**Valanthe of Elandra**
_Queen of the Emerald Throne • Uniter of Regenesis • Bear-Blessed Ranger of the Barren Lands_
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### **Appearance**
Queen Valanthe is renowned across Elandra for her legendary exploits. Her long silver-white hair cascades like moonlit silk, and her piercing emerald eyes reflect centuries of sorrow, power, and wisdom. She wears robes of deep forest green and pale silver, adorned with runes of protection and old magic. A delicate tiara of woven mithril rests atop her brow—a symbol of her rule and her bond with Morthil.
Once golden-haired in her youth and during her time in Regenesis, her hair turned silver upon her casting of _Dream of the Blue Veil_. The transformation is believed to be a divine mark left by Bjornir and the veil itself—a physical sign of her crossing between worlds. Her people call it the Crown of Frost.
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### **Early Life**
Valanthe was born in the secluded, enchanted forests of Elandra, the daughter of humble farmers. Her childhood was filled with love, song, and the teachings of harmony with nature. That peace was shattered when raiders burned her family home and murdered her parents. When the one of the villages from the area took her in, she was abused and beaten by her peers and elders. Traumatized and grieving, she fled into the forest and disappeared from the world for nearly seventy years. During that time, she lived in solitude, becoming a master hunter, tracker, and guardian of the wild.
She was visited only by a silent monk, who taught her meditation, discipline, and scimitar combat. Over the years, strange visions of arcane magic began to haunt her, hinting at a destiny far greater than she imagined.
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### **The Regenesis Convergence**
Valanthe’s life changed forever when a celestial convergence transported her to the world of Regenesis. Stripped of her possessions and surrounded by strangers in a frozen land called Northkoll, she fought to survive. Through frost, storm, betrayal, and eldritch horrors, Valanthe emerged as a natural leader.
She forged powerful bonds with companions like Hektor, Faline, Luna, and Karrigan, the snow orc warrior who would become her beloved. She received divine blessings from the bear god Bjornir, learned the truth of convergences, and helped free a white dragon wyrmling from captivity. Valanthe was pivotal in the defeat of the fae tyrant Vira and the death Dr.Velkin.
When offered a portal home, Valanthe chose to remain behind in Regenesis. She vowed to unite the shattered tribes and fight the rising evil in the west. Karrigan pledged her heart and strength to this cause, and the two led a revolution together.
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### **The Return and Reign**
Decades later, Valanthe returned to Solare through the use of the powerful 7th-level spell _Dream of the Blue Veil_. After years of magical study and divine guidance, she cast the spell from a mountaintop shrine built in Karrigan’s memory. Guided by dreams and the magic of the veil, she stepped through time and worlds back into Solare.
No one knows the true fate of Karrigan. Some say she died of old age, others claim she fell in battle during one of the final uprisings in Northkoll. What all agree upon is that she was Queen Valanthe’s first love. Valanthe carried her memory like an arrow buried in her soul. Upon her arrival, she was declared Queen of Elandra by right of divine favor, ancestral blood, and popular support.
Valanthe's reign is marked by wisdom, empathy, and hard-won authority. Upon her return, she did not inherit the throne without struggle. She fought to reclaim her birthright through both physical and political conflict, leading Elandra’s forces against invading humans, giants, and rebel orc warbands. Her victories on the battlefield solidified her place as a queen of action as well as diplomacy.
She governs from the Emerald Spire in Elvandria, but often disguises herself to walk among her people. She balances statecraft with steel, her expert command of bow and blade honed during her time in the wilds and in the Barren Lands. Her deep understanding of magic and nature has made her a beacon of stability in a turbulent world.
Her husband, whose name remains locked behind court whispers, died under suspicious circumstances. Some say he was poisoned by internal factions, others claim dark magic from the west. Valanthe seeks answers still, and the pain of his loss lingers beneath her graceful poise.
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### **Legacy and Traits**
- **CR 25 Legendary Adventurer:** Her combined might as a Ranger 17 / Sorcerer 8 places her among the most powerful mortals in Solare.
- **Divinely Blessed:** She bears gifts from Morthil god of the Elves and Bjornir the Great Bear in the world of Regenesis.
- **Master Archer and Duelist:** Her precision with a bow is matched only by her speed and lethality with scimitar and dagger.
- **Arcane Bloodline Sorceress:** Her sorcery grants her devastating elemental and utility spells.
- **Compassionate Spy:** Known to disguise herself and visit common folk.
- **Falconer & Poet:** She writes laments for lost companions and trains birds of prey.
- **Spell Save DC:** 19 • **Spell Attack Mod:** +11 **Cantrips:** _Fire Bolt_, _Poison Spray_, _Silvery Barbs_, _Mind Sliver_, _Thunderclap_, _Mending_
**1st Level (4 slots):** _Mage Armor_, _Thunderwave_, _Disguise Self_, _Hunter’s Mark_ **2nd Level (3 slots):** _Misty Step_, _Mirror Image_, _Pass without Trace_ **3rd Level (3 slots):** _Counterspell_, _Fly_, _Haste_ **4th Level (3 slots):** _Greater Invisibility_, _Dimension Door_ **5th Level (2 slots):** _Wall of Force_, _Hold Monster_ **6th Level (1 slot):** _Chain Lightning_ **7th Level (1 slot):** _Dream of the Blue Veil_
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### **Combat Profile (CR 25 – D&D Beyond Format)**
_Medium humanoid (high elf), Neutral Good_
**Armor Class** 21 (magical cloak, dexterity, natural grace)
**Hit Points** 385 (30d10 + 180)
**Speed** 35 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|22 (+6)|22 (+6)|14 (+2)|20 (+5)|20 (+5)|
**Saving Throws** Dex +12, Wis +11, Con +10
**Skills** Stealth +16, Survival +14, Arcana +9, Insight +11, Acrobatics +12, Perception +14
**Damage Resistances** Cold, Psychic
**Condition Immunities** Charmed, Frightened, Magical Sleep
**Senses** Darkvision 120 ft., Truesight 30 ft., Passive Perception 24
**Languages** Common, Elvish, Sylvan, Druidic, Giant
**Challenge** 25 (75,000 XP)
**Proficiency Bonus** +8
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### **Legendary Resistance (3/Day)**
If Valanthe fails a saving throw, she can choose to succeed instead.
### **Magic Weapons**
Valanthe’s weapon attacks are magical.
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### **Actions**
**Multiattack.**
Valanthe makes three weapon attacks, or casts a spell and makes one weapon attack as a bonus action.
**Frostclaw Fang (Scimitar).** _Melee Weapon Attack:_ +14 to hit, reach 5 ft., one target.
_Hit:_ 1d6+8 slashing + 1d8 cold + 4d6 psychic damage.
**Moonfang Dagger.** _Melee or Ranged Weapon Attack:_ +14 to hit, range 30 ft., one target.
_Hit:_ 1d4+8 piercing + 2d6 radiant. This dagger returns to her hand after being thrown.
**Whisperwind Bow.** _Ranged Weapon Attack:_ +16 to hit, range 150/600 ft., one target.
_Hit:_ 1d8+8 piercing + 2d6 poison or 2d6 psychic. The target’s speed is reduced by 10 ft. until the start of Valanthe’s next turn.
**Morthil’s Blessing (1/Short Rest):** On a hit, deal an additional 30 radiant damage.
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### **Bonus Actions**
**Zephyr Dash.** Valanthe gains 60 ft. movement and does not provoke opportunity attacks until the end of her turn.
**Dread Ambush.** When she lands a hit, she adds 2d8 bonus force damage.
**Hunter’s Mark (3/Day).** Cast without expending a spell slot.
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### **Reactions**
**Nature’s Parry.** Add +5 to AC against one melee attack that would hit her.
**Arcane Reversal.** When targeted by a spell, roll a d6. On a 5-6, the spell is redirected to a creature within 30 ft. (Valanthe’s choice).
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### **Legendary Actions**
Valanthe can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
**Flicker Step.** Teleport up to 30 ft. to an unoccupied space she can see.
**Arrow Storm (Costs 2 Actions).** Valanthe makes two bow attacks.
**Veil Shatter (Costs 3 Actions).** Cast _Dispel Magic_, _Counterspell_, or _Silvery Barbs_ without using a spell slot.
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### **Notable Items**
- **Frostclaw Fang:** A cold-enchanted scimitar from Northkoll.
- **Ring of the Snowstrider Pact:** A relic gifted during the divine intervention at the Barren Lands.
- **Tiara of Morthil’s Grace:** Said to enhance her protective spells and charm magic.
- **Veilshard Pendant:** A crystal she used in casting _Dream of the Blue Veil_, now a magical focus attuned to her dreams.
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### **Quotes**
> “I do not rule from above. I walk among you. The forest taught me that all things grow stronger from their roots.”
> “She died in my arms, not as a warrior, not as an orc, but as my heart. And I will never let the world forget her name.”
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### **Trivia**
- Valanthe has since taken another lover—her husband Lavayian—but Karrigan remains her first and deepest love.
- She maintains a white garden behind the Emerald Spire in her memory.
- Rumors persist that she still dreams of Regenesis and the white dragon who was freed.
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### **Current Concerns**
- Uncovering the truth behind her husband's death
- The resurgence of convergence energy in Solare
- Westward whispers of red-scaled armies and a crimson god
## **Mythic Trait
**When Queen Valanthe is reduced to 0 hit points for the first time, she does not fall unconscious. Instead, she draws upon the ancient pact of the Moonveil and regains 200 hit points.**
> For the next 10 rounds, she enters her **Mythic Form**, gaining enhanced abilities, glowing silver hair and eyes, and wreathing herself in a mantle of moonlight and ancestral power.
**While in this state, she gains the following benefits:**
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### **Mythic Abilities (Active for 10 Rounds)**
#### **Moonveil Ascendance**
- She is permanently under the effects of **Greater Invisibility** (no concentration).
- Her **speed increases to 60 ft.**, and she gains a **flying speed of 60 ft.** (hover).
- She gains resistance to **all damage** except force and radiant.
#### **Blades of the Eternal Hunt**
- Her weapon attacks deal an additional **2d8 radiant** damage.
- **Frostclaw Fang** now applies **Chilled Veins**: creatures hit must succeed on a DC 19 Constitution saving throw or have their **speed halved and take disadvantage on Strength-based checks** until the end of their next turn.
#### **Spell Empowerment**
- Once per round, Valanthe may **cast a spell of 3rd level or lower as a bonus action**, in addition to her usual actions.
#### **Mythic Reactions**
She gains two new reactions usable **once per round**:
- **Silver Echo (Mythic Reaction):** When a creature within 60 ft. casts a spell or uses a Legendary Action, Valanthe can cast _Silvery Barbs_ or _Counterspell_ without expending a spell slot.
- **Moonveil Shield (Mythic Reaction):** When an ally within 30 ft. is hit by an attack, Valanthe may teleport and swap places with them, becoming the target instead. She gains resistance to that instance of damage.
#### **Legendary Actions (Enhanced)**
While in Mythic Form, Valanthe gains a fourth Legendary Action and can use **two per round**. Add:
**Mythic Arrowfall (Costs 3 Actions):** Valanthe fires spectral arrows in a 60-foot cone. Each creature in the area must make a DC 21 Dexterity saving throw, taking **8d10 radiant damage** and suffering **Hunter's Mark** as if cast by her on a fail. Half damage on success.
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_“I was born of forest, forged by frost, and crowned in fire. Let the world tremble—I have not yet begun to fight.”_