## Basic Information
- **Race:** Human
- **Role:** Commander of the Duskwatch militia
- **Location:** Duskwatch, Deadwood Glade region, South Angoria
- **Alignment:** [Likely Lawful Neutral/Good]
- **Occupation:** Military Commander
## Personality
Brave, loyal, suspicious of outsiders
## Background
A veteran of border conflicts, Brannic Torrell has spent years defending Duskwatch and the surrounding region from bandits, monsters, and other threats. His experience in combat and his dedication to the town's safety earned him command of the militia. He has seen firsthand the cost of complacency and the price of failed defense.
## Military Role
As Commander of the Duskwatch militia, Torrell is responsible for:
- Training and organizing the town's defenders
- Coordinating watch-beacons facing the Deadwood Glade
- Managing patrols along the Emberwind River and Blackmere Lake
- Responding to threats from bandits and undead
With [[Anam]]'s return and sightings of undead, Torrell has shifted the militia into permanent readiness—conducting drills twice daily and maintaining strict curfews in the outer ring.
## Political Position
Torrell supports Coalveil's stability, viewing the traditional power structure as necessary for maintaining order and defense. However, he deeply resents the tax levies imposed by Coalveil that reduce his militia's strength and resources. This creates tension between his loyalty to the established order and his frustration with being denied the tools he needs to protect Duskwatch.
He is suspicious of South Angoria's growing influence and views foreign merchants as potential security threats.
## Allies & Enemies
**Potential Allies:**
- [[High Priest Daren Hollis]] (both support Coalveil)
- [[Eldress Sybil Drowen]] (traditionalist alignment)
- [[Sergeant Kael Drosven]] (though they may differ on Duskwatch independence)
- [[Mayor Elira Vanneth]] (complicated relationship)
**Potential Enemies:**
- Bandit clans
- South Angoria smugglers and spies
- Those who undermine Duskwatch's defenses
- Possibly [[Guildmaster Thalia Crenn]] (if he views her trade deals as security risks)
## Adventure Hooks
- Hires adventurers to track a bandit clan possibly aided by South Angoria smugglers
- Needs scouts to investigate undead sightings near the Deadwood Glade
- May request adventurers eliminate threats along the Emberwind River
- Could need investigation into sabotaged watch-beacons
- Might seek mercenaries to supplement understaffed militia
## Connections
- Coordinates with [[Ferrywarden Grenthal Orem]] on river security
- Works under [[Mayor Elira Vanneth]]'s authority
- May share intelligence with Innkeep [[Innkeep Varric Dolm|Varric Dolm]]
- Likely aware of [[Sergeant Kael Drosven]]'s activities
## Notes for DMs
Torrell represents the classic "honorable soldier caught in politics" archetype. He's dedicated to protecting Duskwatch but frustrated by the constraints placed on him. His suspicion of outsiders can make him a difficult ally for adventurers initially, but once they prove themselves, he becomes fiercely loyal.
Use him to provide military contracts, intelligence on threats, and access to militia resources. His resentment of Coalveil's taxes creates an interesting dynamic—he's loyal to the system but increasingly bitter about its failures.
The hook about bandits possibly aided by South Angoria smugglers could reveal larger conspiracies or force players to navigate delicate diplomatic situations. Not all foreign influence is beneficial, and Torrell's suspicions may be more justified than progressive NPCs want to admit.