## Overview
Gregor Molef is a 71-year-old evocation wizard and one of the last surviving members of the [[Iron Reed Company]], a mid-tier adventuring group active in South Angoria. Once a battlefield spellcaster of formidable power, Gregor now serves as a living relic of a fading age—one filled with ancient threats, unsolved mysteries, and friendships long buried beneath time.
- **Name:** Gregor Molef
- **Race:** Human
- **Age:** 71
- **Class:** Wizard (Evocation), Level 12
- **Affiliation:** Formerly of the [[Iron Reed Company]]
- **Current Residence:** In transit; recently escaped [[Talonalton]], sheltering at [[Hearthstone]]
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## Timeline
- **Born:** Year 10,052 of the Age of [[Perserphina]]
- **Adventuring Began:** Around 10,073 (age 21)
- **[[Iron Reed Company]] Active:** ~10,073–10,097
- **Final Party Member Death ([[Talonalton]]):** 10,123 A.P.
- **Current Campaign Year:** 10,123 A.P.
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## Early Life
Gregor was born in a small, stargazing village under the shadow of the Eastern Ridges. He was always fascinated by fire, lightning, and celestial lights. He was sent to apprentice under a retired evoker who once served in the court of [[Queen Cyrill]] Lightheart. Though he was bright, Gregor was rebellious, often modifying his spells to produce louder, flashier effects.
He left his master early and became self-taught, using recovered spellbooks and ancient ruins scattered across South Angoria to refine his magic.
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## The [[Iron Reed Company]]
The [[Iron Reed Company]] was a mid-sized adventuring band that formed in the year 10,073 A.P., named after the iron reed plants growing along the Emberwind River. Their original charter was to protect the trade routes between [[Talonalton]] and [[Brighthoof]], but they became known for delving into old ruins and confronting regional threats.
### Notable Members:
- **Gregor Molef** – Evoker, strategist
- **Daron Kestril** – Fighter and party leader (died in 10,090)
- **[[Alira of Valelock]]** – Ranger, disappeared in the [[Deadwood Glades]]
- **[[ Fenya]]** – Cleric of [[Laurel]], fate unknown after 10,097
- **Mellis Thornbar** – Rogue, last surviving companion before Gregor; slain by undead in [[Talonalton]] in 10,123 A.P.
### Key Events:
- **Ruins of Irunhollow (10,078):** First major success, where Gregor created his signature _[[Chainburst]]_ spell.
- **The Valley of Hollow Eyes (10,081):** Nearly wiped out by shades; Gregor was the sole survivor of that fight.
- **Siege of Red Sickle Hold (10,089):** Assisted [[Stoneharbor]] during a local rebellion.
- **Final Mission (10,123):** Gregor came to visit [[Talonalton]] and Mellis Thornbar to investigate strange happenings. Mellis was killed by the undead. Gregor was knocked unconscious and taken to a tower where he was rescued by the current party and was not aware that Mellis had been killed by the undead, believing natural causes.
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## Personality and Behavior
Now elderly, Gregor speaks like a kindly, absent-minded grandfather. He often forgets where he put his spell components or begins conversations that trail off into anecdotes. However, when focused—or when danger is present—his old training kicks in.
He can be short-tempered with arrogance and greatly values memory, tradition, and the protection of innocents. He despises necromancy and has a deep personal hatred for vampires.
- **Favorite Saying:** "Memory is the last fire of the dying. Best keep it warm."
- **Ticks:** Often mutters spell names under his breath or checks his spellbook for notes he forgets he already wrote.
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## Spellcasting Status (As of 10,123 A.P.)
While once a full-mastery evoker, Gregor’s magical mind has become fragmented with age. He has forgotten many of his old spell routines but slowly remembers them during emotional or high-pressure moments.
- **Known Active Spells:**
- _Fly_ (recently recalled)
- _Magic Missile_, _Fireball_, _Counterspell_, _Shield_ (reliable)
- _Wall of Fire_ and _Scorching Ray_ (returning memory)
- **Passive Mastery:** His _Sculpt Spells_ evocation trait remains second nature—he instinctively protects allies in area spells
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## Campaign Relevance
- Gregor is an emotionally grounding NPC who can grow with the party.
- His fragments of memory may reveal:
- Clues about ancient magical wards, relics, or undead weaknesses
- Secrets tied to [[Anam]]’s awakening or the early signs of the undead resurgence
- Possible connections to [[Queen Cyrill]]’s original magical orders
- Gregor’s ultimate arc may end with reclaiming his full magical power—or choosing a final moment of sacrifice to save a new generation
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## Adventure Hooks
- Recovering Gregor’s original spellbook from [[Talonalton]] or the ruins of Irunhollow
- Using ritual memory magic (with a cleric or bard) to unlock his lost spells
- Reuniting with a lost relic or companion ghost
- Confronting [[Rarvas]] again to avenge Mellis Thornbar