Solare
**Strategic Advantages**:
- **7,000+ Years of Peace**: Had allowed magical knowledge and power to flourish
- **Divine Support**: The gods actively supported the coalition
- **Unified Response**: No petty kingdoms squabbles - everyone recognized the threat
- **Advanced Magic**: Spellcasting had evolved far beyond what ancient dragons knew
### **The Shadow Wars (7,121 A.P.)**
The campaign against Noctyss was swift but decisive:
**Phase 1 - Intelligence Gathering**:
- **Scrying Networks**: Magical surveillance of his domain
- **Infiltration**: Rangers and rogues gathered tactical information
- **Ley Line Mapping**: Discovered his power sources and weaknesses
**Phase 2 - Containment**:
- **Perimeter Sealing**: Prevented his influence from spreading further
- **Evacuation**: Rescued surviving populations from his territory
- **Supply Disruption**: Cut off his access to souls and fear to feed on
**Phase 3 - The Great Binding**:
- **Combined Ritual**: Hundreds of spellcasters working in unison
- **Divine Intervention**: Direct blessings from multiple deities
- **Ley Line Redirection**: Turned his own power sources against him
- **Permanent Imprisonment**: Bound him beneath a specially constructed watchtower
### **The Binding Ritual (7,121 A.P.)**
**Primary Components**:
- **The Beacon Crystal**: A divine focus created by combined clerical and arcane magic
- **Ley Line Network**: Redirected to drain his power and maintain dormancy
- **The Watchtower**: Built as both prison and monitoring station
- **Living Anchors**: Garrison members whose life force reinforced the binding
- **Divine Seals**: Blessed by [[Perserphina]] herself to ensure permanence
**Why It Worked**:
- **Advanced Magic**: 7,000+ years of magical development gave them tools ancient dragons lacked
- **Divine Support**: The gods actively participated in the binding
- **Unified Effort**: No internal conflicts weakened the coalition
- **Perfect Timing**: Caught Noctyss before he could fully establish his power base
---
## **The Long Sleep (7,121-10,124 A.P.)**
### **3,000+ Years of Imprisonment**
For over **three millennia**, Noctyss slumbered in magical stasis:
**The World Changed Above**:
- **Kingdoms Rose and Fell**: Political maps were redrawn dozens of times
- **Magic Evolved**: New schools of spellcasting developed
- **His Legend Faded**: The Shadow Wars became distant history, then myth
- **The Binding Weakened**: Gradual decay over centuries of neglect
**Generational Memory Loss**:
- **1,000 A.P. Later**: Veterans' grandchildren knew the stories
- **2,000 A.P. Later**: Became historical footnotes in libraries
- **3,000 A.P. Later**: Most believed it was just another dragon legend
- **Present Day**: Only the most obscure scholars remember the truth
### **Recent Awakening (10,120-10,124 A.P.)**
The binding finally began to fail due to:
**Structural Decay**:
- **Ancient Magic Fading**: 3,000-year-old spells naturally deteriorating
- **Garrison Complacency**: Defenders who didn't understand their true purpose
- **Ley Line Shifts**: Natural magical currents changing over millennia
- **Divine Attention Elsewhere**: Gods focused on other threats
**Catalyst Events**:
- **[[Anam]]'s Return (10,123 A.P.)**: Ancient evil awakening created sympathetic resonance
- **Beacon Corruption**: His influence finally reached the crystal above
- **Party Disruption**: The adventurers' magical interference provided the final push
- **Tower Garrison Fall**: The human anchors were transformed, breaking the living component
---
## **What the Party Actually Awakened**
### **The Deeper Truth**
When Noctyss said they "disturbed something beneath that tower," he wasn't being metaphorical. The party's disruption of the beacon awakened something that even predates his imprisonment - something connected to **Solare's original destruction**.
**The Sealed Horror**:
- **Pre-Rebirth Remnant**: A fragment of the original world's destruction
- **[[Anam]]'s Legacy**: Connected to the lich's first devastation of Ancient Solare
- **Secondary Prison**: Noctyss's binding was built on top of an even older seal
- **Current Stirring**: The ancient evil is beginning to wake after eons of dormancy
**Why This Matters**:
- **Noctyss as Guardian**: Ironically, his presence helped keep the deeper evil contained
- **Escalating Crisis**: With him partially free, the older seal is weakening
- **Connected Threats**: [[Anam]]'s return, Noctyss's awakening, and the deep evil are all linked
- **Ultimate Horror**: What lies beneath may be worse than both dragon and lich combined
---
## **Current Situation (10,124 A.P.)**
### **Noctyss's Perspective**
- **Confused by Changes**: The world has evolved beyond his understanding
- **Weakened State**: 3,000 years of imprisonment left him diminished
- **New Priorities**: More concerned with the deeper evil than immediate conquest
- **Potential Ally**: May need to work with mortals against the greater threat
### **Regional Impact**
- **Deadwood Corruption**: His stirring has accelerated the forest's decay
- **Ley Line Instability**: Magical disturbances spreading outward
- **Political Tensions**: Modern kingdoms don't know how to respond
- **Ancient Protocols**: Old emergency procedures long forgotten
### **The Party's Role**
- **Unwitting Catalysts**: Their actions triggered a crisis beyond their understanding
- **Key Players**: Now central to resolving multiple ancient threats
- **Bridge Between Eras**: May be the only ones who can unite past and present knowledge
- **Last Hope**: As the deeper evil stirs, they may be Solare's only chance