## The Executioner, The Bleeding Blade **Title:** The Bleeding Blade, The Reluctant Fang, Weapon Mistress of [[The Seven Brides of Dracon|the Brides]] **Classification:** Legendary Undead (Vampire Bride), CR 26 **Alignment:** Lawful Neutral ### Overview Once an elf of honor and conviction, Astrecolis now walks the shadowed path of undeath—not by choice, but by cruel design. Turned into a vampire by [[NPCs/Solare/The Seven Brides/Serina Warefox|Serina Warefox]] and **forced to turn her own adopted sister, [[Sheba]]**, Astrecolis is haunted by the ghosts of her past and the moral compromises she has made to survive. Astrecolis sees the gods of Solare—good and evil alike—as tyrants over mortals. Her hatred for their manipulation burns deeper than any bloodlust. She follows Serina not out of loyalty, but necessity. Among [[The Seven Brides of Dracon|the Brides]], she is **the most likely to question, to doubt, and perhaps one day, to rebel**. ![[Astrecolis 1.png]] ### Physical Description - Long silver locks fall to mid-back - Green almond eyes shimmer with ancient pain - Wears earthen cloaks and muted tunics (practical modesty) - Movement is liquid, controlled—haunting and elegant - **The Only Public Bride:** Walks openly through Solare ### Personality - **Honorable Yet Tormented:** Clings to personal code, avoids needless death - **Bitter Toward Divine:** Loathes gods for pain they caused - **Deeply Protective:** Unspoken bond with [[Sheba]], tormented by role in her transformation - **Wary Ally:** Follows Serina but openly challenges her goals - **Elegance with Blade:** Graceful, calculated fighter ### Notable Quote > "I do not agree with the ways of evil; I simply follow it to survive in the cage of an undead life. Yet I do not believe in killing the innocent, but punishing the villains that feed upon the weak. Unfortunately, Serina does not seem to believe in this, and so I am standing upon an edge, waiting for the wind to blow me in the right direction." ### Role Among [[The Seven Brides of Dracon|the Brides]] - **Voice of Doubt:** Loyal in action but raises objections - **The Protector:** Guards sisters, especially [[Sheba]], with subtle vigilance - **Least Violent:** Won't kill unless absolutely necessary - **Synergy Effect - "Sanguine Wounds":** All Bride attacks ignore resistance/immunity to slashing/piercing damage ## Combat Abilities & Style # **Astrecolis** _Medium Undead, Typically Lawful Neutral_ --- ## **Armor Class** **25** (studded leather +3, ring of protection +1) ## **Hit Points** **450** (37d8 + 222) ## **Speed** **100 ft.** --- ## **Ability Scores** |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |22 (+6)|30 (+10)|22 (+6)|18 (+4)|20 (+5)|24 (+7)| --- ## **Saving Throws** DEX +18, INT +12, WIS +13 ## **Skills** Acrobatics +17, Perception +12, Stealth +17 ## **Damage Resistances** Fire, Necrotic; Piercing ## **Damage Immunities** Slashing; Bludgeoning, Piercing, and Slashing from **nonmagical attacks** ## **Condition Immunities** Charmed, Frightened, Paralyzed, Prone, Stunned ## **Senses** Blindsight 120 ft., Darkvision 60 ft. Passive Perception 17 ## **Languages** Common, Elvish, Dwarvish, Orc, Sylvan ## **Challenge** CR 26 (90,000 XP) Proficiency Bonus +8 --- # **Traits** ### **Paragon Actions** Astrecolis acts at **initiative counts 20, 10, and on her own turn**. - At initiative 20 and 10, she takes **one action or bonus action** - On her turn, she acts normally --- ### **Shapechanger** If Astrecolis isn’t in sunlight or running water, she can use her action to polymorph into a **Tiny bat**, a **Medium cloud of mist**, or back into her true form. **Bat Form** - Walking speed 5 ft., flying speed 30 ft. - Can’t speak - Statistics unchanged except size and speed - Worn equipment transforms; carried items do not **Mist Form** - Can’t take actions, speak, or manipulate objects - Flying speed 20 ft., hover - Can enter hostile creature spaces - Can pass through openings air can pass through - Advantage on STR, DEX, and CON saves - Immune to all nonmagical damage except sunlight - Can’t pass through water --- ### **Special Equipment** - Cloak of Protection +1 - Studded Leather Armor +3 --- ### **Legendary Resistance (4/Day)** If Astrecolis fails a saving throw, she can choose to succeed instead. --- ### **Misty Escape** When Astrecolis drops to 0 hit points outside her resting place, she transforms into mist instead of falling unconscious (if not in sunlight or running water). - She must reach her resting place within 2 hours or be destroyed - Once there, she reverts to vampire form and is paralyzed until she regains 1 HP - After 1 hour at 0 HP, she regains 1 HP --- ### **Regeneration** Astrecolis regains **50 hit points** at the start of her turn if she has at least 1 HP and isn’t in sunlight or running water. - Suppressed for one turn if she takes radiant damage or damage from holy water --- ### **Spider Climb** Astrecolis can climb difficult surfaces, including ceilings, without checks. --- ### **Shadow Blur** Attackers have **disadvantage** on attack rolls against Astrecolis unless they have **truesight or blindsight**. --- ### **Vampire Weaknesses** **Forbiddance.** Astrecolis can’t enter a residence without an invitation from an occupant. **Stake to the Heart.** If a wooden piercing weapon is driven into Astrecolis’s heart while she is incapacitated in her resting place, she is paralyzed until the stake is removed. --- ### **Spellcasting** Astrecolis is a **20th-level ranger spellcaster** (Wisdom; spell save DC 19, +9 to hit). #### **Prepared Spells** **1st Level (At Will)** cure wounds, hunter’s mark, zephyr strike **2nd Level (At Will)** pass without trace, silence **3rd Level (3 Slots)** flame arrows, lightning arrow **4th Level (3 Slots)** conjure woodland beings, freedom of movement, summon elemental **5th Level (3 Slots)** conjure volley, swift quiver --- # **Actions** ### **Multiattack** Astrecolis makes **six melee attacks**, only one of which may be a bite. --- ### **Longsword of Blood Draining +6** _Melee Weapon Attack:_ +20 to hit, reach 5 ft., one creature **Hit:** 17 (1d8 + 12) slashing damage **Bleed Effect** - Target takes **10 bleed damage** at the start of its turn - Bleed damage **doubles each round** (10 → 20 → 30 → etc.) - Ends with DC 20 Medicine check or magical healing - Astrecolis heals for **all bleed damage dealt** - Weapon ignores resistance and treats immunity to slashing as resistance - Astrecolis **automatically crits bleeding targets** --- ### **Shortsword +3** _Melee Weapon Attack:_ +18 to hit, reach 5 ft. **Hit:** 15 (1d6 + 12) slashing damage --- ### **Bow +3** _Ranged Weapon Attack:_ +18 to hit **Hit:** 15 (1d8 + 12) piercing damage --- ### **Unarmed Strike (Vampire Form Only)** _Melee Weapon Attack:_ +15 to hit, reach 5 ft. **Hit:** 8 (1d8 + 4) bludgeoning damage Instead of damage, Astrecolis may grapple the target (escape DC 18). --- ### **Bite (Bat or Vampire Form Only)** _Melee Weapon Attack:_ +9 to hit, reach 5 ft. **Hit:** 7 (1d6 + 4) piercing + 10 (3d6) necrotic damage - Target’s HP maximum reduced by necrotic damage - Astrecolis regains HP equal to necrotic damage dealt - Reduction lasts until a long rest - Humanoids slain rise as vampire spawn under her control --- ### **Charm** One humanoid within 30 ft. must succeed on a DC 19 WIS save or be charmed for **48 hours**. No repeat save unless harmed by Astrecolis or her allies. --- ### **Children of the Night (1/Day)** - Indoors: 2d4 swarms of bats or rats - Outdoors at night: 3d6 wolves Arrive in 1d4 rounds and obey Astrecolis. --- ### **Action Surge** **2 uses per short rest.** Astrecolis takes one additional action on her turn. --- # **Bonus Actions** ### **Fighting Spirit (3/Long Rest)** Astrecolis gains advantage on weapon attacks until the end of the turn. --- # **Reactions** ### **Astrecolis Parry** When hit, Astrecolis increases her AC by **+6** until the end of the turn. --- ### **Defensive Dash** When hit, Astrecolis can Dash without provoking opportunity attacks and gains resistance to all damage until the start of her next turn. --- ### **Shadow Phase (Once Per Round)** If Astrecolis takes more than 50 damage, she turns invisible and teleports up to 100 ft. --- # **Legendary Actions** Astrecolis has **5 legendary actions**, regained at the start of her turn. - **Move:** Move up to speed without provoking - **Shadow Step (1 Action):** Teleport 120 ft. - **Melee Barrage (1 Action):** Make two weapon attacks - **Bite & Drain (2 Actions):** Bite attack; heal for twice the necrotic damage dealt - **Blood Bloom (3 Actions):** 50-ft radius necrotic explosion. DC 23 CON save or take 80 necrotic damage (half on success). Astrecolis heals for **all damage dealt**.