### _The Mummy Prince_
### _[[Anam]]’s Blade of Vengeance_
### _Harbinger of Polaria’s Doom_
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## **Overview**
**Ashuan Raul** is a resurrected mummy lord of royal blood, a conqueror reborn from a forgotten empire buried beneath the jungles and sands near Kapeca. Once sealed alongside his ancestors, Ashuan awakened during the First Destruction when the weave shattered—his purpose twisted from guardian to tyrant.
He now marches as a claimant king, sworn to reclaim Polaria’s throne and annihilate the Talbain bloodline he holds responsible for the extinction of his dynasty. Where other undead rot into madness, Ashuan sharpened himself into something worse: deliberate, cruel, and obsessively methodical.
He serves **[[Anam]]** not out of faith, but convenience—an alliance forged in shared ambition and mutual hatred for the divine order.
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## **Key Quotes**
> _“So much power… I want more.”_
> _“Do not worry, child. I only require your death.”_
> _“I shall sit upon the throne of Polaria and take back my lineage. The Talbain line will be ended.”_
> _“I won’t stop until you beg me to tell me your secrets. That’s how the game works.”_
> _“With every item [[Anam]] gathers, he gets stronger. I need all the power I can get.”_
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## **Origin & Transformation**
Ashuan was once heir to an ancient imperial dynasty whose name has been erased from living memory. Entombed beneath Kapeca with generations of royal dead, his line was meant to endure as eternal sentinels.
When [[Anam]] shattered the weave during the First Destruction, those wards failed.
Ashuan rose not as a protector, but as a claimant.
Though undead, his form retains a disturbing elegance—ceremonial wrappings, preserved features, and a presence that blends aristocratic poise with necrotic wrongness. His charm is calculated, his cruelty refined. Every act of domination serves a purpose: to break wills, extract knowledge, and assert superiority.
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## **Philosophy & Motivation**
Ashuan is **not** a zealot.
He does not worship destruction—he _uses_ it.
- He believes **bloodlines define destiny**
- He sees **cruelty as a tool**
- He tortures **to control, not to indulge chaos**
- He values **legacy, titles, and absolute authority**
Where [[Anam]] seeks annihilation of the divine order, Ashuan seeks replacement—with himself enthroned at the center of history.
> _“The gods turned their gaze. The world forgot me. So I will return—and make them all remember.”_
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## **Allies, Followers & Servants**
- **[[Anam]], [[Anam|the Withered One]]** – Principal ally; a pact born of aligned ambition and mutual utility
- **Embrociea** – Necromantic architect within the Wizards Conclave, acting as Ashuan’s inside hand
- **The Black Dust Guard** – Elite undead enforcers bound by ancient royal runes
- **Conspirators of the Conclave** – Hidden traitors aiding infiltration, assassination, and arcane collapse
- **Garrison** – Known only by reputation; [[Anam]] seeks alliance, though Ashuan remains wary of his independence
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## **Great Acts & Historical Impact**
### **The Ritual at Kapeca**
A blood rite fueled by a Talbain child, marking Ashuan’s return to full dominion.
### **The Conclave Coup**
A slow-burning infiltration of the Wizards Conclave through manipulation, murder, and necromantic leverage.
### **The Imprisonment of Silorious**
Capture and mutilation of the Master of Divination to extract defensive secrets—an act that became infamous within arcane circles.
### **The Breaking of Princess Aurara**
A calculated act of terror against the Talbain legacy, sealing Ashuan’s reputation as an enemy who destroys symbols as thoroughly as armies.
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## **Current Threat**
Ashuan prepares his legions for open war against Polaria while his agents rot the Conclave from within. He believes the fall of the Talbains will legitimize his claim and cement his return as king.
Yet uncertainty looms.
Garrison has awakened.
More powerful than Ashuan, less predictable than [[Anam]].
Whether Garrison will join their crusade—or ignite a war that consumes all of Solare—remains unknown.
> _“Polaria will kneel. The Conclave will kneel. And all of Solare will call me king.”_
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## **Artifacts, Anchors & Weaknesses**
- **Golden Statuette of Binding**
A cursed vessel designed to imprison and torment powerful spellcasters. Used in the subjugation of Silorious.
- **Heart of Ancestral Blood**
A corrupted Talbain relic that amplifies Ashuan’s necromantic rites and anchors his power to royal bloodlines.
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## **Legacy & Reputation**
- **To Mortals:** A whispered myth used to frighten children
- **To the Talbains:** A living prophecy of blood and ruin
- **To the Conclave:** A buried threat now festering within their halls
- **To [[Anam]]:** A weapon of conquest
- **To Garrison:** An unknown quantity—untested, unjudged
Ashuan’s legacy is not chaos—it is **efficiency**. He leaves no survivors, no secrets intact, and no power unclaimed.
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## **Titles & Epithets**
- The Reclaimer of Flesh
- The Mummy Prince
- Harbinger of Polaria’s Doom
- [[Anam]]’s Blade of Vengeance
- The Soul-Eater of Kapeca
## **Stat Block — Ashuan Raul**
_The Reclaimer of Flesh_
**Medium Undead (Mummy Lord), Chaotic Neutral**
**Challenge** 27 (105,000 XP) • **Proficiency Bonus** +8
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### **Armor Class**
21 (natural armor)
### **Hit Points**
565 (71d12 + 104)
### **Speed**
30 ft.
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### **Ability Scores**
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|20 (+5)|14 (+2)|16 (+3)|21 (+5)|18 (+4)|22 (+6)|
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### **Saving Throws**
STR +13, CON +15, INT +13, WIS +12, CHA +14
### **Skills**
History +5, Religion +5
### **Damage Resistances**
Piercing
### **Damage Immunities**
Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
### **Condition Immunities**
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
### **Senses**
Blindsight 60 ft., Darkvision 120 ft., Passive Perception 14
### **Languages**
The languages Ashuan knew in life
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## **Traits**
### **Magic Resistance**
Ashuan Raul has advantage on saving throws against spells and other magical effects.
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### **Mythic Trait — Divine Wrath**
When Ashuan Raul is reduced to 0 hit points, he does not die. Instead, he activates **Divine Wrath**, regaining **489 hit points** and gaining **resistance to all damage**.
As part of this activation, Ashuan releases a catastrophic surge of divine-corrupted energy. Each creature within **60 feet** must make a **DC 24 Constitution saving throw**, taking **132 (40d6)** damage on a failure (**66 radiant + 66 necrotic**), or half as much on a success.
This trait can be used **once per day**.
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### **Rejuvenation**
If Ashuan Raul is destroyed while his heart remains intact, he reforms a new body in **24 hours**, regaining all hit points. The new body appears within **5 feet** of his heart.
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### **Soul Drain**
A creature that starts its turn within **30 feet** of Ashuan Raul takes **10 (3d6) necrotic damage for each time it has been damaged by him**. Ashuan regains hit points equal to the damage dealt.
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### **Spellcasting**
Ashuan Raul is a **20th-level spellcaster**. His spellcasting ability is **Intelligence** (spell save **DC 23**, +15 to hit).
**Cantrips (at will):**
_mage hand, ray of frost, shocking grasp_
**1st level (at will):**
_ray of sickness, shield_
**2nd level (at will):**
_arcane lock, knock_
**3rd level (at will):**
_animate dead, counterspell_
**4th level (3 slots):**
_blight, ice storm, phantasmal killer_
**5th level (3 slots):**
_cloudkill, hold monster, wall of force_
**6th level (3 slots):**
_chain lightning, circle of death, disintegrate_
**7th level (3 slots):**
_finger of death, plane shift, teleport_
**8th level (2 slots):**
_maze, mind blank_
**9th level (2 slots):**
_power word kill, time stop_
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### **Turn Resistance**
Ashuan Raul has advantage on saving throws against effects that turn undead.
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## **Actions**
### **Multiattack**
Ashuan Raul makes **two attacks with Mummy’s Blade** and **one attack with Withering Grasp**.
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### **Mummy’s Blade**
_Melee Weapon Attack:_ +19 to hit
**Hit:** 28 (4d10 + 6) slashing damage plus 14 (4d6) necrotic damage.
The target must succeed on a **DC 24 Constitution saving throw** or be **cursed**, taking **7 (2d6) necrotic damage** at the start of each of its turns.
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### **Withering Grasp**
_Melee Spell Attack:_ +19 to hit
**Hit:** 63 (10d10 + 8) psychic damage.
The target must succeed on a **DC 24 Wisdom saving throw** or be **paralyzed** until the end of its next turn.
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### **Flesh of the Forgotten**
Ashuan releases a wave of necrotic decay in a **30-foot radius**.
Each creature in range must make a **DC 24 Constitution saving throw**, taking **85 (16d10) necrotic damage** on a failure, or half on a success.
Creatures that take damage are **blinded until the end of their next turn**.
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### **Rotting Fist**
_Melee Weapon Attack:_ +19 to hit, reach 5 ft.
**Hit:** 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.
If the target is a creature, it must succeed on a **DC 24 Constitution saving throw** or be afflicted with **mummy rot**.
The cursed creature cannot regain hit points, and its hit point maximum decreases by **10 (3d6)** every 24 hours. If reduced to 0, the creature dies and turns to dust.
The curse persists until removed by _remove curse_ or similar magic.
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### **Dreadful Glare**
Ashuan targets one creature he can see within **60 feet**.
If the target can see Ashuan, it must succeed on a **DC 24 Wisdom saving throw** or become **frightened** until the end of Ashuan’s next turn.
If the save fails by **5 or more**, the creature is also **paralyzed** for the duration.
A creature that succeeds is immune to Dreadful Glare from all mummies and mummy lords for **24 hours**.
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## **Legendary Actions**
Ashuan Raul can take **3 legendary actions**, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn.
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**Whispers of the Damned (1 Action)**
One creature within 60 feet must succeed on a **DC 24 Wisdom saving throw** or be frightened until the end of its next turn, suffering disadvantage on attack rolls and ability checks.
**Vampiric Grasp (1 Action)**
A creature within 30 feet must make a **DC 24 Constitution saving throw**, taking **40 (8d8) necrotic damage** on a failure, or half on a success. Ashuan regains hit points equal to half the damage dealt.
**Doomful Gaze (2 Actions)**
Up to three creatures within 60 feet must succeed on a **DC 24 Wisdom saving throw** or take **80 (15d10) psychic damage** and be **blinded until the end of their next turn**. On a success, half damage is taken and no blindness occurs.
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## **Mythic Actions**
While Divine Wrath is active, Ashuan can use the following options as legendary actions.
**Mummy’s Blade (1 Action)**
Ashuan makes a Mummy’s Blade attack that deals an additional **35 (6d10) force damage** on a hit.
**Command Undead (2 Actions)**
One undead creature Ashuan controls immediately takes an action or casts a spell as if it were its turn.
**Unholy Step (3 Actions)**
Ashuan teleports up to **60 feet** to an unoccupied space he can see. This movement does not provoke opportunity attacks.
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