## The Phantom Blade, The Undying Duelist **Title:** The Swordmistress of Gallian, The Undying Duelist, The Challenge Unyielded **Classification:** Legendary Undead (Vampire Bride), CR 26 **Alignment:** Lawful Evil ### Overview Towering and unrelenting, Mist Walker is a master of the blade whose precision and strength have few equals in Solare. Once a vampyre like her true sister **[[Misery Walker, The Arcane Widow|Misery]] Walker**, Mist was remade into a full vampire by [[NPCs/Solare/The Seven Brides/Serina Warefox|Serina Warefox]] herself, gaining the eternal time needed to perfect her deadly art. To Mist, combat is not just survival—**it is philosophy**. She has discarded much of the world's frivolity. Her loyalty lies only with [[The Seven Brides of Dracon|the Brides]] and, above all, with her blood sister [[Misery Walker, The Arcane Widow|Misery]]. She does not harm the unarmed and does not tolerate wasteful cruelty. Yet when challenged by a worthy opponent, she becomes a storm of steel, unrelenting and sublime. ![[Mist.png]] ### Physical Description - **Towering:** 6'7", monument of strength and grace - Dark golden hair, long and straight to lower back - Prefers minimal clothing—just enough to carry weapons - Iron muscles, statuesque form - Steel in her eyes: sharp, assessing, challenging ### Personality - **Blades Before Bonds:** Will challenge or abandon sisters if they threaten [[Misery Walker, The Arcane Widow|Misery]]'s survival - **Obsessed with Mastery:** Trains endlessly, seeks worthy blades to cross - **Honor in Blood:** Upholds code, refuses to kill defenseless - **Solitary Flame:** Speaks plainly and sparingly - **Unyielding Focus:** Mind as chiseled as her form ### Notable Quote > "If it's a challenge ye want, 'tis a challenge ye shall have. You've only met fools with swords. Now meet a warrior." ### Role Among [[The Seven Brides of Dracon|the Brides]] - **The Duelist:** Answers challengers so others don't have to - **Protector of [[Misery Walker, The Arcane Widow|Misery]]:** True loyalty lies with her sister, not Serina—will betray for her - **Reluctant Monster:** Undead by circumstance, not belief; battle is her belief - **Synergy Effect - "Shadow Cloak":** Brides can Disengage as free action and become invisible for one round when damaged ### Stat Summary ## **Mist Walker** _Medium Undead, Chaotic Neutral_ --- ### **Armor Class** 23 ### **Hit Points** 575 (42d10 + 294) ### **Speed** 30 ft. --- ### **Ability Scores** |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |24 (+7)|22 (+6)|24 (+7)|18 (+4)|14 (+2)|16 (+3)| --- ### **Saving Throws** STR +15, DEX +14, CON +15 ### **Skills** Athletics +14, Perception +9, Stealth +13 ### **Damage Resistances** All damage ### **Damage Immunities** Bludgeoning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks ### **Condition Immunities** Charmed, Frightened, Grappled, Incapacitated, Prone ### **Senses** Truesight, Passive Perception 20 ### **Languages** The languages she knew in life ### **Challenge** 26 (90,000 XP) **Proficiency Bonus** +8 --- ## **Traits** ### **Paragon Actions** Mist acts at initiative counts **20**, **10**, and on her normal turn. At counts 20 and 10, she may take one action or bonus action. --- ### **Aura of the Mist** At the start of each of Mist’s turns, all creatures within **20 feet** take **20 necrotic damage**, unless they succeed on a **DC 19 Constitution saving throw**. --- ### **Shapechanger** If Mist isn’t in sunlight or running water, she can use her action to polymorph into a **Tiny bat** or a **Medium cloud of mist**, or back into her true form. - **Bat Form:** Speed 5 ft., fly 30 ft.; can’t speak. - **Mist Form:** No actions or speech; fly 20 ft., hover; immune to all nonmagical damage; advantage on STR, DEX, and CON saves; can move through any space air can pass through (not water). --- ### **Legendary Resistance (5/Day)** If Mist fails a saving throw, she can choose to succeed instead. --- ### **Misty Escape** When Mist drops to 0 hit points outside her resting place, she transforms into mist instead of falling unconscious. She must reach her resting place within **2 hours** or be destroyed. --- ### **Regeneration** Mist regains **50 hit points** at the start of her turn if she has at least 1 hit point and isn’t in sunlight or running water. Radiant damage or holy water suppresses this trait for one turn. --- ### **Spider Climb** Mist can climb difficult surfaces, including ceilings, without an ability check. --- ### **Immune to Turning** Mist is immune to effects similar to _Turn Undead_. --- ### **Parry & Mist Blur** If Mist takes **40 or more damage** from a single attack, she reduces that damage by half. --- ### **Mist Walker Cleave** When Mist reduces a creature to 0 hit points, she immediately gains one additional attack against a different creature within 10 feet. --- ### **Paralyzing Mist (1/Short Rest)** Creatures within **20 feet** must succeed on a **DC 22 Constitution save** or be **paralyzed until the end of their next turn**. --- ### **Vampire Weaknesses** - **Forbiddance:** Can’t enter a residence without invitation. - **Stake to the Heart:** A wooden stake driven into her heart while incapacitated in her resting place paralyzes her until removed. --- ## **Actions** ### **Multiattack** Mist makes **six attacks**, only one of which may be a bite attack, or she may make **two ranged javelin attacks**. --- ### **Greatsword of Mist +5** _Melee Weapon Attack:_ +18 to hit, reach 5 ft., one target **Hit:** 27 (4d8 + 7) slashing damage - Mist has advantage on saving throws against spells while wielding the sword. - If Mist hits the same creature **twice in one turn**, the target must succeed on a **DC 22 Constitution save** or be **stunned until the end of its next turn**. --- ### **Returning Javelin of Mist +3** _Melee or Ranged Weapon Attack:_ +18 to hit, range 30/120 ft. **Hit:** 18 (3d8 + 7) piercing damage + 21 (6d6) force damage - The javelin immediately returns to Mist. - If a creature is hit twice by the javelin in one turn, it is **knocked prone**. --- ### **Unarmed Strike (Vampire Form Only)** _Melee Weapon Attack:_ +13 to hit **Hit:** 8 (1d8 + 7) bludgeoning damage, or grapple (escape DC 18). --- ### **Bite (Bat or Vampire Form Only)** _Melee Weapon Attack:_ +13 to hit **Hit:** 11 (1d6 + 7) piercing + 18 (5d6) necrotic damage. The target’s hit point maximum is reduced by the necrotic damage dealt. --- ### **Charm** One humanoid within 30 feet that can see Mist must succeed on a **DC 17 Wisdom save** or be charmed for 24 hours. --- ### **Children of the Night (1/Day)** Mist summons 2d4 swarms of bats or rats, or 3d6 wolves outdoors at night. --- ### **Greatsword Grand Master** Mist scores a **critical hit on a roll of 18–20** with her greatsword. --- ### **Mist’s Exertion** Once every **3 turns**, Mist may **triple her number of attacks** for that turn. --- ### **Mist Gate (Recharge 5–6)** Mist creates a portal of mist, allowing her to teleport up to **500 feet once per round**. --- ## **Bonus Actions** ### **Mist Step (3/Day)** Mist teleports up to **60 feet** without provoking opportunity attacks. --- ## **Reactions** ### **Whirling Blade** Mist enters a defensive sword dance: - Gains **+6 AC** until the start of her next turn - Any creature that misses a melee attack against her takes damage as if struck by her sword - Consumes **2 attacks** on her next turn --- ## **Legendary Actions** Mist can take **5 legendary actions**, regaining them at the start of her turn. - **Move:** Move up to her speed without provoking opportunity attacks. - **Strike:** Make one unarmed or weapon attack. - **Bite (2 Actions):** Make one bite attack. - **Mist Clone (3 Actions):** Create a mist duplicate that makes three attacks before vanishing. - **Devour Essence (4 Actions, Recharge 5–6):** All creatures within 30 feet must make a **DC 22 CON save** or lose **50 hit points**, which Mist absorbs.