## Overview
**Armara** is a legendary **Human Wizard (Evocation)**, once an elite enforcer of the secretive guild known as [[The Shadows]] and apprentice to the infamous **[[Renald the Sahdowmaster|Renald]] the Shadowmaster**. She made her mark during the **Battle of Shadow Island**, where she unleashed her true arcane might, obliterating an elven queen, [[Queen Quithyra of Lithindiria]], and altering the balance of power near [[Silvervale - Port City of South Angoria|Silvervale]]. Her actions happened during the downfall of her mentor, but she escaped justice and now roams Solare, working in secret as an agent of chaos, arcane precision, and ambition.
She serves the goddess **[[Ishimus - Goddess of Neutral Magic|Ishimus]]**, the embodiment of neutral arcana. Though she appears to work for unknown masters, Armara weaves her own schemes behind layers of subterfuge. She is **Lawful Evil**: methodical, pragmatic, and utterly devoted to power through magical knowledge and control.
---
![[Armara 1.png]]
# Armara - Family History and [[Fortuna Axton-Astervale]]
## Early Life and Family Tragedy
Armara was born into a modest family in a bustling port city, the younger sister to [[Fortuna Axton-Astervale]]. Both sisters displayed exceptional magical talent from a young age, marking them as prodigies destined for greatness. Their childhood was shattered when their family was betrayed by their own cousins, orchestrating a pirate raid that led to the murder of their parents. This traumatic event set the two sisters on diverging paths that would eventually lead to bitter enmity.
Portrait of Young Armara around 14 years of age.
![[Young Armara.png]]
### Divergent Paths
While [[Fortuna Axton-Astervale]] was taken in by the Royal Academy of [[Silvervale - Port City of South Angoria|Silvervale]] and chose to work within the system of law and order, Armara sought a different kind of refuge. She was admitted to an elite academy for gifted individuals, but the betrayal within her family had shattered her trust in conventional institutions and family bonds. Seeking guidance and power, she crossed paths with [[Renald the Sahdowmaster|Renald]] the Shadowmaster, who saw her potential and took her under his wing.
Armara rose through the ranks of [[The Shadows]], becoming [[Renald the Sahdowmaster|Renald]]'s most trusted confidante and protector. Her loyalty was absolute - driven by devotion to the only person who truly believed in her abilities and gave her the tools to claim the power she craved. Her ultimate goal became ensuring the survival and growth of [[The Shadows]] faction, seeing it as her true family in place of the one that had been destroyed.
## The Pirate Massacre: Sisters Divided (3 Years Ago)
Three years before the Battle of Shadow Island, the philosophical divide between the sisters erupted into open conflict on the shores of the Storm Sea. Armara, having tracked down the pirates responsible for their parents' deaths - including their own cousins who had orchestrated the betrayal - enacted a devastating vengeance.
### The Confrontation
Under the light of Lunious, Armara unleashed her full arcane might:
- She cast a Star spell of catastrophic power, completely destroying three pirate ships
- Using advanced Gravity magic, she pinned dozens of men to the ground, rendering them helpless
- She created a black hole that consumed attacking pirates and their weapons
- She employed a black aura spell that caused screaming agony to her victims
When [[Fortuna Axton-Astervale]] arrived to stop her younger sister from this rampage, pleading for justice through the royal judicatory, Armara's response was cold and absolute: "This is the right way. The royal judicatory may hold power over mortals, but we are beyond their reach, beyond their pitiful comprehension."
### The Duel That Defined Their Relationship
The sisters engaged in brutal magical combat:
**[[Fortuna Axton-Astervale]]'s Attempts:**
- Psychic Lance (blocked by Armara's protective sphere)
- Disintegrate (destroyed Armara's defensive barrier)
- Feeblemind (failed against Armara's mental protections)
- Prismatic Wall (shattered by Armara's superior force)
- Fireball followed by Blight (Armara tanked the damage, her enchanted robe protecting her)
- Lightning Bolt (Armara used Counterspell to steal the spell and redirect it at their cousins, killing them)
**Armara's Dominance:** Armara proved decisively superior, stating with utter confidence: "Don't underestimate me, sister. Your little mind tricks won't work on me. Remember, I was undefeated in the academy. That means no royal wizard in this city can defeat me, including you."
She struck [[Fortuna Axton-Astervale]] down with:
- Disintegrate (green ray causing pain like molten lava)
- Psychic Scream (devastating mental assault that nearly shattered [[Fortuna Axton-Astervale]]'s mind)
### The Warning
As [[Fortuna Axton-Astervale]] lay stunned and broken, Armara knelt beside her older sister and delivered a chilling warning: "The next time you dare challenge me sister, I shall not hold back. You will be turned to ashes."
Armara then walked away, leaving [[Fortuna Axton-Astervale]] to helplessly witness the completion of her vengeance as the remaining pirates and their cousins died to her spells. This moment crystallized their relationship - [[Fortuna Axton-Astervale]] bound by law and duty, Armara freed by power and personal justice.
## Philosophical Divide
The confrontation revealed the fundamental difference in their worldviews:
**[[Fortuna Axton-Astervale]]'s Position:** Justice should be institutional, measured, and lawful. Even those who betrayed their family deserved a trial.
**Armara's Position:** Power transcends mortal law. Those who wield sufficient arcane might exist beyond the reach of conventional justice and are entitled to exact their own.
This philosophical chasm has only widened in the three years since their duel. [[Fortuna Axton-Astervale]] became Royal Wizard of [[Silvervale - Port City of South Angoria|Silvervale]], dedicating herself to protecting the kingdom through magical shields and working within the system. Armara became an agent of [[The Shadows]], wielding her power in service to [[Renald the Sahdowmaster|Renald]] and later her own ambitions.
## The Battle of Shadow Island: Sisters Clash Again
When [[The Heralds of Silver]] moved against [[The Shadows]], [[Fortuna Axton-Astervale]] knew the day she had dreaded would come - she would face her younger sister once more. Despite knowing Armara's superior power, duty to [[Silvervale - Port City of South Angoria|Silvervale]] demanded she stand against [[The Shadows]].
During the climactic Battle of Shadow Island, the sisters confronted each other again. The duel was brutal, and Armara was clearly winning when she suddenly transformed into a red dragon and departed mid-battle. Her mission was not to kill [[Fortuna Axton-Astervale]] or defend [[The Shadows]] - she had a more important objective.
While the Battle of Shadow Island still raged, Armara flew to the Elvin Isles where she engaged Queen [[Queen Quithyra of Lithindiria|Quithyra]] in combat. The legendary elven queen, who had survived countless battles with Orcs and multiple assassination attempts in her homeland of Lialandra, fell to Armara's arcane might. Armara's ultimate goal was to reach a sick baby on the isle - the true target of her mission.
## Current Status: Estrangement and Regret
Armara remains at large after the defeat of [[Renald the Sahdowmaster|Renald]] the Shadowmaster and the dissolution of [[The Shadows]]. Her killing of Queen [[Queen Quithyra of Lithindiria|Quithyra]] and her actions at the Elvin Isles have made her one of the most wanted individuals in the region.
Despite everything, there are hints that Armara retains some connection to her older sister. She has twice chosen not to kill [[Fortuna Axton-Astervale]] when she had the opportunity:
- Three years ago at the Storm Sea, she delivered a warning instead of finishing her
- At Shadow Island, she departed mid-battle rather than completing their duel
Whether this represents lingering familial bonds, pragmatic calculation, or something else entirely remains unknown. What is certain is that Armara still refers to [[Fortuna Axton-Astervale]] as "sister" - a title that carries both acknowledgment and dismissal.
## Relationship Dynamics
**Age and Power:** As the younger sister who surpassed the older, Armara represents a painful role reversal for [[Fortuna Axton-Astervale]]. Where older siblings might traditionally protect and guide, Armara's superior power has inverted this dynamic entirely.
**Shared Trauma, Divergent Response:** Both sisters were shaped by their parents' murder and their family's betrayal. [[Fortuna Axton-Astervale]] channeled this into serving institutions of law and order. Armara rejected such structures entirely, seeing them as weak and inadequate.
**Respect Through Conflict:** Though enemies, Armara's warnings to [[Fortuna Axton-Astervale]] suggest a measure of respect - or perhaps recognition that killing her sister would cross a line even Armara is unwilling to breach.
**Unfinished Business:** Their story remains unresolved. [[Fortuna Axton-Astervale]] continues to work on her magical shield to protect [[Silvervale - Port City of South Angoria|Silvervale]], while Armara pursues her own arcane ambitions across Solare. The question of whether they will face each other again - and what that confrontation might bring - hangs over both their futures.
## Armara's Perspective on Family
From Armara's viewpoint, family failed her twice:
1. Their cousins' betrayal led to their parents' deaths
2. [[Fortuna Axton-Astervale]]'s insistence on conventional justice represented a betrayal of a different kind - choosing societal law over familial vengeance
This has hardened Armara's belief that true loyalty can only exist between those bound by shared purpose and power, not by blood. [[Renald the Sahdowmaster|Renald]] the Shadowmaster became more of a family to her than [[Fortuna Axton-Astervale]] ever was after that night at the Storm Sea.
Yet she has never killed [[Fortuna Axton-Astervale]], suggesting that perhaps blood still means something - even if only as a constraint she has chosen to respect, at least for now.
## Impact on Both Sisters
**For Armara:** Her older sister represents the path not taken - service to kingdom, adherence to law, working within structures of power rather than outside them. [[Fortuna Axton-Astervale]]'s continued survival and position as Royal Wizard stands as both a validation that such a path can lead to power, and a reminder of what Armara rejected.
**For [[Fortuna Axton-Astervale]]:** Her younger sister represents her greatest failure - the inability to guide Armara toward justice and law, to protect her from darkness, or to stop her when she embraced it. Every confrontation reinforces [[Fortuna Axton-Astervale]]'s inadequacy in the face of Armara's superior power, and the knowledge that some threats cannot be stopped through duty and determination alone.
The tragedy of Armara and [[Fortuna Axton-Astervale]] is that both sisters are formidable wizards, both are devoted to their chosen paths, and both are absolutely certain they chose correctly - making reconciliation impossible and future conflict inevitable.
---
## Lore & Role
- **Allegiance**: [[Ishimus - Goddess of Neutral Magic|Ishimus]], secret high-tier mages, [[the Brimstone Wraith]], and [[The Shadows]] (restructured)
- **Opposes**: [[The Heralds of Silver]], the Elandran Court, and any force attempting to regulate or suppress magical autonomy
- **Known For**: Destruction of an elven monarchy, evocation supremacy, Brimstone Tendril magic, and high-tier spell scrolls
- **Faith**: [[Ishimus - Goddess of Neutral Magic|Ishimus]], Goddess of Neutral Magic
---
## Abilities & Combat Tactics
- **Evocation Savant**: Specializes in explosive, high-precision magic with extensive area denial
- **Tendrils ([[The Brimstone Wraith]] Boon)**: Necrotic damage in 15ft radius (8d12), heals for damage done
- **Energy Redirection**: Reflects energy damage via reaction (2d12+3)
- **Prediction**: Gains advantage on melee attacks by glimpsing the future (1/encounter)
- **Pre-battle Buffs**: Mind Blank, Foresight (via scroll), Contingency and Chain Contingency setups
### Defensive Profile
- **HP**: 182
- **AC**: 21 (via Robe + Shield spell + magic items)
- **Resistances**: Fire, Psychic
- **Saves**: INT +12, WIS +11, CON +6
- **Magic Items**: Robe of the Lialandrens, Mantle of Spell Resistance, Ring of Free Action
---
## Signature Spells
### Spellcasting Details
- **Spell Save DC**: 20
- **Spell Attack Bonus**: +12
- **Arcane Mastery**: Signature Spells (Counterspell, Forceful Repurposing), Spell Mastery (Catapult, Power Word Rebound), Overchannel
- **Boon of [[Ishimus - Goddess of Neutral Magic|Ishimus]]**: +3 Arcana & Religion, +2 spell attack, 1 full-effect spell/rest, +1 spell slot per level
### Cantrips
- Fire Bolt, Ray of Frost, Toll the Dead, Sword Burst, Mind Sliver
### 1st Level
- Charm Person, Shield, Witch Bolt, Magic Missile, Catapult (also Spell Mastery)
### 2nd Level
- Hold Person, Mirror Image, Ray of Enfeeblement, Darkness, Scorching Ray, See Invisibility, [Power Word Rebound](https://www.5esrd.com/database/spell/power-word-rebound/) (also Spell Mastery), [[Callidora]]'s Blood Motes, Snilloc's Snowball Swarm
### 3rd Level
- Fireball, Counterspell (Signature), Haste, Fly, Lightning Bolt, Dispel Magic, Intellect Fortress, [Forceful Repurposing](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/forceful-repurposing/) (Signature), [[Callidora]]'s Blood Armor
### 4th Level
- Wall of Fire, Otiluke’s Resilient Sphere, Greater Invisibility, [[Callidora]]’s Blood Sphere, [[Callidora]]’s Shadow Cloak, [[Callidora]]’s Wounds Exchange, Ice Storm, Raulothim's Psychic Lance
### 5th Level
- Wall of Force, Wall of Stone, Cone of Cold, Dominate Person, Immolation, [[Callidora]]’s Firecloak, [[Callidora]]’s Blood Shield, Negative Energy Flood
### 6th Level
- Disintegrate, Chain Lightning, Contingency, Freezing Sphere, Globe of Invulnerability, Circle of Death, Tasha's Otherworldly Guise, [Black Well](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/black-well/), Heartseeker, True Seeing
### 7th Level
- Delayed Blast Fireball, Whirlwind, Reverse Gravity, Power Word Pain, Forcecage, Finger of Death, [Ravages of Time](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/ravages-of-time/), [[Callidora]]’s Spell Sphere, [Dying of the Light](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/dying-of-the-light/), [[Callidora]]'s Pain Blood, Teleport
### 8th Level
- Abi-Dalzim’s Horrid Wilting, Clone, Mind Blank, Sunburst, Antimagic Field, Feeblemind, [Frailform](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/frailform/), [[Callidora]]’s Death Tether
### 9th Level
- Chain Contingency, Foresight, Psychic Scream, Invulnerability, Prismatic Wall, [Black Hole](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/black-hole/), [Time in a Bottle](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/time-in-a-bottle/), [Star's Heart](https://www.5esrd.com/spellcasting/3pp-spells/spells-open-design-llc/stars-heart/), Blasphemous, Asmodeus' Eternal Suffering, [[Armara's Sovereign Mantle]]
---
## Personality & Appearance
- **Height**: 5'9"
- **Build**: Medium, statuesque
- **Hair**: Long black
- **Eyes**: Piercing blue
- **Skin**: Pale white with a slight shimmer
- **Voice**: Calm, and commanding
She wears her **Robe of the Lialandrens** in crimson and obsidian. Often surrounded by a faint haze of heat or ash, her very presence feels enchanted and dangerous.
---
## Adventure Hooks
- **Ghost of Shadow Island**: Sightings of Armara near the ruined island of her greatest battle draw attention from factions and scholars
- **Ashes of the Queen**: The spirit of the elven queen Armara slew stirs once again, seeking revenge
- **Fire Queen's Scrolls**: Several of Armara’s spell scrolls have been stolen; recovering them could mean dealing with ancient forbidden magic
- **Contracted Flame**: Armara hunts a rogue who betrayed [[The Shadows]]—but who is truly the villain?
---
## Notes
- Creates high-level scrolls in half the normal time
- Keeps scrolls of Mind Blank, Invulnerability, Foresight, and others on hand
- Appears unpredictably in campaigns, sometimes as an ally of convenience, other times as an unstoppable force
- *Contingency - Right before being hit by attack - Resiliant Sphere
- *Chain Contingency - utter ses - Firball 8th, Chain Lightning 8th, Sunburst
- [[Armara’s Cataclysmic Contingency]] - Meter Swarm x 2
- [[Armara’s Displaced Arcanum]]
- *[[Armara's Sovereign Conditioning]] - Stun
- *Mindblank - cast when she knows a battle is to be had. Usually casts it the night before so she can memorize all spells slots the next morning after a full rest.
- *Forsight - Spell scroll - will cast it minutes before battle begins.
- [Asmodeus' Eternal Suffering](https://www.5esrd.com/spellcasting/3pp-spells/spells-grimlore-entertainment/eternal-suffering/) - Scroll
- [Blasphemous](https://www.5esrd.com/spellcasting/3pp-spells/spells-grimlore-entertainment/blasphemous/) - Scroll
- Invulnerability - Spell scroll x2
- True Polymorph - Spell scroll x2
- Armara usually keeps a stack of powerful levle 5 to 9 spell scrolls at the ready. She has become adept at creating them and is able to create them in half the time.
---
## Armara's Connections
### Origins: [[The Shadows]] and the Pact
Armara was once the prized student of [[Renald the Sahdowmaster|Renald]] the Shadowmaster, a feared and secretive figure who led the enigmatic guild known as [[The Shadows]]. Unbeknownst to many, [[Renald the Sahdowmaster|Renald]] forged a dark triad pact with:
- **[[The Brimstone Wraith]]** – A fiery, necromantic entity tied to ancient destruction magic.
- **[[Anam]], [[Anam|the Withered One]]** – Master of death, corruption, and the apocalypse.
- **[[Raphael]], Lord of the [[Crimson Sigil]]** – A rogue vampire lord seeking to destroy Queen [[Callidora]]'s rule.
Together, their goal was to establish a web of rituals spanning Solare, drawing energy from death, fire, and undeath to **herald [[Anam]]’s return and reshape the world**.
### [[Rarvas]] Mev – The Traitor
[[Rarvas]] Mev, now an agent of [[Raphael]]’s [[Crimson Sigil]] in [[Talonalton]] and South Angoria, was once a junior operative within [[The Shadows]]. He:
- Betrayed the guild and revealed parts of their forbidden rituals to [[Raphael]].
- Became a vampire and was tasked with spreading the [[Crimson Sigil]]’s influence in the south.
- Remains one of the last living links to [[Renald the Sahdowmaster|Renald]]’s original plans.
Armara has been **tracking [[Rarvas]]**, driven by:
- A need to **avenge the betrayal** of her master’s legacy.
- A desire to **sever her own past** from [[Anam]]’s growing influence.
- A personal vendetta to **eliminate those who perverted her guild’s original purpose**.
### Current Objective: Eliminate [[Rarvas]]
Armara now works in secret, no longer loyal to [[The Shadows]] but still shaped by their methods. Her true objectives are:
- **Destroy [[Rarvas]]** before he strengthens [[Raphael]]’s foothold in South Angoria.
- **Interfere with [[Anam]]’s long-term plans**, using her knowledge of rituals and corrupted ley-lines.
- **Recover or destroy artifacts** once tied to [[Renald the Sahdowmaster|Renald]] and [[the Brimstone Wraith]], before they can be used to awaken ancient forces.
### Position on [[Raphael]] and [[Anam]]
Armara sees **[[Raphael]]** as an opportunist and threat, one who has twisted everything [[The Shadows]] once were. Though once tempted by **[[Anam]]’s power**, she now seeks freedom from its grip.
While she still draws strength from [[the Brimstone Wraith]]’s necrotic fire, she does so **as a means to an end**, not in service to destruction.
### **The Betrayal of Purpose**
Armara joined [[The Shadows]] under [[Renald the Sahdowmaster|Renald]] with a belief in the guild’s original creed: **power through precision, knowledge, and control**. But as [[Renald the Sahdowmaster|Renald]] grew obsessed with **cosmic-scale devastation** via pacts with [[Anam]] and [[the Brimstone Wraith]], Armara realized:
> “This was no longer about mastering the weave. It became about annihilating it.”
She never wanted to **unmake** Solare. Her loyalty was to _arcane dominion_, not _apocalyptic rebirth_. [[Anam]] represents entropy and corruption—forces that _consume magic_ instead of refine it. That **violates her Lawful Evil code**: all power must be _earned and preserved_, not fed to divine parasites.
---
### **2. Armara Was _Used_—Not Chosen**
[[Renald the Sahdowmaster|Renald]] may have trained her, but he never saw her as a successor—only a **vessel** for [[The Brimstone Wraith]]’s fire and [[Anam]]’s schemes.
She learned this after the **Battle of Shadow Island**, when she discovered contingency spells keyed to sacrifice _her_ in a ritual meant to awaken a corrupted leyline node.
This betrayal sealed her transformation. She:
- Killed the ritualists.
- Severed the pact—_at a cost_.
- Went rogue, burning her name from guild records.
---
### **3. Her Allegiance to [[Ishimus - Goddess of Neutral Magic|Ishimus]]**
Unlike [[Anam]], **[[Ishimus - Goddess of Neutral Magic|Ishimus]]** (Goddess of Neutral Arcana) values _balance_, _law_, and _arcane truth_. Her faith demands clarity of intent and **condemns the perversion of magic** through divine dominance.
Armara’s devotion to [[Ishimus - Goddess of Neutral Magic|Ishimus]] gives her both divine clarity _and_ justification:
- **[[Anam]]’s necrotic entropy** is a violation of the weave.
- **[[Raphael]]’s vampiric corruption** is a theft of arcane legacy.
- **[[Rarvas]]’s betrayal** is a breach of all three: guild, god, and arcana.
She now sees herself as a **corrective force**, preserving arcane law by erasing those who’ve twisted it.
---
### **4. [[Anam]] Represents Chains**
Armara’s deepest fear is **enslavement to forces beyond reason**—and [[Anam]] _is_ that force. Her former proximity to him gives her unique insight:
- She’s _touched_ his magic.
- She’s _seen_ the rituals that lead to personal erasure.
- She’s _fought_ the inner whispers of surrender.
Now, she believes the only way to remain _herself_ is to oppose [[Anam]] at every turn. Her vendetta against [[Rarvas]] is not only vengeance—it’s a **preventative measure** against the old darkness creeping back.
---
### **5. Redemption Through Control, Not Morality**
Armara is **not turning “good”**. She still manipulates, kills, and deceives. But her motivations have shifted from loyalty to the guild… to **self-determined arcane sovereignty**.
> “I will never again be a vessel. The weave is mine to shape—not theirs to corrupt.”
Her **control over Brimstone magic** is proof: she uses the fire of her former pact **against** its original purpose.
---
### Why She Fights [[Anam]]**
- **Philosophical Clash**: Magic should be earned and refined, not devoured.
- **Personal Betrayal**: Her mentor tried to sacrifice her to [[Anam]].
- **New Faith**: [[Ishimus - Goddess of Neutral Magic|Ishimus]] guides her toward balance and calculated autonomy.
- **Opposition to Control**: [[Anam]] represents annihilation of the self.
- **Legacy Cleanse**: [[Rarvas]] and [[Raphael]] are stains she intends to burn away.
---
### Role in the Campaign
Armara is a wildcard. She may appear during the battle at Hearthstone, passing by in a fortified carriage. Hearing the clash with the [[Bonehowler]], she may:
- **Intervene unexpectedly**, unleashing destructive magic against the undead.
- Offer **tense assistance** to the PCs in exchange for tracking [[Rarvas]].
- **Reveal hints** about [[Raphael]]’s true ambitions, or [[Anam]]’s long-reaching hand.
### Summary
Armara is no longer just a wizard—she is a living weapon wrapped in fire, vengeance, and painful clarity. Her pursuit of [[Rarvas]] is not merely personal—it is an attempt to **burn away the chains of the past before they consume the world.**
---
# Arcane Glyph Sentinels
_CR 20 Guardians_
**Medium Construct (Arcane), Lawful Neutral**
---
**Armor Class:** 21 (natural armor, shimmering glyph ward)
**Hit Points:** 315 (30d10 + 150)
**Speed:** 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
| ------- | ------- | ------- | ------- | ------- | ------- |
| 22 (+6) | 18 (+4) | 20 (+5) | 14 (+2) | 16 (+3) | 14 (+2) |
**Saving Throws:** Str +11, Dex +9, Con +10, Wis +8
**Skills:** Perception +8, Insight +8
**Damage Resistances:** Fire, Cold, Lightning, Force
**Damage Immunities:** Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
**Condition Immunities:** Charmed, Frightened, Exhaustion, Poisoned
**Senses:** Truesight 60 ft., Passive Perception 18
**Languages:** Common, telepathic link with Armara
**Challenge Rating:** 20 (25,000 XP)
**Proficiency Bonus:** +6
---
### Traits
**Arcane Disguise.** While inactive, the Sentinels appear as ordinary human coachmen. A DC 20 Arcana or True Sight reveals their glyphic nature.
**Glyph Ward.** The Sentinel projects a 30-ft. aura of subtle runes. Allies within it gain advantage on saves vs. spells.
**Countermeasure.** Each Sentinel can use _counterspell_ (at 5th level) 3/day.
---
### Actions
**Multiattack.** The Sentinel makes 2 Arcane Slam attacks.
**Arcane Slam.** Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 22 (3d10 + 6) force damage.
**Glyph Burst (Recharge 5–6).** The Sentinel unleashes a pulse of runes in a 30-ft. radius. Each creature must make a DC 18 Con save or take 45 (10d8) force damage and be stunned until the end of their next turn. On success, half damage and no stun.
---
### Legendary Actions (2/round)
- **Teleport (Costs 1).** The Sentinel teleports up to 30 ft.
- **Arcane Smite (Costs 2).** Makes one Arcane Slam attack that deals an extra 27 (6d8) force damage.