## Basic Information - **Race:** Half-elf - **Role:** Mayor of Duskwatch, mediator of Coalveil grassland politics - **Location:** Duskwatch, Deadwood Glade region, South Angoria - **Alignment:** [To be determined] - **Occupation:** Political Leader ## Personality Charismatic, pragmatic, ambitious yet cautious ## Background Elira Vanneth rose to power through an unlikely path. A former caravan guide along the Emberwind River, she built her reputation through skilled diplomacy and successful defense against bandit threats. Her experience navigating both the physical dangers of the river trade and the political currents of the region made her an ideal candidate for leadership in Duskwatch. ## Political Position Mayor Vanneth walks a difficult tightrope, balancing multiple competing interests: - Coalveil's traditional dominance over the region - South Angoria emissaries seeking influence - Local merchant guilds pursuing profit - The Concord of Laurel's religious authority Her pragmatic approach has allowed Duskwatch to grow rapidly, now challenging Coalveil's historic role as the seat of authority within 400 miles. ## Allies & Enemies **Potential Allies:** - Merchant guilds - Progressive factions seeking Duskwatch independence - South Angoria trade interests **Potential Enemies:** - Coalveil traditionalists - Those who view her ambition as dangerous - Bandit clans she has fought against ## Adventure Hooks - Might enlist adventurers to curb bandit threats threatening trade routes - Could request aid in political maneuvering to help Duskwatch achieve greater independence from Coalveil - May need investigation into competing factions within the town ## Connections - Works closely with Sergeant [[Sergeant Kael Drosven|Kael Drosven]], who is fiercely loyal to her - Receives advice from [[Scribe Elorin Veyth]] (though he secretly informs Coalveil) - Navigates tensions with High Priest [[High Priest Daren Hollis|Daren Hollis]] over loyalty to Coalveil ## Notes for DMs Elira represents the rising ambition of Duskwatch itself. Her cautious approach to independence creates tension without open conflict, making her an excellent focal point for political intrigue campaigns. She's neither purely good nor evil—simply a leader trying to secure her town's future in a changing world.