## The Warbringer, The Flame-Blooded Sister
**Title:** The Flame-Blooded Sister, The Cleric of Carnage, Paragon of Fury, Hand of [[Dijinus, God of Fire|Dijinus]], The Holy Butcher
**Classification:** Legendary Undead (Vampire Bride), CR 26
**Alignment:** Chaotic Neutral
**Age:** Turned at 17 summers (First Age)
### Overview
Sheba is the firebrand among the [[The Seven Brides of Dracon|Seven Brides]]—a volatile mix of divine power, bloodlust, and youthful defiance. Born human and raised by elves after being abandoned in the wilds, she was adopted into [[Astrecolis]]'s family. She studied under the Order of [[Knowalia - Goddess of Knowledge|Knowalia]] and became a gifted young priestess.
Everything changed when [[Astrecolis]] turned her into a vampire. As Sheba wrestled with undeath, **[[Dijinus, God of Fire|Dijinus]], god of fire**, appeared—not in rejection, but with purpose. He offered her his divine blessing, declaring her undead condition made her a perfect instrument of divine wrath. She accepted.
Now Sheba serves [[Dijinus, God of Fire|Dijinus]] as a high cleric of flame and fury. She is both savior and executioner to [[The Seven Brides of Dracon|the Brides]], tearing through enemies with divine fire and vicious glee. While her devotion to [[Dijinus, God of Fire|Dijinus]] is unshakable, her methods disturb even Serina at times.
![[Sheba.png]]
### Physical Description
- Turned at 17, retains soft, innocent look—until carnage begins
- Golden curls frame childlike features
- Blue eyes hold cold fury
- Wears finest enchanted armor (often discards for seduction)
- A living contrast: priestess robes and blood-soaked warhammers
### Personality
- **Bloodthirsty & Bold:** Enjoys combat in disturbing ways; slaughter is sacred
- **Devoted to [[Dijinus, God of Fire|Dijinus]]:** Divine magic channeled from fire god she worships fervently
- **Youthful Extremist:** Youngest Bride, most unpredictable
- **Chaotic Beneath Surface:** Loyal but volatile, one insult from holy rampage
- **Delightfully Deranged:** Madness blends with genius
### Notable Quote
> "Well I say kill, kill them all and let me be there to slaughter some of them too. I like playing with people's lives, it's great. Makes ya feel like a god sometimes. But nah… [[Dijinus, God of Fire|Dijinus]], the fire god, is the greatest of all gods."
### Role Among [[The Seven Brides of Dracon|the Brides]]
- **The Holy Destroyer:** Nuclear option when diplomacy ends
- **Sister Loved, Feared, and Watched:** [[Astrecolis]] watches over her, hoping to curb darker urges
- **Unpredictable Ally:** Even Serina treads carefully around her frenzied moods
- **Synergy Effect - "Vampiric Fury":** All Brides gain +2 attacks per round
### Combat Style
- **Battle-Cleric of Fire and Blood:** Alternates between healing allies and eviscerating enemies
- **Firestorm of Fury:** Area control, massive damage bursts, divine punishment
- **Living Battery:** Vampiric regeneration keeps her standing in thickest carnage
- **Tactical Pulverizer:** Uses battlefield teleportation and divine buffs
### Stat Summary
# **Sheba**
_Medium Undead (Vampire), Chaotic Neutral_
---
### **Armor Class**
28 (Plate +3, Shield +3, Ring of Protection +1, Cloak of Protection +1)
### **Hit Points**
500 (40d8 + 200)
### **Speed**
30 ft., climb 30 ft.
---
### **Ability Scores**
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)|18 (+4)|18 (+4)|15 (+2)|17 (+3)|16 (+3)|
---
### **Saving Throws**
WIS +11, CHA +11
### **Skills**
Perception +10, Stealth +11
### **Damage Resistances**
Fire; bludgeoning, piercing, and slashing from **magic weapons**
### **Damage Immunities**
Necrotic; bludgeoning, piercing, and slashing from **nonmagical attacks**
### **Condition Immunities**
Charmed, Frightened, Paralyzed, Stunned
### **Senses**
Blindsight 60 ft., Darkvision 120 ft., Passive Perception 17
### **Languages**
The languages she knew in life
### **Challenge**
26 (90,000 XP)
**Proficiency Bonus** +8
---
## **Traits**
### **Paragon Actions**
Sheba acts on initiative counts **20, 10, and her normal turn**.
At initiative 20 and 10, she takes **one action or bonus action**.
---
### **Shapechanger**
If not in sunlight or running water, Sheba can use her action to polymorph into:
- a **Tiny bat**
- a **Medium cloud of mist**
- or back into her true form
Rules for bat and mist form function as written; equipment transforms with her.
---
### **Legendary Resistance (3/Day)**
If Sheba fails a saving throw, she can choose to succeed instead.
---
### **Misty Escape**
When reduced to 0 HP outside her resting place, Sheba transforms into mist instead of falling unconscious (if not in sunlight or running water).
She must reach her resting place within **2 hours** or be destroyed.
---
### **Regeneration**
Sheba regains **40 HP** at the start of her turn if she has at least 1 HP and hasn’t taken radiant damage or holy water damage since her last turn.
**Blood Surge (1/Fight):**
When Sheba drops to **50 HP or fewer**, she gains **temporary hit points equal to her maximum HP**.
---
### **Spider Climb**
Sheba can climb difficult surfaces, including ceilings, without checks.
---
### **Vampire Weaknesses**
- **Forbiddance:** Can’t enter a residence without invitation.
- **Stake to the Heart:** Paralyzed while staked in her resting place.
---
## **Spellcasting**
Sheba is a **20th-level cleric spellcaster**.
**Spellcasting Ability:** Wisdom (Save DC 19, +11 to hit)
### **Prepared Spells**
**Cantrips (At Will):**
_resistance, guidance, word of radiance_
**1st (At Will):**
_inflict wounds, shield of faith, healing word, cure wounds_
**2nd (At Will):**
_hold person, blindness/deafness, enhance ability_
**3rd (3 Slots):**
_dispel magic, mass healing word, revivify, beacon of hope_
**4th (3 Slots):**
_banishment, guardian of faith, divination_
**5th (3 Slots):**
_flame strike, mass cure wounds, holy weapon_
**6th (2 Slots):**
_heal, blade barrier_
**7th (2 Slots):**
_fire storm, divine word_
**8th (1 Slot):**
_antimagic field_
**9th (1 Slot):**
_mass heal_
---
## **Actions**
### **Multiattack (Vampire Form Only)**
Sheba makes **two attacks**, only one of which may be a bite.
---
### **Warhammer of Destruction +3**
_Melee Weapon Attack:_ +14 to hit, reach 5 ft., one creature
**Hit:**
- **One-Handed:** 17 (2d8 + 7) bludgeoning
- **Two-Handed:** 19 (2d10 + 7) bludgeoning
Plus **36 (8d8) necrotic damage**, and Sheba heals for the necrotic damage dealt.
**Inferno Pulse:**
After hitting or slamming the hammer, all creatures within **30 ft.** take
**27 (7d6) fire damage** (Dex save DC 22 for half).
**Warp Strike:**
After hitting, Sheba may teleport up to **30 ft.** to an unoccupied space.
**Weapon Shift:**
As a free interaction, the warhammer can transform into a **longsword**, dealing slashing damage while retaining all other effects.
---
### **Bite**
_Melee Weapon Attack:_ +11 to hit
**Hit:** 7 (1d6 + 4) piercing + 15 (5d6) necrotic
Target’s HP maximum is reduced by the necrotic damage; Sheba heals for the same amount.
---
### **Charm**
DC 17 Wisdom save. Functions as standard vampire charm.
---
### **Children of the Night (1/Day)**
Summons swarms of bats/rats or wolves outdoors.
---
## **Bonus Actions**
### **Shadow Step**
Teleport up to **60 ft.** in dim light or darkness.
---
## **Reactions**
### **Blade Wall**
When attacked, Sheba casts _blade barrier_ without expending a spell slot.
---
### **Blood Shield**
When taking **50+ damage** from a single source, Sheba halves the damage and releases a **30-ft shockwave**, knocking enemies prone.
---
### **Unholy Reversal**
When targeted by a spell of **6th level or lower**, Sheba reflects it back at the caster.
---
## **Legendary Actions**
Sheba can take **3 legendary actions**, regaining them at the start of her turn.
### **Move**
Sheba moves up to her speed without provoking opportunity attacks.
### **Gravewalker Strike (2 Actions)**
Sheba makes one melee attack against **all creatures within 10 ft.**, healing for half the total damage dealt.
### **Blood Echo (3 Actions)**
Creatures within **60 ft.** make a DC 22 Con save or take **80 necrotic damage** and deal **half damage** until the end of Sheba’s next turn.
### **Teleport & Curse (1 Action)**
Sheba teleports up to **120 ft.** and marks a creature.
That creature automatically **fails its next saving throw**.