## Basic Information - **Race:** Human - **Role:** Militia enforcer - **Location:** Duskwatch, Deadwood Glade region, South Angoria - **Alignment:** [Likely Lawful Neutral, trending toward darker methods] - **Occupation:** Military Officer, Mayor's Enforcer ## Personality Harsh, militant, fiercely loyal to Mayor Elira ## Background Kael Drosven rose swiftly through the militia ranks through a combination of ruthless efficiency, unwavering loyalty to Mayor [[Mayor Elira Vanneth|Elira Vanneth]], and a willingness to do whatever is necessary to protect Duskwatch's interests. Where [[Captain Brannic Torrell]] represents traditional military honor and defensive duty, Drosven represents proactive enforcement and aggressive pursuit of Duskwatch's independence. His rapid promotion has made him simultaneously feared and respected within the militia ranks. ## Military Role As a sergeant and the Mayor's personal enforcer, Drosven handles: - Internal security and enforcement within Duskwatch - "Special operations" that require discretion - Investigation of potential threats to the Mayor - Coordination with the mayor's office on sensitive matters - Dealing with problems that need to disappear quietly He operates with significant autonomy, answering primarily to Mayor Elira rather than through standard military chains of command. ## Political Position Drosven strongly supports Duskwatch's independence from Coalveil and deeply resents the taxes and restrictions imposed by the traditional power structure. Unlike Captain [[Captain Brannic Torrell|Torrell]] (who supports Coalveil despite frustration), Drosven actively works to undermine Coalveil's influence in the region. His methods are questionable at best: - Secretly hires mercenaries to disrupt Coalveil patrols - Uses intimidation and violence to suppress dissent - Operates outside official military protocols - Engages in activities that blur the line between security and criminality This puts him at odds with [[Captain Brannic Torrell|Torrell]]'s more honorable approach, though both serve Duskwatch's militia. ## Allies & Enemies **Potential Allies:** - [[Mayor Elira Vanneth]] (his patron and ultimate loyalty) - Those who support Duskwatch independence - Mercenaries and operatives he hires - Progressive merchants who benefit from weakening Coalveil **Potential Enemies:** - Coalveil authorities and agents - [[Captain Brannic Torrell]] (ideological conflict) - High Priest [[High Priest Daren Hollis|Daren Hollis]] (opposes independence movement) - Eldress [[Eldress Sybil Drowen|Sybil Drowen]] (traditional power structure) - Anyone who threatens Mayor Elira - Those who discover his illegal activities ## Adventure Hooks - Secretly hires mercenaries to disrupt Coalveil patrols (morally questionable contract) - May approach party to handle "problems" the militia can't officially address - Could frame the party if they become inconvenient - Might need elimination if he becomes a liability - Could be investigated by party hired by Coalveil or concerned citizens - May request assassination of key Coalveil figures ## Connections - Directly serves [[Mayor Elira Vanneth]] - Tensions with [[Captain Brannic Torrell]] over methods and loyalty - Probably uses Innkeep [[Innkeep Varric Dolm|Varric Dolm]] for intelligence - May clash with Scribe [[Scribe Elorin Veyth|Elorin Veyth]] (who informs Coalveil) ## Notes for DMs Kael Drosven represents the dangerous side of political ambition. He's what happens when loyalty, militancy, and the ends-justify-the-means thinking combine in someone with power and few constraints. **Character Dynamics:** - **Fanatical Loyalty:** Would die for Mayor Elira without hesitation - **Pragmatic Brutality:** Willing to use any method to achieve goals - **Lawful Evil Tendencies:** Believes in order, but his order, enforced through fear - **Necessary Evil?** Some view him as doing dirty work necessary for Duskwatch's survival **Campaign Uses:** 1. **Morally Gray Quest Giver:** Offers lucrative but questionable contracts 2. **Antagonist:** If players oppose Duskwatch independence or serve Coalveil 3. **Uncomfortable Ally:** Players need his help but hate his methods 4. **Investigation Target:** Hired by others to expose his illegal activities 5. **Mayor's Dark Side:** Represents Elira's willingness to compromise morality for power **Plot Possibilities:** **Scenario 1 - Drosven as Ally:** - Players work for Duskwatch independence - Drosven provides resources and protection - Players must decide how far they'll go with his methods - Question: Does independence justify his actions? **Scenario 2 - Drosven as Enemy:** - Players discover his mercenary disruption operations - Must decide whether to expose him (destabilizing Duskwatch) or contain him - Elira might protect him or sacrifice him depending on political calculations - Conflict: Justice vs. stability **Scenario 3 - Drosven Gone Too Far:** - His actions escalate beyond what Elira intended - Party must remove him while protecting Elira from scandal - Becomes a hunt for a dangerous, well-trained opponent with inside knowledge **Moral Questions:** - Can violent means serve just ends? - Is Drosven a patriot or a criminal? - Should Mayor Elira be held responsible for his actions? - Where's the line between security enforcement and oppression? - Does loyalty justify breaking laws? **Relationship with Captain [[Captain Brannic Torrell|Torrell]]:** This dynamic is crucial. Both serve Duskwatch's militia but represent opposing philosophies: - **[[Captain Brannic Torrell|Torrell]]:** Honorable defender, supports Coalveil despite frustrations, follows rules - **Drosven:** Ruthless enforcer, works for independence, breaks rules for results Their conflict can drive excellent storylines. [[Captain Brannic Torrell|Torrell]] might know or suspect Drosven's activities but lacks proof. Players could be caught between them, or used by one against the other. **Warning for DMs:** Drosven is deliberately written as morally compromised. Use him to challenge players' ethics, not to railroad them into evil actions. His questionable methods should create dilemmas, not force players into complicity. Always provide options to refuse, expose, or oppose him.