**Krynvia, Queen of the Succubi** *“Succubi are born in darkness—but not all belong to it. Some were bred in the screaming chaos of the Abyss. Others were forged in the cold contracts of the Nine Hells. Krynvia broke those chains. Here, in the Naked Maidens, we are fiends freed of purpose, choosing our path... one temptation at a time.”* **Classification:** Legendary Fiend (Succubus, Shapechanger) **Alignment:** Lawful Evil / Neutral --- ### Overview Krynvia is a master manipulator and supreme seductress who has roamed Solare for millennia. Known publicly as Merissa Kryn, a stunning 19-year-old brunette who inherited a network of brothels under mysterious circumstances, she has slowly transformed from a soul-devouring fiend into a complex political and emotional force. Once a creature of pure evil, her heart fractured after she fell in love with a mortal—only to accidentally consume his soul in a moment of passion. The child he left behind, Elisa, now 8 years old, is her adopted daughter by love. Krynvia raises her fiercely, shielding her from the dangers of both mortals and fiends alike. Operating from the Naked Maidens Tavern in Polaria, Krynvia oversees a continent-spanning network of spies, pleasure houses, and magical resources. She is respected, feared, and worshipped in equal measure. --- ### Personality & Traits - **Measured Manipulator:** Power is used surgically, not carelessly. - **Protective Mother:** Her love for Elisa is unshakable. - **Queen of Secrets:** Always knows more than she reveals. - **Strategist Before Slayer:** Charm and knowledge precede force. - **Haunted Heart:** Carries deep guilt from her past. --- ### Appearance - **Disguised Form:** Young, human brunette dressed in seductive clothing. - **True Form:** Flawless nude succubus of divine beauty. - **Eyes:** Amber Desire — hypnotic and unforgettable. - **Voice:** Velvet Sin — alluring and authoritative. - **Aura:** Unmistakable power and temptation. --- ### Notable Quote > “I do not force them to want me. I merely open the door they already longed to walk through.” --- ### Role in Solare - **Master of Brothels and Espionage:** Runs the most influential pleasure network in the world. - **Political Power Broker:** Connects with nobles, royalty, assassins. - **Information Dealer:** Has blackmail on nearly everyone. - **Queen of Succubi:** Revered, feared, and obeyed by her kind. - **Hidden Monarch:** Influences events behind the scenes. --- ### How to Roleplay Her - Speak softly, but with purpose. - Use pauses and silence strategically. - Weaponize seduction with intellect. - Smile through threats, mourn with condescension. --- ### Combat Tactics - **Charm-Based Control:** Uses charm and domination to control the battlefield. - **Dual Legendary Rapiers:** Infamy and Dominion sap enemies and heal her. - **Teleportation Master:** Uses Etherealness and spells to reposition. - **Contingency Planner:** Always has countermeasures. - **Fiend Summoner:** Can bring demonic support into the fight. --- ### Ascended Forms Krynvia has two known ascended states: #### Ascended Queen of the Abyss - Risks losing herself to the Abyss each round. - Powers increase dramatically: legendary resistance, abyssal shielding, dominion abilities. - Simulacrum army crafted from clay. #### Abyssal Empress of Dominion - Final form, ultimate power, nearly unstoppable. - Each turn risks full corruption. - Gains abilities like Abyssal Singularity, Grand Abyssal Guardian, and Reality Warp Mastery. --- ### Dream Sequences & Bonding PCs who bond with Krynvia experience intimate dreams filled with visions of power, control, loss, and whispered promises. These dreams leave lingering magical effects, depending on their emotional connection and how deep the bond goes. --- ### Lair Influence: Naked Maidens Tavern - Subfloors for interrogations and magical binding. - Nude prisoners are kept here—delivered by guilds, crime lords, and political factions—believed to owe debts or possess vital information. - Krynvia’s succubi are considered the best at extracting secrets through charm, seduction, manipulation, and if needed—pain. Their skills in torture are refined, mixing arcane techniques with psychological mastery, making them invaluable to guilds, lords, and factions seeking information no spell can extract. - Even factions of power who are not aligned with her use her services, respecting her neutrality and effectiveness. - A young daughter of a faction boss is currently among those imprisoned, showcasing Krynvia’s ruthless pragmatism and moral duality. Though Krynvia keeps Elisa, her adopted daughter, safe and innocent above all else, the stark contrast between her maternal care and the suffering below weighs on her in quiet moments—an internal conflict she does not speak of, but never escapes. - Secure portals, fiendish enchantments, and secret passageways. - The deeper the visitor goes, the more they risk losing secrets—or sanity. --- ### Stat Summary - **AC:** 23 (natural + magical) - **HP:** 430 (base form), 650 (ascended form), 670 (dominion form) - **Speed:** 30 ft., fly 60 ft. - **STR:** 13–18, **DEX:** 30, **CON:** 21–28, **INT:** 24–26, **WIS:** 20–24, **CHA:** 26–30 - **Saving Throws:** Dex, Con, Int, Wis, Cha (all with proficiency) - **Damage Resistances:** All but force, radiant, psychic - **Damage Immunities:** Bludgeoning, piercing, slashing from non-magical attacks - **Condition Immunities:** Charmed, frightened, stunned, poisoned, paralyzed, blinded - **Spell Save DC:** 22–32 depending on form - **Languages:** Abyssal, Common, Infernal, Telepathy (60–500 ft) - **Legendary Resistances:** 5–10/day depending on form - **Notable Abilities:** Simulacrum Army, Abyssal Shielding, Ethereal Supremacy, Reality Warp Mastery - **CR:** 28–30 depending on form --- ### Spell Arsenal Krynvia’s spells reflect her role as a manipulator, strategist, and apex predator. She uses charm, control, illusion, and raw destruction to maintain dominance. **At-Will Spells:** - _Detect Magic_ — Constant awareness of magical threats. - _Fireball_ — Ruthless area damage against weaker foes. **3/Day Spells:** - _Hold Monster_ — Paralyzes even powerful foes. - _Wall of Fire_ — Area denial and battlefield control. **1/Day Spell:** - _Meteor Swarm_ — Devastation for massive scale threats. **Wizard Spellcasting (DC 22–32):** - _Mage Armor, Shield, Absorb Elements_ — Defensive suite - _Mirror Image, Misty Step, Web_ — Control and mobility - _Lightning Bolt, Slow, Counterspell_ — Offense and disruption - _Black Tentacles, Greater Invisibility_ — Crowd control and stealth - _Globe of Invulnerability, Antilife Shell, Wall of Force_ — Protection - _Tenser’s Transformation, Scatter_ — Aggressive offense - _Forcecage, Plane Shift_ — Control and banishment - _Antimagic Field, Maze, Krynvia’s Simulacrum_ — Supremacy tools - _Foresight_ — Preemptive mastery **Custom Spells:** - _Krynvia’s Simulacrum_ — Creates fiendish simulacra using mud instead of snow. - _Fracture of the Veil_ — Tears targets into unstable dimensions, causing unpredictable effects each turn. These spells make her not only deadly but impossible to pin down—every spell choice reinforces her theme of control, seduction, and strategic brutality. --- Krynvia does not need armies to conquer. She uses the power of desire, guilt, and knowledge. Her lovers become spies, her enemies become tools, and her kingdom is built on the silence that follows a whisper. She is Krynvia, Queen of the Succubi. And she is already inside your head. ---