## The Warbringer, The Flame-Blooded Sister **Title:** The Flame-Blooded Sister, The Cleric of Carnage, Paragon of Fury, Hand of [[Dijinus, God of Fire|Dijinus]], The Holy Butcher **Classification:** Legendary Undead (Vampire Bride), CR 26 **Alignment:** Chaotic Neutral **Age:** Turned at 17 summers (First Age) ### Overview Sheba is the firebrand among the [[The Seven Brides of Dracon|Seven Brides]]—a volatile mix of divine power, bloodlust, and youthful defiance. Born human and raised by elves after being abandoned in the wilds, she was adopted into [[Astrecolis]]'s family. She studied under the Order of [[Knowalia - Goddess of Knowledge|Knowalia]] and became a gifted young priestess. Everything changed when [[Astrecolis]] turned her into a vampire. As Sheba wrestled with undeath, **[[Dijinus, God of Fire|Dijinus]], god of fire**, appeared—not in rejection, but with purpose. He offered her his divine blessing, declaring her undead condition made her a perfect instrument of divine wrath. She accepted. Now Sheba serves [[Dijinus, God of Fire|Dijinus]] as a high cleric of flame and fury. She is both savior and executioner to [[The Seven Brides of Dracon|the Brides]], tearing through enemies with divine fire and vicious glee. While her devotion to [[Dijinus, God of Fire|Dijinus]] is unshakable, her methods disturb even Serina at times. ![[Sheba.png]] ### Physical Description - Turned at 17, retains soft, innocent look—until carnage begins - Golden curls frame childlike features - Blue eyes hold cold fury - Wears finest enchanted armor (often discards for seduction) - A living contrast: priestess robes and blood-soaked warhammers ### Personality - **Bloodthirsty & Bold:** Enjoys combat in disturbing ways; slaughter is sacred - **Devoted to [[Dijinus, God of Fire|Dijinus]]:** Divine magic channeled from fire god she worships fervently - **Youthful Extremist:** Youngest Bride, most unpredictable - **Chaotic Beneath Surface:** Loyal but volatile, one insult from holy rampage - **Delightfully Deranged:** Madness blends with genius ### Notable Quote > "Well I say kill, kill them all and let me be there to slaughter some of them too. I like playing with people's lives, it's great. Makes ya feel like a god sometimes. But nah… [[Dijinus, God of Fire|Dijinus]], the fire god, is the greatest of all gods." ### Role Among [[The Seven Brides of Dracon|the Brides]] - **The Holy Destroyer:** Nuclear option when diplomacy ends - **Sister Loved, Feared, and Watched:** [[Astrecolis]] watches over her, hoping to curb darker urges - **Unpredictable Ally:** Even Serina treads carefully around her frenzied moods - **Synergy Effect - "Vampiric Fury":** All Brides gain +2 attacks per round ### Combat Style - **Battle-Cleric of Fire and Blood:** Alternates between healing allies and eviscerating enemies - **Firestorm of Fury:** Area control, massive damage bursts, divine punishment - **Living Battery:** Vampiric regeneration keeps her standing in thickest carnage - **Tactical Pulverizer:** Uses battlefield teleportation and divine buffs ### Stat Summary # **Sheba** _Medium Undead (Vampire), Chaotic Neutral_ --- ### **Armor Class** 28 (Plate +3, Shield +3, Ring of Protection +1, Cloak of Protection +1) ### **Hit Points** 500 (40d8 + 200) ### **Speed** 30 ft., climb 30 ft. --- ### **Ability Scores** |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |19 (+4)|18 (+4)|18 (+4)|15 (+2)|17 (+3)|16 (+3)| --- ### **Saving Throws** WIS +11, CHA +11 ### **Skills** Perception +10, Stealth +11 ### **Damage Resistances** Fire; bludgeoning, piercing, and slashing from **magic weapons** ### **Damage Immunities** Necrotic; bludgeoning, piercing, and slashing from **nonmagical attacks** ### **Condition Immunities** Charmed, Frightened, Paralyzed, Stunned ### **Senses** Blindsight 60 ft., Darkvision 120 ft., Passive Perception 17 ### **Languages** The languages she knew in life ### **Challenge** 26 (90,000 XP) **Proficiency Bonus** +8 --- ## **Traits** ### **Paragon Actions** Sheba acts on initiative counts **20, 10, and her normal turn**. At initiative 20 and 10, she takes **one action or bonus action**. --- ### **Shapechanger** If not in sunlight or running water, Sheba can use her action to polymorph into: - a **Tiny bat** - a **Medium cloud of mist** - or back into her true form Rules for bat and mist form function as written; equipment transforms with her. --- ### **Legendary Resistance (3/Day)** If Sheba fails a saving throw, she can choose to succeed instead. --- ### **Misty Escape** When reduced to 0 HP outside her resting place, Sheba transforms into mist instead of falling unconscious (if not in sunlight or running water). She must reach her resting place within **2 hours** or be destroyed. --- ### **Regeneration** Sheba regains **40 HP** at the start of her turn if she has at least 1 HP and hasn’t taken radiant damage or holy water damage since her last turn. **Blood Surge (1/Fight):** When Sheba drops to **50 HP or fewer**, she gains **temporary hit points equal to her maximum HP**. --- ### **Spider Climb** Sheba can climb difficult surfaces, including ceilings, without checks. --- ### **Vampire Weaknesses** - **Forbiddance:** Can’t enter a residence without invitation. - **Stake to the Heart:** Paralyzed while staked in her resting place. --- ## **Spellcasting** Sheba is a **20th-level cleric spellcaster**. **Spellcasting Ability:** Wisdom (Save DC 19, +11 to hit) ### **Prepared Spells** **Cantrips (At Will):** _resistance, guidance, word of radiance_ **1st (At Will):** _inflict wounds, shield of faith, healing word, cure wounds_ **2nd (At Will):** _hold person, blindness/deafness, enhance ability_ **3rd (3 Slots):** _dispel magic, mass healing word, revivify, beacon of hope_ **4th (3 Slots):** _banishment, guardian of faith, divination_ **5th (3 Slots):** _flame strike, mass cure wounds, holy weapon_ **6th (2 Slots):** _heal, blade barrier_ **7th (2 Slots):** _fire storm, divine word_ **8th (1 Slot):** _antimagic field_ **9th (1 Slot):** _mass heal_ --- ## **Actions** ### **Multiattack (Vampire Form Only)** Sheba makes **two attacks**, only one of which may be a bite. --- ### **Warhammer of Destruction +3** _Melee Weapon Attack:_ +14 to hit, reach 5 ft., one creature **Hit:** - **One-Handed:** 17 (2d8 + 7) bludgeoning - **Two-Handed:** 19 (2d10 + 7) bludgeoning Plus **36 (8d8) necrotic damage**, and Sheba heals for the necrotic damage dealt. **Inferno Pulse:** After hitting or slamming the hammer, all creatures within **30 ft.** take **27 (7d6) fire damage** (Dex save DC 22 for half). **Warp Strike:** After hitting, Sheba may teleport up to **30 ft.** to an unoccupied space. **Weapon Shift:** As a free interaction, the warhammer can transform into a **longsword**, dealing slashing damage while retaining all other effects. --- ### **Bite** _Melee Weapon Attack:_ +11 to hit **Hit:** 7 (1d6 + 4) piercing + 15 (5d6) necrotic Target’s HP maximum is reduced by the necrotic damage; Sheba heals for the same amount. --- ### **Charm** DC 17 Wisdom save. Functions as standard vampire charm. --- ### **Children of the Night (1/Day)** Summons swarms of bats/rats or wolves outdoors. --- ## **Bonus Actions** ### **Shadow Step** Teleport up to **60 ft.** in dim light or darkness. --- ## **Reactions** ### **Blade Wall** When attacked, Sheba casts _blade barrier_ without expending a spell slot. --- ### **Blood Shield** When taking **50+ damage** from a single source, Sheba halves the damage and releases a **30-ft shockwave**, knocking enemies prone. --- ### **Unholy Reversal** When targeted by a spell of **6th level or lower**, Sheba reflects it back at the caster. --- ## **Legendary Actions** Sheba can take **3 legendary actions**, regaining them at the start of her turn. ### **Move** Sheba moves up to her speed without provoking opportunity attacks. ### **Gravewalker Strike (2 Actions)** Sheba makes one melee attack against **all creatures within 10 ft.**, healing for half the total damage dealt. ### **Blood Echo (3 Actions)** Creatures within **60 ft.** make a DC 22 Con save or take **80 necrotic damage** and deal **half damage** until the end of Sheba’s next turn. ### **Teleport & Curse (1 Action)** Sheba teleports up to **120 ft.** and marks a creature. That creature automatically **fails its next saving throw**.