**Name:** Vhorran Nyr **Title:** High Inquisitor of the [[Vein Sentinel|Vein Sentinels]] **Race:** Vampire (Hexa Bloodline) **CR Equivalent:** 17 (NPC-level threat) **Affiliation:** [[Ebonclaw Conclave]], [[Vein Sentinel|Vein Sentinels]] **Base of Operations:** [[Hexa Landing]], Black Castle Tribunal Halls **Status:** Active --- **Overview:** Vhorran Nyr is the feared and fanatically loyal High Inquisitor of the [[Vein Sentinel|Vein Sentinels]]—[[Hexa Landing]]’s elite vampiric law enforcers. He is the final authority in matters of internal justice, heresy, and [[Vein Law]] violation. A master of blood-binding magic and shadow discipline, Vhorran serves not merely as an executioner but as the very will of the Conclave. His presence is unmistakable—draped in dark crimson robes, face marked with branded glyphs of silence and pain, and always trailed by twin Whispershades. He does not speak unless pronouncing sentence. --- **Personality & Tactics:** Cold, exacting, and utterly without compassion. Vhorran believes discipline is love and sees disobedience as rot to be cut away. He is incapable of humor, kindness, or mercy—but never cruel for pleasure. He acts with precision and finality, enforcing the Conclave’s orders like scripture. On the battlefield or in tribunal chambers, he uses psychological pressure, memory extraction magic, and ritual bindings to break down resistance. His presence alone is enough to pacify lesser vampires and silence a room of lords. --- **Background:** Once a noble son of a rival bloodline, Vhorran was offered clemency by Queen [[Callidora]] after his father’s rebellion failed. Instead of execution, he was remade: his memories partially erased, his oath bound in bloodfire. He now serves her as proof that loyalty can be reforged—and that no one is beyond binding. --- **Powers and Abilities:** - Master of **Blood Law Magic**, including ritual geas, mindflensing, and blood oath bindings - Immune to charm, fear, and detection spells unless cast by divine artifacts - Can extract **memories** and **emotions** with a touch (DC 17 Wis save or suffer 3d10 psychic damage and reveal secrets) - Commands **Whispershades**, incorporeal informants born of punished lawbreakers - Uses the **Gavel of Silence**, a blood-tempered relic mace that silences casters on hit and pulses radiant resistance --- **Quotes:** - “The Vein is not suggestion. It is survival.” - “Speak now. Your mind will answer regardless.” - “I do not punish. I restore balance.” --- **Role in the Campaign:** - May act as judge, enemy, or reluctant ally - Can offer clemency in exchange for oaths, or assign tasks to remove lesser charges - Represents the terror of internal order and vampiric loyalty gone to extremes - Interrogates party members who breach [[Vein Law]] or disrupt Conclave politics --- **Vhorran Nyr – Blood Adjudicator of the [[Vein Sentinel|Vein Sentinels]]** --- **Name:** Vhorran Nyr **Race:** Vampire (Undead) **Gender:** Male **Age:** Unknown (over 400 years) **Alignment:** Lawful Evil **CR:** 18 **Role:** High Inquisitor, Enforcer of the [[Vein Law]] **Location:** [[Hexa Landing]] – Conclave Tribunal Halls --- ### Lore Overview Vhorran Nyr is the highest-ranking [[Vein Sentinel]] in [[Hexa Landing]], a figure whose very presence evokes silence and dread. Born a mortal inquisitor during the last mortal crusades, Vhorran was turned by [[Eldrion]] the Pale Flame himself after demonstrating unbreakable loyalty and a mind sharpened by decades of jurisprudence. He is considered incorruptible in the eyes of the Conclave—an avatar of the [[Vein Law]], enforcer of its spirit, not just its letter. He never feeds in public. He speaks only in Conclave-approved dialects. And when he invokes [[the Bloodmind]], not even nobles are safe from scrutiny. The sentence of Vhorran Nyr is final. His black armor bears no insignia—only scars etched by each vampire he has judged. His weapon, known as **Lawcarver**, is rumored to be forged from the blades of fallen traitors. --- ### Stat Block – Vhorran Nyr (CR 18) **Medium undead (vampire), lawful evil** **Armor Class** 20 (black plate, shield of silence) **Hit Points** 315 (30d8 + 180) **Speed** 30 ft. **STR** 20 (+5) **DEX** 16 (+3) **CON** 22 (+6) **INT** 18 (+4) **WIS** 20 (+5) **CHA** 18 (+4) **Saving Throws:** Dex +9, Con +12, Wis +11, Cha +10 **Skills:** Insight +11, Intimidation +10, Investigation +10, Perception +11 **Damage Resistances:** necrotic; bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities:** psychic (while linked to [[the Bloodmind]]) **Condition Immunities:** charmed, frightened, exhausted, paralyzed **Senses:** darkvision 120 ft., passive Perception 21 **Languages:** Common, Vampiric Conclave Dialect, Infernal **Challenge:** 18 (20,000 XP) --- ### Traits **[[The Bloodmind|Bloodmind]] Synapse.** Vhorran is psychically linked to [[the Bloodmind]]. As a bonus action, he can: - Detect thoughts (as the spell, DC 18) on a target he can see - Issue mental orders to [[Vein Sentinel|Vein Sentinels]] within 1 mile - Dispel illusions or charm effects as if using *dispel magic* (6th-level) **Aura of Judgment.** 30-foot aura. Enemies who start their turn in the aura must succeed on a DC 18 Wisdom saving throw or be frightened until the start of their next turn. **Legal Infallibility.** Vhorran has advantage on saving throws against enchantment and illusion effects. Creatures attempting to lie to him in conversation have disadvantage on Deception checks. **Crimson Executioner.** Once per day, when reducing a creature to 0 HP, he can mark it for **Blood Condemnation**—if the creature is revived, it takes 50 radiant damage upon awakening. --- ### Actions **Multiattack.** Vhorran makes three melee attacks. **Lawcarver (Greatsword).** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage plus 14 (4d6) necrotic damage. If the target is under the effect of a charm or domination, the necrotic damage is doubled. **Edict of Silence (Recharge 5–6).** 60 ft. cone. All creatures must make a DC 18 Wisdom saving throw or be silenced (as *silence* spell) and take 8d8 psychic damage. On a success, they take half damage and are not silenced. **Blood Trial.** Once per long rest. Targets one creature Vhorran can see within 60 feet. That creature is forced to relive its worst memory (no save). The creature is stunned for 1 round and takes 5d10 psychic damage. Vhorran learns one secret from the creature’s past. --- ### Legendary Actions (3/round) **Command Sentinel.** One allied [[Vein Sentinel]] within 60 feet makes one weapon attack or moves up to 30 feet. **Mark for Judgment.** Choose one creature Vhorran can see. That creature cannot benefit from invisibility or cover until the end of Vhorran’s next turn. **Shadow of the Conclave (Costs 2 Actions).** Teleports up to 30 ft. into mist. Until the start of his next turn, attacks against him are made with disadvantage. --- Let me know if you'd like to revise the stat block further or move on to the next NPC or monster!