## The Phantom Blade, The Undying Duelist
**Title:** The Swordmistress of Gallian, The Undying Duelist, The Challenge Unyielded
**Classification:** Legendary Undead (Vampire Bride), CR 26
**Alignment:** Lawful Evil
### Overview
Towering and unrelenting, Mist Walker is a master of the blade whose precision and strength have few equals in Solare. Once a vampyre like her true sister **[[Misery Walker, The Arcane Widow|Misery]] Walker**, Mist was remade into a full vampire by [[NPCs/Solare/The Seven Brides/Serina Warefox|Serina Warefox]] herself, gaining the eternal time needed to perfect her deadly art.
To Mist, combat is not just survival—**it is philosophy**. She has discarded much of the world's frivolity. Her loyalty lies only with [[The Seven Brides of Dracon|the Brides]] and, above all, with her blood sister [[Misery Walker, The Arcane Widow|Misery]]. She does not harm the unarmed and does not tolerate wasteful cruelty. Yet when challenged by a worthy opponent, she becomes a storm of steel, unrelenting and sublime.
![[Mist.png]]
### Physical Description
- **Towering:** 6'7", monument of strength and grace
- Dark golden hair, long and straight to lower back
- Prefers minimal clothing—just enough to carry weapons
- Iron muscles, statuesque form
- Steel in her eyes: sharp, assessing, challenging
### Personality
- **Blades Before Bonds:** Will challenge or abandon sisters if they threaten [[Misery Walker, The Arcane Widow|Misery]]'s survival
- **Obsessed with Mastery:** Trains endlessly, seeks worthy blades to cross
- **Honor in Blood:** Upholds code, refuses to kill defenseless
- **Solitary Flame:** Speaks plainly and sparingly
- **Unyielding Focus:** Mind as chiseled as her form
### Notable Quote
> "If it's a challenge ye want, 'tis a challenge ye shall have. You've only met fools with swords. Now meet a warrior."
### Role Among [[The Seven Brides of Dracon|the Brides]]
- **The Duelist:** Answers challengers so others don't have to
- **Protector of [[Misery Walker, The Arcane Widow|Misery]]:** True loyalty lies with her sister, not Serina—will betray for her
- **Reluctant Monster:** Undead by circumstance, not belief; battle is her belief
- **Synergy Effect - "Shadow Cloak":** Brides can Disengage as free action and become invisible for one round when damaged
### Stat Summary
## **Mist Walker**
_Medium Undead, Chaotic Neutral_
---
### **Armor Class**
23
### **Hit Points**
575 (42d10 + 294)
### **Speed**
30 ft.
---
### **Ability Scores**
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|24 (+7)|22 (+6)|24 (+7)|18 (+4)|14 (+2)|16 (+3)|
---
### **Saving Throws**
STR +15, DEX +14, CON +15
### **Skills**
Athletics +14, Perception +9, Stealth +13
### **Damage Resistances**
All damage
### **Damage Immunities**
Bludgeoning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
### **Condition Immunities**
Charmed, Frightened, Grappled, Incapacitated, Prone
### **Senses**
Truesight, Passive Perception 20
### **Languages**
The languages she knew in life
### **Challenge**
26 (90,000 XP)
**Proficiency Bonus** +8
---
## **Traits**
### **Paragon Actions**
Mist acts at initiative counts **20**, **10**, and on her normal turn. At counts 20 and 10, she may take one action or bonus action.
---
### **Aura of the Mist**
At the start of each of Mist’s turns, all creatures within **20 feet** take **20 necrotic damage**, unless they succeed on a **DC 19 Constitution saving throw**.
---
### **Shapechanger**
If Mist isn’t in sunlight or running water, she can use her action to polymorph into a **Tiny bat** or a **Medium cloud of mist**, or back into her true form.
- **Bat Form:** Speed 5 ft., fly 30 ft.; can’t speak.
- **Mist Form:** No actions or speech; fly 20 ft., hover; immune to all nonmagical damage; advantage on STR, DEX, and CON saves; can move through any space air can pass through (not water).
---
### **Legendary Resistance (5/Day)**
If Mist fails a saving throw, she can choose to succeed instead.
---
### **Misty Escape**
When Mist drops to 0 hit points outside her resting place, she transforms into mist instead of falling unconscious. She must reach her resting place within **2 hours** or be destroyed.
---
### **Regeneration**
Mist regains **50 hit points** at the start of her turn if she has at least 1 hit point and isn’t in sunlight or running water. Radiant damage or holy water suppresses this trait for one turn.
---
### **Spider Climb**
Mist can climb difficult surfaces, including ceilings, without an ability check.
---
### **Immune to Turning**
Mist is immune to effects similar to _Turn Undead_.
---
### **Parry & Mist Blur**
If Mist takes **40 or more damage** from a single attack, she reduces that damage by half.
---
### **Mist Walker Cleave**
When Mist reduces a creature to 0 hit points, she immediately gains one additional attack against a different creature within 10 feet.
---
### **Paralyzing Mist (1/Short Rest)**
Creatures within **20 feet** must succeed on a **DC 22 Constitution save** or be **paralyzed until the end of their next turn**.
---
### **Vampire Weaknesses**
- **Forbiddance:** Can’t enter a residence without invitation.
- **Stake to the Heart:** A wooden stake driven into her heart while incapacitated in her resting place paralyzes her until removed.
---
## **Actions**
### **Multiattack**
Mist makes **six attacks**, only one of which may be a bite attack, or she may make **two ranged javelin attacks**.
---
### **Greatsword of Mist +5**
_Melee Weapon Attack:_ +18 to hit, reach 5 ft., one target
**Hit:** 27 (4d8 + 7) slashing damage
- Mist has advantage on saving throws against spells while wielding the sword.
- If Mist hits the same creature **twice in one turn**, the target must succeed on a **DC 22 Constitution save** or be **stunned until the end of its next turn**.
---
### **Returning Javelin of Mist +3**
_Melee or Ranged Weapon Attack:_ +18 to hit, range 30/120 ft.
**Hit:** 18 (3d8 + 7) piercing damage + 21 (6d6) force damage
- The javelin immediately returns to Mist.
- If a creature is hit twice by the javelin in one turn, it is **knocked prone**.
---
### **Unarmed Strike (Vampire Form Only)**
_Melee Weapon Attack:_ +13 to hit
**Hit:** 8 (1d8 + 7) bludgeoning damage, or grapple (escape DC 18).
---
### **Bite (Bat or Vampire Form Only)**
_Melee Weapon Attack:_ +13 to hit
**Hit:** 11 (1d6 + 7) piercing + 18 (5d6) necrotic damage.
The target’s hit point maximum is reduced by the necrotic damage dealt.
---
### **Charm**
One humanoid within 30 feet that can see Mist must succeed on a **DC 17 Wisdom save** or be charmed for 24 hours.
---
### **Children of the Night (1/Day)**
Mist summons 2d4 swarms of bats or rats, or 3d6 wolves outdoors at night.
---
### **Greatsword Grand Master**
Mist scores a **critical hit on a roll of 18–20** with her greatsword.
---
### **Mist’s Exertion**
Once every **3 turns**, Mist may **triple her number of attacks** for that turn.
---
### **Mist Gate (Recharge 5–6)**
Mist creates a portal of mist, allowing her to teleport up to **500 feet once per round**.
---
## **Bonus Actions**
### **Mist Step (3/Day)**
Mist teleports up to **60 feet** without provoking opportunity attacks.
---
## **Reactions**
### **Whirling Blade**
Mist enters a defensive sword dance:
- Gains **+6 AC** until the start of her next turn
- Any creature that misses a melee attack against her takes damage as if struck by her sword
- Consumes **2 attacks** on her next turn
---
## **Legendary Actions**
Mist can take **5 legendary actions**, regaining them at the start of her turn.
- **Move:** Move up to her speed without provoking opportunity attacks.
- **Strike:** Make one unarmed or weapon attack.
- **Bite (2 Actions):** Make one bite attack.
- **Mist Clone (3 Actions):** Create a mist duplicate that makes three attacks before vanishing.
- **Devour Essence (4 Actions, Recharge 5–6):** All creatures within 30 feet must make a **DC 22 CON save** or lose **50 hit points**, which Mist absorbs.