**Race:** Rock Gnome **Age:** 104 **Specialty:** Tool repair, small mechanisms, odds and ends **Alignment:** Chaotic Good ### Appearance Brynn is a spry gnome with wild copper-colored hair (hence the surname) and bright blue eyes magnified by thick spectacles. She's covered in grease stains and wears a leather apron full of pockets, each containing mysterious tools and parts. She's perpetually tinkering with something—her hands are never still. She stands about 3'4" but her personality makes her seem larger. ### Background Brynn arrived in Oakrest thirty years ago as a traveling tinker and never left. She'd been wandering for decades, fixing things and selling inventions across the realm. Something about Oakrest appealed to her—maybe the challenge of keeping a frontier village's equipment functional, maybe just exhaustion from traveling. She's become essential to Oakrest's survival. When something breaks and Tom the blacksmith can't fix it (too delicate, too complex, too weird), people bring it to Brynn. ### Personality - **Endlessly Curious:** Brynn wants to take apart and understand everything. She's fascinated by how things work. - **Cheerfully Chaotic:** Her workspace is organized chaos that only she understands. She knows where everything is—in theory. - **Generous:** She charges fairly and often fixes small items for free, just for the joy of problem-solving. - **Talks to Objects:** She has one-sided conversations with mechanisms, scolding stubborn locks and praising cooperative gears. ### Market Stall A covered wagon that unfolds into a mobile workshop. Tools hang everywhere, small mechanisms in various states of repair scatter the surfaces, and a complex mechanical bird sits on a perch "guarding" the stall (it's actually broken, but impressive). ### Goods & Services **Repairs:** - Tool repair: 5 sp - 2 gp depending on complexity - Lock repair: 1 gp - Mechanism repair: 2-10 gp - "I've never seen one of these before" repair: 10+ gp and several days **Goods:** - Locks (various quality): 5-25 gp - Tinker's tools: 50 gp (standard quality) - Oil (for mechanisms): 1 sp per flask - Replacement parts: Varies - Caltrops: 1 gp per bag **Specialty Items:** - Wind-up mouse (toy): 5 gp - Self-inking pen: 25 gp (saves on ink) - Collapsible 10-foot pole: 10 gp (gnomish engineering) - Mechanical alarm (makes noise if triggered): 50 gp ### Special Ability Brynn can MacGyver temporary solutions to mechanical problems using available materials. These fixes last 1d4 days before needing proper repair, but they work in emergencies. ### Personality Quirks - Explains how mechanisms work whether people ask or not - Becomes completely absorbed in complex repairs, forgetting to eat or sleep - Keeps her own hair tied back with whatever's handy (screwdrivers, small wrenches, once a fork) - Has named all her tools and refers to them by name ### Quotes _"Oh, this is a beautiful piece of engineering! Look at this spring mechanism—absolutely gorgeous! What do you mean it's broken? Give me ten minutes."_ _"'No one's ever fixed this before'? Excellent! I love a challenge. This is going to be fun!"_ _"The problem with humans is you give up too easily. Any mechanism can be fixed; you just need the right tool and enough stubbornness."_