## Basic Information
- **Race:** Human
- **Role:** Leader of the River Guild (barge trade)
- **Location:** Duskwatch, Deadwood Glade region, South Angoria
- **Alignment:** [Likely Neutral or Lawful Neutral]
- **Occupation:** Merchant Guild Leader
## Personality
Cunning, pragmatic, profit-driven
## Background
Thalia inherited her father's guild and transformed it from a regional operation into a significant player in South Angoria trade routes. Her business acumen and willingness to forge new partnerships have made the River Guild one of the most powerful economic forces in Duskwatch, challenging traditional power structures dominated by Coalveil interests.
## Economic Role
As the leader of the River Guild, Thalia controls much of the barge trade moving goods along the Emberwind River and across Blackmere Lake. This gives her enormous economic leverage in Duskwatch and allows her to influence political decisions through the promise of prosperity or the threat of economic pressure.
## Political Position
Thalia favors South Angoria commerce over Coalveil's restrictive taxes and traditional trade monopolies. This puts her in direct conflict with traditionalists like High Priest [[High Priest Daren Hollis|Daren Hollis]] and Eldress [[Eldress Sybil Drowen|Sybil Drowen]]. She views the old power structure as outdated and sees South Angoria's Human Union as a path to greater wealth and freedom for Duskwatch.
Her progressive economic policies have won her allies among other merchants but made her enemies among those who benefit from the status quo.
## Allies & Enemies
**Potential Allies:**
- South Angoria trade interests
- Progressive merchants and guild members
- [[Merchant Veynar Korr]] (fellow advocate for Human Union ties)
- Possibly [[Mayor Elira Vanneth]] (though Elira is careful to maintain balance)
**Potential Enemies:**
- [[High Priest Daren Hollis]]
- Coalveil nobility
- Traditional families
- Eldress [[Eldress Sybil Drowen|Sybil Drowen]]
- Rival merchant guilds
## Adventure Hooks
- Hires adventurers for secretive trade protection along dangerous routes
- May request sabotage of rival barges (morally gray quest)
- Could need investigation into who is disrupting her supply chains
- Might offer lucrative contracts to escort valuable cargo
- Could be targeted by Coalveil agents seeking to undermine her influence
## Connections
- Direct political opponent of High Priest [[High Priest Daren Hollis|Daren Hollis]]
- Works with Merchant [[Merchant Veynar Korr|Veynar Korr]] on South Angoria trade initiatives
- Carefully courts [[Mayor Elira Vanneth]]'s favor
- May have dealings with Innkeep [[Innkeep Varric Dolm|Varric Dolm]] (information broker)
## Notes for DMs
Thalia represents capitalism and progress unbound by tradition. While not evil, her profit-driven approach can lead to morally questionable decisions. She's willing to bend rules and exploit legal gray areas if it benefits the River Guild.
Use her to create economic intrigue, trade wars, and moral dilemmas around wealth vs. tradition. Her request for adventurers to sabotage rivals is a perfect morally gray quest—profitable but potentially dishonorable.
She could be a recurring patron for mercenary-minded parties, offering increasingly lucrative but ethically complicated contracts. Is she a visionary leading Duskwatch to prosperity, or a selfish opportunist destroying traditional bonds for profit? Let your players decide.