## The Deadly Dance, The Silent Fang **Title:** The Silent Fang, The Shadowed Heart, Blade of the Shadows, The Watcher in the Dark **Classification:** Legendary Undead (Vampire Bride), CR 26 **Alignment:** Lawful Evil ### Overview Born in the depths of the Underdark, Lith Shacare was once a rogue of rare empathy among the drow—an oddity in a society built on cruelty and ambition. She abandoned that life, choosing the solitude of surface forests, using her skills to aid the innocent in quiet defiance of her heritage. Her peace shattered when she met [[NPCs/Solare/The Seven Brides/Serina Warefox|Serina Warefox]], whose seductive power slowly unraveled Lith's resolve. Drawn to Gallian and turned into a vampire, Lith endured the torment of love and rejection. **Once Serina's favored consort, she was cast aside**—an experience that left her bitter, hollow, and changed. Now Lith stands as one of the [[The Seven Brides of Dracon|Seven Brides]]. Though she walks in Serina's shadow, her thoughts are her own. She speaks rarely, her silence pregnant with secrets. Her eyes see more than she reveals, and her mind turns with plans known to none. She is a ghost among [[The Seven Brides of Dracon|the Brides]]—present, deadly, and patient. ![[Lith.png]] ### Physical Description - Drow with silver hair cascading to back, soft hazel eyes - Always armed: two rapiers, daggers in boots, longbow beneath dark cloak - Fades into shadow naturally - Eyes moist with echo of sorrow - Vision of drow nobility twisted by undeath ### Personality - **Reserved & Calculating:** Speaks only when necessary, silences unsettle sisters - **Bitter Romantic:** Heart broken by Serina; follows but no longer trusts - **Shadow Loyalist:** Accepted undeath but not domination; loyalty is cautious - **Tactical Mind:** Web of possibilities, calculates risk constantly - **Wanderer at Heart:** Deepest desire is to vanish and build something of her own ### Notable Quote > "There is no place left for love in my heart… but there is space enough for vengeance, and quiet." ### Role Among [[The Seven Brides of Dracon|the Brides]] - **The Watcher:** Listens, observes, vanishes; no move escapes her - **The Forgotten Flame:** Former love with Serina left scars; avoids intimacy - **The Blade in Waiting:** Most likely to betray—also least predictable - **Synergy Effect - "Lethal Precision":** Brides crit on 18-20 and always deal Sneak Attack if ally within 5ft ### Stat Summary # **Lith Shacare** _Medium Undead, Lawful Evil_ --- ## **Armor Class** **22** (studded leather +3, cloak of protection +1) ## **Hit Points** **500** (45d8 + 180) ## **Speed** 45 ft. --- ## **Ability Scores** |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |21 (+5)|26 (+8)|18 (+4)|17 (+3)|19 (+4)|18 (+4)| --- ## **Saving Throws** DEX +16, WIS +12, CHA +12 ## **Skills** Perception +16, Stealth +15 ## **Damage Resistances** Piercing ## **Damage Immunities** Necrotic, Slashing; Bludgeoning, Piercing, and Slashing from **nonmagical attacks** ## **Condition Immunities** Charmed, Exhaustion, Frightened, Stunned ## **Senses** Blindsight 90 ft., Darkvision 120 ft. Passive Perception 17 ## **Languages** All languages known in life ## **Challenge** CR 26 (90,000 XP) Proficiency Bonus +8 --- # **Traits** ### **Paragon Actions** Lith acts at **initiative counts 20, 10, and on her own turn**. - At initiative 20 and 10, she takes **one action or bonus action** - On her turn, she acts normally --- ### **Shapechanger** If Lith isn’t in sunlight or running water, she can use her action to polymorph into a **Tiny bat**, a **Medium cloud of mist**, or back into her true form. **Bat Form** - Walking speed 5 ft., flying speed 30 ft. - Can’t speak - Statistics unchanged except size and speed - Worn equipment transforms; carried items do not **Mist Form** - Can’t take actions, speak, or manipulate objects - Flying speed 20 ft., hover - Can enter hostile creature spaces - Can pass through openings air can pass through - Advantage on STR, DEX, and CON saves - Immune to all nonmagical damage except sunlight - Can’t pass through water --- ### **Special Equipment** - Studded Leather Armor +3 - Cloak of Protection +1 --- ### **Legendary Resistance (3/Day)** If Lith fails a saving throw, she can choose to succeed instead. --- ### **Misty Escape** When Lith drops to 0 hit points outside her resting place, she transforms into mist instead of falling unconscious (if not in sunlight or running water). - She must reach her resting place within 2 hours or be destroyed - Once there, she reverts to vampire form and is paralyzed until she regains 1 HP - After 1 hour at 0 HP, she regains 1 HP --- ### **Regeneration** Lith regains **40 hit points** at the start of her turn if she has at least 1 HP. - Suppressed for one turn if she takes radiant damage or damage from holy water - If Lith drops below **100 HP**, she becomes **invisible for 1 round** --- ### **Spider Climb** Lith can climb difficult surfaces, including ceilings, without checks. --- ### **Assassinate** During the first round of combat: - Lith has advantage on attack rolls against creatures that haven’t taken a turn - Any hit she scores is a **critical hit** - If she reduces a creature to 0 HP, she regains a use of **Fighting Spirit** and may take the **Hide** action for free --- ### **Sneak Attack** - Lith can apply Sneak Attack to any creature within **10 ft.**, even without advantage - Sneak Attack damage is **doubled** against surprised targets --- ### **Lethal Momentum** After each successful attack, Lith can move up to **half her speed** without provoking opportunity attacks. --- ### **Vampire Weaknesses** **Forbiddance.** Lith can’t enter a residence without an invitation from an occupant. **Stake to the Heart.** If a wooden piercing weapon is driven into Lith’s heart while she is incapacitated in her resting place, she is paralyzed until the stake is removed. --- # **Actions** ### **Multiattack** Lith makes **four rapier attacks**. --- ### **Rapier of Shacare +3** _Melee Weapon Attack:_ +18 to hit, reach 5 ft., one creature **Hit:** 11 (1d8 + 8) slashing damage - Scores a critical hit on a roll of **16–20** --- ### **Rapier +3** _Melee Weapon Attack:_ +18 to hit, reach 5 ft., one creature **Hit:** 11 (1d8 + 8) slashing damage --- ### **Hand Crossbow +3** _Ranged Weapon Attack:_ +18 to hit **Hit:** 11 (1d6 + 8) piercing damage --- ### **Unarmed Strike (Vampire Form Only)** _Melee Weapon Attack:_ +15 to hit, reach 5 ft. **Hit:** 8 (1d8 + 8) bludgeoning damage Instead of damage, Lith may grapple the target (escape DC 18). --- ### **Bite (Bat or Vampire Form Only)** _Melee Weapon Attack:_ +15 to hit, reach 5 ft. **Hit:** 7 (1d6 + 8) piercing damage plus 10 (3d6) necrotic damage - Target’s HP maximum reduced by necrotic damage - Lith regains HP equal to necrotic damage dealt - Humanoids slain rise as vampire spawn under her control --- ### **Charm** One humanoid within 30 ft. must succeed on a **DC 17 Wisdom save** or be charmed for 24 hours. --- ### **Children of the Night (1/Day)** - Indoors: 2d4 swarms of bats or rats - Outdoors at night: 3d6 wolves Arrive in 1d4 rounds and obey Lith. --- ### **Sneak Attack** Once per turn, Lith deals an extra **42 (12d6) damage** when she hits with a finesse or ranged weapon and meets Sneak Attack conditions. --- ### **Fighting Spirit (5/Long Rest)** Lith gains advantage on all attack rolls until the end of the turn. --- ### **Phantom Mirage (Recharge 5–6)** Lith creates **two illusory duplicates** for 1 round: - Attackers have disadvantage - The first two attacks against Lith automatically miss --- # **Bonus Actions** ### **Cunning Action** Lith can Dash, Disengage, or Hide as a bonus action. --- ### **Ghost Step (3/Day)** Lith teleports up to **100 ft.** and becomes heavily obscured until the start of her next turn. --- # **Reactions** ### **Uncanny Dodge** Lith halves the damage of an attack she can see. --- ### **Advanced Parry** Lith gains **+5 AC** and attackers have disadvantage until the end of the turn. If an attacker misses a melee attack, Lith may deal damage with one weapon. --- ### **Shadow Evasion (2/Day)** When hit, Lith teleports 30 ft. and takes **no damage**. --- ### **Mirrored Reflexes (Once Per Turn)** If a melee attack misses Lith, she may make one attack in response. --- ### **Instant Counter (1/Rest)** When hit by a spell, the caster must succeed on a **DC 24 CON save** or be stunned for 1 round. --- # **Legendary Actions** Lith has **3 legendary actions**, regained at the start of her turn. - **Flash Step (1 Action):** Teleport 60 ft. - **Bleeding Cut (1 Action):** Rapier attack + **6d6 necrotic damage** - **Ghostly Repositioning (2 Actions):** Dash 120 ft., turn invisible, immune to opportunity attacks and spells until next turn - **Shadow Barrage (3 Actions, Once Per Rest):** Make four rapier attacks against up to four creatures; each hit automatically applies Sneak Attack