# Eldrion the Pale Flame
## Overview
**Eldrion the Pale Flame** is the eighth of the Twelve Vampire Lords and one of the six ruling elders of the **[[Ebonclaw Conclave]]**, a devout executor of Queen [[Callidora]]’s vision. Though his rule is marked by discipline and ideological clarity, Eldrion is haunted by an internal war—**his fear of losing control and plunging his kin into savagery**. This existential dread stems from his eternal struggle to reconcile his vampiric instincts with the nobility and order he once swore to uphold.
While others speak of diplomacy or legacy, Eldrion speaks only of **efficiency** and **purity of will**. His flame is not passion—but the flame that sterilizes, that refines.
- **Name:** Eldrion the Pale Flame
- **Race:** Vampire (Ancient)
- **Title:** Elder Inquisitor of the [[Ebonclaw Conclave]]
- **Affiliation:** Loyalist to Queen [[Callidora]]
- **Role:** Enforcer of Conclave Law, Archmage of Blood Alchemy
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## Appearance
- Skin pale as ivory, with a slight ashen undertone that accentuates his immortal stillness
- Eyes unworldly dark, shimmering with buried wisdom and restrained fury
- Long and silky black hair that cascades over his shoulders, often perfectly combed and adorned with subtle silver clasps
- A bared neck displays faded scars—remnants of a noble life betrayed
- Wears ceremonial crimson-and-onyx robes adorned with skeletal filigree and Conclave seals
When Eldrion enters a chamber, warmth seems to fade from the air. His presence feels clinical—like judgment itself has come to weigh your soul.
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## Personality
- **Disposition:** Poised, introspective, and aristocratic
- **Speech Style:** Measured, eloquent, and surgical; often laced with quotes from mortal literature or philosophical axioms
- **Beliefs:** Vampirism is a curse to be mastered; true nobility lies in self-control and law
- **Fears:** Losing his authority and failing to prevent vampiric descent into chaos
- **Flaws:** Internally tormented by his past mortality; suppresses emotion to dangerous degrees
- **Private Habits:** Secretly explores mortal lands under moonlight, studies mortal culture and art, transcribes ancient texts, and spars alone to refine both discipline and body
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## Background
Once a noble prince among the living, Eldrion was betrayed by his most trusted advisor and cursed with vampirism. Condemned to an eternal existence he did not seek, he rose from obscurity through scholarly mastery of blood lore. Over time, he became a blood scholar and one of the original architects of the **[[Vein Law]]**—the framework for ethical feeding and territorial discipline.
His role shifted dramatically during a failed rebellion in [[Hexa Landing]], where Queen [[Callidora]] named him **Flame of Purity**. There, he burned corruption from the Conclave with ruthless precision.
Since then, he has rooted out sedition and tainted lineages with surgical precision. His nickname, _“Pale Flame,”_ refers both to his chilling aura and his role as purifier.
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## Responsibilities
- Oversees the **Arcane Sanctum** beneath [[Hexa Landing]], where rituals and forbidden bloodcraft are studied
- Commands the **[[Vein Sentinel|Vein Sentinels]]**, elite vampire inquisitors and lawbringers
- Interrogates dissenters personally—few survive sane
- Serves as one of Queen [[Callidora]]’s most trusted adjudicators in Conclave disputes
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## Magic and Power
- Master of **Blood Alchemy** and **Runic Necromancy**
- Can create **palefire constructs**—animated arcane flames used as scouts or weapons
- Uses **flame-bind brands**, magical sigils that compel obedience or track blood-traitors
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## Campaign Relevance
- Could act as an enemy, judge, or uneasy ally depending on how the party interacts with the Conclave
- May hunt rogue vampires (including [[Raphael]]’s agents) with ruthless determination
- Might demand the party’s assistance in retrieving forbidden relics that threaten Conclave control
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## Future Development
- Could become dangerously fanatical if Queen [[Callidora]] weakens or dies
- May attempt to reforge the Conclave into a harsher regime of order and silence
- Might be the only one capable of countering a magical undead threat—at a cost
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## Quotes
- _“Disorder is the enemy of eternity.”_
- _“You misunderstand. I do not hate you—I simply find your existence inefficient.”_
- _“To burn is not to destroy. It is to reveal the truth beneath the rot.”_
### **Stats**
Name: Eldrion the Pale Flame
Race: Vampire (Ancient)
Class: Blood Alchemist / Necromancer (Homebrew hybrid)
Creature Type: Medium Undead (Vampire)
Alignment: Lawful Evil
Challenge Rating: 24 (62,000 XP)
Proficiency Bonus: +7
Armor Class: 21 (Arcane Ward + Bloodweave Robes)
Hit Points: 410 (41d8 + 205)
Speed: 30 ft., fly 40 ft. (hover)
STR: 18 (+4)
DEX: 20 (+5)
CON: 20 (+5)
INT: 26 (+8)
WIS: 18 (+4)
CHA: 24 (+7)
Saving Throws: Int +15, Wis +11, Cha +14, Con +12
Skills: Arcana +15, Insight +11, History +15, Intimidation +14, Perception +11
Damage Resistances: Necrotic, Psychic, Cold; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Fire, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Darkvision 120 ft., passive Perception 21
Languages: Common, Elvish, Infernal, Telepathy 120 ft.
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Legendary Resistances (3/Day): If Eldrion fails a saving throw, he can choose to succeed instead.
Arcane Blood Control: Eldrion can manipulate the blood of living or undead creatures within 60 feet. As a bonus action, he can force a creature to make a DC 22 Constitution saving throw or be restrained (escape DC 22) for 1 minute. Undead make this save with disadvantage.
Flamebind Sigil (Recharge 5–6): Eldrion inscribes a glowing sigil on the ground within 60 ft. Each creature of his choice in a 20-ft radius must succeed on a DC 22 Wisdom saving throw or be unable to lie, disobey direct magical orders, or resist psychic commands for 1 minute.
Palefire Construct (3/Day): Eldrion creates a burning white flame shaped like a hound or raven. The construct is immune to fire and radiant damage, deals 4d10 psychic + 4d10 fire on hit, and has AC 17 and 60 HP. It acts on his initiative.
Spellcasting: Eldrion is a 20th-level spellcaster (Intelligence is his casting stat, Spell Save DC 23, +15 to hit with spell attacks).
Prepared Spells:
Cantrips: Fire Bolt, Mage Hand, Minor Illusion, Prestidigitation, Toll the Dead
1st Level (4 slots): Shield, Magic Missile, Detect Magic, Command
2nd Level (3 slots): Mirror Image, Hold Person, Mind Spike
3rd Level (3 slots): Counterspell, Fireball, Dispel Magic
4th Level (3 slots): Greater Invisibility, Phantasmal Killer
5th Level (3 slots): Wall of Force, Dominate Person, Synaptic Static
6th Level (2 slots): Chain Lightning, Mass Suggestion
7th Level (2 slots): Finger of Death, Forcecage
8th Level (1 slot): Mind Blank
9th Level (1 slot): Power Word Kill
Innate Spellcasting (Vampire Blood):
Eldrion can cast the following spells innately (spell save DC 22), requiring no components:
- 3/day each: Misty Step, Detect Thoughts, Vampiric Touch
- 1/day: Maze, True Seeing, Symbol
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Legendary Actions (3/round):
Eldrion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.
Palefire Surge: Eldrion causes flame to erupt under a target within 60 ft. They take 4d10 psychic + 4d10 fire damage, DC 22 Dex save for half.
Command the Will: Eldrion targets one creature he can see within 60 feet. That creature must succeed on a DC 22 Wisdom save or be forced to move 15 feet in a direction of his choice.
Blood Reversal (Costs 2 Actions): Eldrion targets one creature he can see that is bleeding or has taken damage. They must succeed on a DC 22 Constitution save or take 8d10 necrotic damage, and Eldrion regains hit points equal to half the damage dealt.
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Lair Actions (if in the Arcane Sanctum of [[Hexa Landing]]):
On initiative count 20 (losing ties), Eldrion can use a lair action:
- Suppress Healing: No creature in the sanctum can regain hit points until the next round.
- Flame of Judgment: Ghostly blue fire erupts in a 30-ft radius. All creatures make a DC 21 Dex save or take 6d10 radiant damage. Undead are immune.
- Sentence of Silence: Until the next round, all verbal components of spells automatically fail unless the caster succeeds a DC 21 Concentration check.
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Description:
Eldrion the Pale Flame is not a tyrant—but a purifier. He embodies the terrifying calm of perfect self-control, standing as both shield and executioner of the [[Ebonclaw Conclave]]’s law. His belief in vampiric order borders on religious zeal, and his methods leave no room for empathy.
If Queen [[Callidora]] were to fall or falter, Eldrion may become the final judge of vampiric survival—a judge who weighs loyalty in blood and burns weakness with radiant flame.