# Rook Ironjaw
## Enforcer, "The Hammer"
---
## Basic Information
**Race:** Goliath
**Age:** 25
**Class:** Barbarian 9 / Fighter (Battlemaster) 3
**Alignment:** Neutral
**Title:** Enforcer, The Hammer, Muscle
**Role:** Protection, Intimidation, Debt Collection, Bodyguard
**Base of Operations:** The Scarlet Coin, [[Lowward]] District, [[Brensistria]]
---
![[Rook.png]]
## Physical Description
**Height:** 7'2"
**Build:** Heavily muscled, imposing presence
**Hair:** Black, shaved on sides, top pulled into topknot
**Eyes:** Dark green with stone-gray flecks
**Skin:** Gray with dark mottling (Goliath markings)
**Distinguishing Features:**
- Criminal brand on forehead (impossible to hide, marks him immediately)
- Goliath stone-like markings across body
- Numerous scars from street fights and pit fighting
- Missing part of right ear
- Calloused knuckles from bare-fist fighting
- Wears his brand with quiet defiance
**Typical Attire:**
- Simple, practical clothing that accommodates his size
- Leather vest or no shirt (shows brand openly, intimidation)
- Heavy boots
- Minimal armor (relies on natural toughness)
- No attempt to hide his appearance
---
## Personality
**Core Traits:**
- **Stoic:** Speaks little, expresses less emotion
- **Loyal:** Completely devoted to [[Keldon Ashveil|Keldon]] and the crew
- **Gentle (with crew):** Surprisingly tender with people he cares about
- **Terrifying (to enemies):** Uses his appearance to maximum intimidation effect
- **Simple Pleasures:** Enjoys good food, quiet evenings, children's laughter
- **Protector:** Sees himself as shield for those weaker
**Public Persona:**
- Silent and intimidating
- Looms over conversations
- Lets reputation do the talking
- Moves deliberately (each movement a threat)
- Never needs to raise his voice
**Private Self:**
- Thoughtful and philosophical
- Loves children and animals
- Reads poetry (secret hobby)
- Gentle with flowers and small things
- Deeply lonely but accepts it
**Strengths:**
- Incredible physical power
- Intimidating presence
- Unwavering loyalty
- Surprising gentleness
- Strategic combat mind
**Weaknesses:**
- Visible brand makes him instantly identifiable
- Struggles with verbal communication
- Assumes people will reject him
- Sometimes too protective
- Difficulty trusting new people
---
## Background
### Early Life - Goliath Outcast
Rook was born in the mountains of [[North Angoria]] to a Goliath tribe. His early life was complicated:
**Goliath Culture Clash:**
- Goliaths value strength and competition
- Rook was strong but also gentle
- Showed mercy when tribe valued victory
- Questioned some traditional practices
- Felt like he didn't fully belong
**Leaving the Tribe (Age 16):** Rook left his tribe voluntarily at 16, seeking:
- A place where gentleness wasn't weakness
- People who valued more than pure strength
- Freedom to be who he was
- Adventure and purpose
He descended from the mountains into the Free Kingdoms, specifically [[Brensistria]].
### Life in [[Brensistria]] (Age 16-22)
**The Discrimination:** As a Goliath in human cities, Rook faced:
- Fear and suspicion (people assumed he was violent)
- Difficulty finding legitimate work (too intimidating)
- Constant harassment from city guards
- Exploitation by those who saw him as muscle
**The Pit Fights:** To survive, Rook became a pit fighter:
- Fought in illegal underground arenas
- Won consistently (natural strength + skill)
- Earned reputation as "The Mountain"
- Hated the violence but needed money
- Developed combat expertise
**The Incident (Age 22):** Everything changed when a noble's son attacked Rook with a knife after losing money betting against him. The drunk young noble lunged at Rook outside the pit, and Rook:
- Defended himself instinctively
- Broke the noble's arm disarming him
- Was immediately arrested by paid guards
- Tried to explain self-defense (nobody listened)
**The Brand:** The noble's family paid the city guard, and Rook was:
- Branded on his forehead as a "violent criminal"
- The most visible placement possible (mark the monster)
- Given no trial, no chance to defend himself
- Released back to the streets with permanent mark
This broke something in Rook. The one time he fought outside the arena, defending himself from an actual attack, he was branded forever.
### The Dark Years (Age 22-25)
**Living Branded:** With a forehead brand, Rook became even more unemployable:
- Guards harassed him constantly
- People crossed the street to avoid him
- Children were taught to fear him
- He was blamed for crimes he didn't commit
- Only work was illegal (muscle, debt collection, worse)
**The Mob Incident (Age 22, three years ago):** Rook won a large sum in a pit fight, and a mob of sore losers surrounded him:
- Accused him of cheating (he hadn't)
- Twenty men with clubs and knives
- Intent to beat him and take his winnings
- Rook prepared to fight (would have killed some)
- Expected to die
**[[Keldon Ashveil|Keldon]]'s Intervention:** [[Keldon Ashveil|Keldon]] Ashveil appeared and scattered the mob:
- Used information he had on the mob leaders (blackmail)
- Threatened to expose their secrets
- Made them leave peacefully
- Offered Rook a job with [[The Silver Threads]]
**Why Rook Joined:** [[Keldon Ashveil|Keldon]] was the first person in years who:
- Didn't fear him
- Saw value beyond his strength
- Treated him with respect
- Offered purpose and belonging
- Had a brand himself (understood)
Rook has been completely loyal ever since.
### [[The Silver Threads]] Years (Age 22-25)
**Finding Purpose:** Over three years, Rook discovered:
- The crew didn't fear him
- His strength protected people he cared about
- [[Keldon Ashveil|Keldon]] trusted him
- [[Madame Celestine Voss|Celestine]] was kind to him
- He had a family
**His Role:**
- Primary muscle and enforcer
- Protects crew during dangerous operations
- Collects debts (presence usually enough)
- Handles situations requiring force
- Bodyguard for high-value operations
**Personal Growth:**
- Learned to read and write ([[Madame Celestine Voss|Celestine]] taught him)
- Discovered he loves poetry
- Helps street children (gives them food and coins)
- Practices gentle hobbies (whittling, gardening)
- Accepts himself more
**Current Status (Age 25):** Rook is [[The Silver Threads]]' most physically powerful member. But more importantly, he's found people who see beyond his brand and his size to the gentle soul underneath.
---
## Relationships
### [[Keldon Ashveil|Keldon]] Ashveil
**Relationship:** Savior, leader, person he owes everything
[[Keldon Ashveil|Keldon]] saved Rook's life and gave him purpose. Rook would:
- Die for [[Keldon Ashveil|Keldon]] without hesitation
- Follow any order [[Keldon Ashveil|Keldon]] gives
- Protect him from any threat
- Never question his leadership
- Consider him the best person he knows
**Rook's Perspective:**
- [[Keldon Ashveil|Keldon]] is the first person who saw him as more than a weapon
- Trusts his judgment completely
- Would tear apart anyone who threatened him
- Grateful beyond words
### Madame [[Madame Celestine Voss|Celestine Voss]]
**Relationship:** Mother figure, teacher, source of gentleness
[[Madame Celestine Voss|Celestine]] treats Rook with:
- Kindness without pity
- Patience when teaching him to read
- Appreciation for his gentle side
- Understanding of his pain
- Maternal affection
**Rook's Behavior Around Her:**
- Incredibly gentle and careful
- Listens to her advice
- Brings her small gifts (flowers, smooth stones)
- Protective to an extreme degree
- Shows vulnerability he hides from others
### [[Vex]]
**Relationship:** Unlikely friendship, kindred spirits
The massive Goliath and tiny Halfling bonded over:
- Both being outsiders (size extremes, branded)
- Both found family in [[The Silver Threads]]
- Understanding each other's pain
- Complementary skills (Rook protects, [[Vex]] scouts)
- Shared quiet moments
**Their Dynamic:**
- [[Vex]] sits on Rook's shoulder sometimes (lookout position)
- Rook carries supplies for [[Vex]]'s surveillance ops
- They communicate with few words
- Deep mutual respect
- Protective of each other
### [[Marlowe]]
**Relationship:** Appreciative friendship
[[Marlowe]]:
- Never treats Rook like he's stupid
- Reads poetry to him
- Discusses philosophy
- Values his insights
- Sees past the intimidating exterior
Rook appreciates having someone intellectual who doesn't condescend.
### [[Seris Moonwhisper|Seris]] Moonwhisper
**Relationship:** Professional respect
[[Seris Moonwhisper|Seris]] and Rook work well together:
- She provides intelligence
- He provides security
- Mutual professional respect
- Not personally close
- Trust each other's competence
### Brother [[Brother Benwick|Benwick]]
**Relationship:** Spiritual friend, confessor
[[Brother Benwick|Benwick]]:
- Heals Rook's injuries without judgment
- Listens to his fears and doubts
- Doesn't fear him
- Sees his soul, not his brand
- Provides spiritual guidance
Rook confides in [[Brother Benwick|Benwick]] about his loneliness and desire for acceptance.
### Street Children
**Relationship:** Protector, secret guardian
Rook has adopted the [[Lowward]] District street children:
- Gives them food and coins
- Scares away those who would hurt them
- Teaches them to defend themselves
- Never asks for anything in return
- Calls them "little ones"
The children aren't afraid of him—they run to him for help.
---
## Skills & Abilities
### Barbarian Abilities (9th Level)
**Rage (3/Day):**
- Bonus action to enter rage for 1 minute
- Resistance to bludgeoning, piercing, slashing damage
- Advantage on Strength checks and saves
- +2 bonus to melee damage with Strength weapons
- Ends if knocked unconscious or doesn't attack/take damage
**Reckless Attack:**
- Gain advantage on all Strength melee attacks during turn
- Attack rolls against him have advantage until next turn
- High-risk, high-reward fighting style
**Danger Sense:**
- Advantage on Dexterity saves against effects he can see
- Not available if blinded, deafened, or incapacitated
**Primal Path:** (Path would need to be specified - possibly Berserker or Totem Warrior)
**Fast Movement:**
- Speed increases by 10 ft when not wearing heavy armor
**Brutal Critical:**
- Roll one additional weapon damage die on critical hits
### Fighter Abilities (Battlemaster, 3rd Level)
**Combat Superiority:**
- **Superiority Dice:** 5d10 (regain on short rest)
- **Save DC:** 16
- **Maneuvers Known:** 7
**Maneuvers:**
1. **Trip Attack:** Knock Large or smaller creature prone
2. **Menacing Attack:** Frighten target (Wisdom save)
3. **Disarming Attack:** Force target to drop weapon
4. **Riposte:** Reaction attack when enemy misses
5. **Precision Attack:** Add superiority die to attack roll
6. **Goading Attack:** Give disadvantage to attacks against others
7. **Rally:** Give ally temporary HP
**Fighter Features:**
**Action Surge (1/rest):** Take additional action on turn
**Second Wind:** Heal 1d10+9 as bonus action (14 HP average)
**Fighting Style:** Great Weapon Fighting (reroll 1s and 2s on damage dice)
**Know Your Enemy:** Spend 1 minute to learn comparative stats
### Goliath Racial Traits
**Stone's Endurance (Recharge on short/long rest):**
- Use reaction when taking damage
- Roll 1d12 + Con modifier
- Reduce damage by that amount
- Represents incredible toughness
**Powerful Build:**
- Count as one size larger for carrying/pushing/dragging
- Can wield oversized weapons
- Incredible strength applications
**Mountain Born:**
- Acclimated to high altitude
- Resistant to cold climate
- Natural climber
**Natural Athlete:**
- Proficient in Athletics
- Expert climber and jumper
### Combat Skills
**Expertise:**
- Athletics +11 (grappling, shoving, climbing)
- Intimidation +8 (presence alone terrifies)
**Other Proficiencies:**
- Perception +5
- Survival +5
- Insight +3
### Languages
- Common
- Goliath (Giant dialect)
- Thieves' Cant (learned from crew)
---
## Equipment
### Weapons
**Greataxe +3** - "Equalizer"
- Massive weapon, oversized even for Goliath
- Named because it "equalizes" any fight
- Attack: +12 to hit (+5 STR, +4 Prof, +3 magic)
- Damage: 1d12+10 slashing (1d12+5 STR +3 magic +2 rage)
- Symbol of his strength
**Handaxes (2)**
- For throwing
- Backup weapons
- Can dual-wield if needed
**Maul**
- For non-lethal intimidation
- Used when message needs to be sent
- "Debt collection tool"
### Armor & Protection
**Half-Plate Armor**
- Custom-fitted for Goliath size
- AC 17 + Dex (max 2)
- Practical protection
- Well-maintained
**Ring of Protection +1**
- Gift from [[Keldon Ashveil|Keldon]]
- AC 18 total
- +1 to all saves
- Treasured possession
**Cloak of Resistance**
- Additional save bonuses
- Practical magical item
- Helps survive dangerous situations
### Magical Items
**Earring of Message**
- Paired with [[Madame Celestine Voss|Celestine]]'s earring
- Emergency communication
- Can send short messages
- His lifeline to the crew
**Belt of Giant Strength (Hill Giant)**
- STR set to 21
- Even stronger than natural
- Allows incredible feats
- Can lift/carry massive weights
**Boots of Striding and Springing**
- Jump distances tripled
- Speed not reduced by difficult terrain
- Helps close distance in combat
### Personal Items
**Poetry Book**
- Collection of poems (mostly sad)
- Reads when alone
- Secret hobby
- Gift from [[Marlowe]]
**Whittling Knife & Wood**
- Makes small wooden animals
- Gives them to children
- Gentle hobby for gentle hands
- Reminder he can create, not just destroy
**Coin Pouch (For Street Kids)**
- Always keeps coins for hungry children
- Refills it regularly
- Never refuses a hungry child
- Part of his redemption
---
## Tactics & Approach
### Intimidation
**Non-Verbal Threat:**
- Simply stands near target
- Crosses arms
- Makes eye contact
- Says nothing (silence is terrifying)
- Cracks knuckles if needed
**Debt Collection:**
- Presence alone usually sufficient
- Rarely needs to actually hurt anyone
- Can break furniture for demonstration
- Clients pay quickly
**Reputation:**
- Known as "The Mountain" in [[Lowward]] District
- Stories exaggerate his violence (he doesn't correct them)
- "The big Goliath with the brand" is warning enough
### Combat Tactics
**Opening:**
- Enters rage as bonus action (resistance to physical damage)
- Charges most dangerous threat with Reckless Attack
- Uses Menacing Attack to frighten enemies
- Goading Attack to protect weaker allies
- Trip Attack to control battlefield
**Sustained Combat:**
- Maintains rage through constant attacking
- Uses Reckless Attack for advantage (protected by damage resistance)
- Riposte when enemies miss him
- Stone's Endurance to tank especially heavy hits
- Action Surge when crew is in extreme danger
- Precision Attack to ensure critical hits land
- Brutal Critical makes his crits devastating
**Protecting Others:**
- Positions between threats and crew
- Uses Goading Attack to draw attacks
- Willing to take hits meant for others
- Especially protective of [[Madame Celestine Voss|Celestine]] and [[Vex]]
**Emergency Measures:**
- Second Wind to stay conscious
- Indomitable to reroll critical saves
- Rally to give allies temp HP
- Will sacrifice himself to save crew
### Non-Combat Approach
**With Crew:**
- Quiet and gentle
- Listens more than speaks
- Helps with heavy lifting
- Sits apart (aware of his intimidating presence)
- Smiles rarely but genuinely
**With Children:**
- Gets down to their level (kneels)
- Speaks softly
- Gives food and coins
- Tells simple stories
- Protects them from bullies and criminals
**With Threats:**
- Silent stare
- Crosses arms
- Lets them imagine what he'll do
- Usually enough to resolve situation
- Violence is last resort
---
## Goals & Motivations
### Primary Goal
Protect [[The Silver Threads]]—they're the only family who ever accepted him. He'll die before letting harm come to them.
### Secondary Goal
Help street children and outcasts. He knows what it's like to be rejected and feared. He wants to make their lives a little easier.
### Personal Goal
Prove he's more than the monster people see. Be gentle when he can, fierce when he must.
### Secret Desire
Find someone who loves him despite (or even because of) who he is. Have a family of his own someday.
### Deep Fears
- Losing [[The Silver Threads]] and being alone again
- Hurting someone he cares about accidentally
- Becoming the monster people think he is
- Dying alone and unmourned
---
## Character Development Hooks
### The Goliath Clan
What if Rook's old clan comes to [[Brensistria]]?
- Do they want him back?
- Are they in trouble and need his help?
- Do they reject him again?
- Has their culture changed?
### The Brand Removal
If magical brand removal becomes possible:
- Does he remove the forehead brand?
- Would people accept him more?
- Has the brand become part of his identity?
- What if removing it feels like denying who he's become?
### Romance
What if someone shows genuine romantic interest?
- How does he handle vulnerability?
- Does he believe they're serious?
- Can he let someone that close?
- What if they're using him?
### The Children's Shelter
Rook dreams of opening a shelter for street kids:
- Needs significant money
- Would require crew's support
- Might conflict with criminal operations
- Could be his legacy
---
## Roleplaying Rook
### Voice & Mannerisms
**Speech:**
- Deep, rumbling voice
- Few words, carefully chosen
- Long pauses before speaking
- Simple, direct language
- Never raises voice (doesn't need to)
**Body Language:**
- Very still (each movement deliberate)
- Crosses arms when thinking
- Kneels when talking to children
- Tenses when crew is threatened
- Gentle hands despite size
**Habits:**
- Touches brand unconsciously when stressed
- Whittles small wooden animals
- Gives coins to street children
- Stands near exits (ready to protect)
- Reads poetry in private
### Key Quotes
**On Loyalty:** "[[Keldon Ashveil|Keldon]] saved me. I owe him everything. That's all."
**On His Brand:** "They branded me for defending myself. Said I was violent. Maybe they were right. But [[Keldon Ashveil|Keldon]] gave me choice: be the monster they fear, or be the shield my family needs. I chose shield."
**On The Crew:** "They don't fear me. They see me. That's worth dying for."
**On Violence:** "I'm good at hurting people. Doesn't mean I like it. Means I can protect those who can't protect themselves."
**On Children:** "Little ones don't see the brand. They see someone big who keeps them safe. That's... that's enough."
**On His Gentleness:** _while whittling_ "Big hands can make small things. I choose what I create, what I destroy. This?" _shows tiny wooden bird_ "I create this."
---
## Using Rook in Your Campaign
### As Muscle
**What He Provides:**
- Overwhelming physical force
- Intimidation without words
- Protection for crew operations
- Debt collection services
- Can break/move/lift almost anything
**Limitations:**
- Visible brand makes him memorable
- Can't operate in noble districts easily
- City guards watch him closely
- Subtlety is not his strength
### As Protector
**During [[Brensistria]] Mission:**
- Guards [[Keldon Ashveil|Keldon]] and [[Madame Celestine Voss|Celestine]]
- Handles physical threats
- Intimidates uncooperative contacts
- Carries heavy equipment
- Backup if negotiations fail
### As Character
**Depth Beyond "Muscle":**
- Gentle soul in frightening body
- Reads poetry and whittles
- Protects children and outcasts
- Wrestling with identity and acceptance
- Found family after rejection
### Moral Complexity
Rook represents:
- Being judged by appearance
- Finding family in unexpected places
- Strength used for protection, not domination
- Gentleness existing alongside power
- Redemption through chosen actions
---
## Adventure Hooks Involving Rook
### Personal Hooks
**"The Clan Returns"** Rook's Goliath clan arrives in [[Brensistria]] seeking him. They:
- Need his help with tribal crisis
- Want him to return home
- Have changed their ways
- Or want revenge for his leaving
**"The Children's Plight"** Street children Rook protects are being kidnapped. He needs party to:
- Investigate who's taking them
- Find where they're being held
- Rescue them quietly
- Stop the operation permanently
**"The Forgiving Noble"** The noble whose son attacked Rook wants to meet. Does he:
- Offer apology and brand removal?
- Want revenge for his son's injury?
- Have ulterior motives?
- Genuinely want to make amends?
### Combat Hooks
**"The Pit Returns"** Rook's old pit fighting arena is recruiting, offering huge purse. Crew needs money. Does he:
- Return to fighting (hates it)?
- Refuse (disappoints crew)?
- Find alternative solution?
- Face old rivals?
**"Protection Detail"** [[Keldon Ashveil|Keldon]] assigns Rook to protect important client, but:
- Client is terrified of him
- Assassination attempts are serious
- Must stay close to client
- Client gradually sees past appearance
### Emotional Hooks
**"The Love Interest"** Someone genuinely shows romantic interest in Rook:
- Is it real or manipulation?
- Can he accept love?
- How does crew react?
- Does he deserve happiness?
---
## Secrets & Revelations
### What Few Know
**Secret 1: The Poetry** Rook writes his own poetry. It's surprisingly beautiful and heartbreaking. He's never shown it to anyone, keeping it hidden in his room.
**Secret 2: The Scars** Some of Rook's scars are self-inflicted from a dark period after being branded when he hated himself and what he'd become.
**Secret 3: The Tribe Name** Rook's real Goliath name is "Katho-Kuori" which means "Gentle Mountain" in Goliath. He abandoned it when he left the tribe because he didn't feel worthy of it.
**Secret 4: The Savings** Rook saves every copper not spent on necessities. He's building a fund to open a children's shelter. He has over 800 gold saved—enough to buy a building.
**Secret 5: The Noble's Son** The noble's son who attacked Rook died three days after their confrontation—not from his broken arm, but from drinking too much and falling down stairs. Rook is still branded for "killing" someone who died from their own drunken stupidity.
---
## Stat Block Summary
## Rook Ironjaw
Medium humanoid (goliath), neutral
**Armor Class** 18 (half plate, ring of protection)
**Hit Points** 165 (9d10 + 3d12 + 72)
**Speed** 30 ft.
STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 22 (+6) 10 (+0) 12 (+1) 10 (+0)
---
**Saving Throws** Str +9, Dex +6, Con +10
**Skills** Athletics +11, Intimidation +8, Perception +5, Survival +5, Insight +3
**Damage Resistances** bludgeoning, piercing, and slashing while raging; cold
**Senses** passive Perception 15
**Languages** Common, Giant (Goliath), Thieves’ Cant
**Challenge** 12 (8,400 XP)
**Proficiency Bonus** +4
---
### Traits
**Branded Enforcer.** Rook has advantage on Charisma (Intimidation) checks against creatures that can see his brand.
**Rage (3/Day).** As a bonus action, Rook can enter a rage for 1 minute. While raging, he has resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and Strength saving throws, and gains a +2 bonus to damage rolls with Strength-based melee weapon attacks. The rage ends early if Rook is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn.
**Reckless Attack.** At the start of his turn, Rook can gain advantage on all Strength-based melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
**Stone’s Endurance (1/Short or Long Rest).** When Rook takes damage, he can use his reaction to reduce that damage by 1d12 + 6.
**Powerful Build.** Rook counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
**Mountain Born.** Rook is acclimated to high altitude and has resistance to cold damage.
**Combat Superiority (5d10).** Rook has five superiority dice, which are d10s. A superiority die is expended when Rook uses it. He regains all expended dice when he finishes a short or long rest. His maneuver save DC is 16.
Rook knows the following maneuvers: Trip Attack, Menacing Attack, Disarming Attack, Riposte, Precision Attack, Goading Attack, Rally.
**Know Your Enemy.** If Rook spends at least 1 minute observing or interacting with another creature outside combat, he can determine whether the creature is his equal, superior, or inferior in regard to two of the following characteristics of his choice: Strength score, Dexterity score, Constitution score, Armor Class, current hit points, total class levels, or fighter class levels.
---
### Actions
**Multiattack.** Rook makes three melee attacks.
**Greataxe +3 (Equalizer).**
Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 15 (1d12 + 10) slashing damage while raging.
**Handaxe.**
Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 9 (1d6 + 7) slashing damage while raging.
---
### Reactions
**Riposte.** When a creature misses Rook with a melee attack, Rook can use his reaction to make a melee weapon attack against the creature. If the attack hits, he adds a superiority die to the damage roll.
**Stone’s Endurance.** (see trait)
---
### Bonus Actions
**Rage (3/Day).**
**Second Wind (1/Short Rest).** Rook regains 14 (1d10 + 9) hit points.
---
### Equipment
Greataxe +3, handaxes (2), half plate armor, ring of protection, belt of hill giant strength, boots of striding and springing, cloak of resistance, earring of message (paired)