## Name: The Council of Shadows
**Type:** Secretive governing body of [[Zirith’Morra]]
**Location:** Hidden chambers beneath the Veiled Abyss, [[Zirith’Morra]]
**Alignment:** Varies; collectively Neutral Evil
**Purpose:** Manipulation, arcane governance, and preservation of Drow dominion
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## Overview
The **Council of Shadows** is the clandestine ruling force of [[Zirith’Morra]], operating behind the veil of the Matron’s throne. While the city was publicly ruled by **Matron [[Xalyth Drezz'Vhun]]**, the Council ensured that the city’s long-term magical defenses, assassinations, intelligence operations, and external diplomacy remained tightly controlled.
The Council consists of **five to seven powerful Drow figures**, drawn from a mix of noble houses, master assassins, arcane strategists, and shadowbinders. Their identities are masked, even from one another, and their rituals are performed in pitch-black silence—only shadows and whispered intentions guide their meetings.
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## Structure and Methods
- **Anonymous Membership:** No official roster is known; they wear enchanted masks or cloaks that shield their identity and aura.
- **Shadow Proxies:** Most dealings are conducted via illusions, projected whispers, or possessed intermediaries.
- **Scrylock Vault:** A sealed chamber beneath the city where their records, visions, and pacts are stored—locked by time-bound runes and sentient shadows.
- **Counterbalance Role:** Their goal is not open control but balance—ensuring no single Matron or House becomes too powerful without Council consent.
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## Relationship with Xalyth
- Though **[[Xalyth Drezz'Vhun]] was aware of the Council**, she viewed them as a necessary evil—tools for guiding the city while she focused on prophecy and external threats.
- Some believe **at least one Council member betrayed her** or manipulated Pot’Rot’s arrival for political or divine reasons.
- With her death, the Council is now either **fractured or more active than ever**, moving quickly to fill the power vacuum.
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## Reputation and Influence
- **Feared by most Houses**, even those that do not acknowledge their existence.
- Known to **strike down rising power** in subtle ways—sudden madness, assassinations made to look like divine judgment, or political erasure.
- Some believe the Council possesses **forbidden relics**, including dark fragments of lost gods, or early knowledge of [[Vhun’Ziriss]]’s origin.
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## Plot Hooks
- One of the Council members may seek to recruit, manipulate, or test the party.
- A **Council vault** could contain secrets on the [[Shield of the Gods]] or the corruption spreading toward [[Sylrathis]].
- A disguised Council agent may be tailing the party already, evaluating them as potential allies—or threats.