_“Power trades in coin. Secrets trade in blood.”_ **Overview:** The Blood Market is a semi-legal underground exchange hub in [[Hexa Landing]] where vampires, mortal agents, and information brokers barter in secrets, favors, and magical commodities. Operated with quiet approval by the Night Guild and tolerated by the [[Ebonclaw Conclave]], the Market is one of the few places where status can be bought—or ruined—with a whisper. --- ### **Location:** Beneath the **Daggerbone Vaults** in the Outer Wards. Accessed only through enchanted doorways hidden in grave markers, tax offices, or failing blood dens. A moving entrance rotates weekly—known only to those invited. --- ### **Atmosphere:** - Shadow-lit archways with silver-chained booths - Private vault rooms for high-stakes dealings - Runed braziers that burn secrets into ash once trades are struck - Silence is enforced magically; speaking names aloud can trigger memory wipes or worse --- ### **Currency Types:** 1. **Memory Glasses** – Crystallized memories offered for trade. Can be viewed once via ritual, then shatter. 2. **Blood Tallies** – Tokens of vitae owed from named individuals (used like IOUs). 3. **Vein Favors** – Enchanted slips that promise action from a faction official. Rare and dangerous. 4. **Unmarked Relics** – Magic items with no declared lineage. Often stolen, cursed, or politically sensitive. --- ### **Notable Vendors & Brokers:** - **Silvra the Split-Tongue** – A masked broker who deals only in blackmail. Can extract the truth from any written lie. - **Father Bransk** – A defrocked priest who sells stolen divine scrolls, often in exchange for mortal memories. - **The Archivist's Teeth** – A silent stall run by undead scribes offering flawed but ancient ritual blueprints. --- ### **Player Mechanics:** **Gaining Access:** - Requires a **Bloodpass** (granted by a faction like the Night Guild or Whisper Court), or - Completing a **Favor for the Market** (e.g., silencing a loose-lipped noble, delivering a cursed item, etc.) **Available Services (Examples):** |Service|Cost|Effect| |---|---|---| |Purchase a noble’s sealed bloodline history|1 Memory Glass|Grants leverage in social scenes (Advantage to Persuasion/Intimidation for 24 hours)| |Trade a memory of your first kill|Gain 1 Vein Favor|The memory is permanently lost| |Commission a rumor against a rival|1 Blood Tally|Reputation -1 for target unless they act quickly| |Obtain restricted spell|1 Vein Favor + gold|Choose from custom ritual list| ### **Dangers of the Market:** - **Double-Dealing:** Many stalls are fronts for factions or rogue agents. You may be watched. - **Cursed Goods:** Buying without knowing the item's origin can lead to madness, binding, or divine wrath. - **Market Justice:** Thieves, spies, or oath-breakers are erased by the **Whispering Gavel**, a floating judge-face that appears without warning and deals instant psychic punishment. --- ### **Player Hooks:** - A contact asks the party to retrieve a memory glass before it is sold to a rival faction. - The party is blackmailed with a forged blood tally unless they prove its falsehood in time. - A cursed Vein Favor changes hands, binding the players to an act they never agreed to. - A high-value relic connected to one PC’s past appears for auction.