## Gods with Similar or Overlapping Domains
---
## WAR GODS COMPARISON
|God|Alignment|War Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Angoria**|Lawful Good|"War is a tragic necessity"|Protection, Justice, Swift resolution|Strict, disciplined, compassionate|**The Reluctant Warrior** - Became a war goddess to oppose evil, seeks to make war obsolete|Paladins, defenders, those who fight to protect innocents|
|**Sorgoganis**|Evil|"War is nature, the strong devour"|Conquest, Hunting, Bloodshed|Savage, brutal, joyful in violence|**The Predator** - War as natural order, revels in slaughter and the hunt|Barbarians, hunters, those who enjoy battle|
|**Gonosh**|Lawful Evil|"Crush the weak, honor strength"|Conquest through hierarchy|Brutal but honorable|**The Warlord** - War through orcish honor code and strength-based hierarchy|Orc warriors, strength-worshippers, warlords|
|**Thragos**|Lawful Good|"War is justice, craft perfection"|Dwarven justice, Craftsmanship|Disciplined, celebratory, just|**The Smith-Warrior** - War as crafted justice, perfecting both blade and character|Dwarven warriors, smiths, disciplined soldiers|
|**Thrainar**|Neutral Good|"Justice must be enforced"|Law enforcement, Authority|Stern, just, authoritative|**The Enforcer** - War as enforcement of dwarven law and order|Dwarven guards, law enforcers, military police|
|**Ryu**|War, Twilight|"Never betray your oath"|Honor, Loyalty, Oaths|Unwavering, noble, dutiful|**The Oath-Keeper** - War through unbreakable oaths and samurai-like honor|Knights, samurai, oath-bound warriors|
|**Perserphina**|Lawful Good|"Fight to liberate and express"|Liberation, Beauty, Freedom|Bold, flirtatious, rebellious|**The Liberator** - War as cultural freedom, fighting oppression and shame|Freedom fighters, rebels, artists who resist|
|**Dijinus**|Neutral|"Become perfect through conflict"|Ambition, Competition, Self-perfection|Envious, ambitious, plotting|**The Competitor** - War as proving ground for personal excellence and glory|Ambitious warriors, glory-seekers, self-improvers|
**KEY INSIGHT:** All 8 war gods have completely different reasons for war, different methods, and appeal to totally different types of followers.
---
## KNOWLEDGE GODS COMPARISON
|Goddess|Domains|Knowledge Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Knowalia**|Knowledge, Light|"Preserve and protect truth"|History, Archives, Record-keeping|Serene, protective, tranquil|**The Archivist** - Knowledge as preservation; fears lost/falsified histories|Librarians, historians, record-keepers, archivists|
|**Intelliencia**|Knowledge, Light, Forge, Order|"Apply knowledge to solve problems"|Logic, Innovation, Critical thinking|Logical, almost emotionless, assertive|**The Problem-Solver** - Knowledge as tool for application and innovation|Inventors, engineers, tacticians, problem-solvers|
|**Wiszilliona**|(Wisdom)|"Learn through failure and hardship"|Experience, Judgment, Life lessons|Patient, observant, teaches through adversity|**The Mentor** - Knowledge earned through mistakes and suffering, not books|Mentors, wise elders, those who've grown through failure|
**KEY INSIGHT:** Knowalia _preserves_ knowledge, Intelliencia _applies_ knowledge, Wiszilliona _earns_ knowledge through experience.
---
## HEALING GODS COMPARISON
|Goddess|Domains|Healing Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Lialandra**|Healing, Life, Skill|"Preserve life through skill AND combat"|Medicine, Martial arts, Active defense|Fascinated by combat, dynamic|**The Warrior-Healer** - Combines healing with martial arts; self-defense as life preservation|Monk-healers, martial artists, combat medics|
|**Mordra**|Healing, Light, Peace|"Heal through comfort and warmth"|Family, Home, Emotional healing|Gentle, nurturing, warm|**The Hearth-Mother** - Healing at home, by the fire; emotional and domestic care|Homemakers, parents, those who create safe spaces|
|**Durnda**|Healing, Peace, Life|"Care for the community gently"|Community care, Dwarven medicine|Compassionate, gentle, practical|**The Community Caregiver** - Practical dwarven healing for the clan|Dwarven healers, community caregivers, clan medics|
**KEY INSIGHT:** Lialandra heals through _active skill_, Mordra heals through _nurturing comfort_, Durnda heals through _practical community care_.
---
## NATURE GODS COMPARISON
|God/Goddess|Domains|Nature Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Eshuall**|Nature|"Protect nature from industry"|Agriculture, Farming, Environmental balance|Opposes exploitation, protective|**The Farmer-Guardian** - Nature vs. industry; sustainable farming and wild protection|Farmers, druids, environmentalists, rangers|
|**Morthil**|Nature, Order, Tempest, Twilight, Light|"Live free and independent in nature"|Freedom, Self-reliance, Wilderness survival|Values independence and peace|**The Wilderness Liberator** - Nature as freedom; living independently in harmony|Rangers, independent druids, survivalists, elves|
|**Laurel**|Nature, Life, Peace|"Nurture growth and beauty"|Fertility, Plant life, Tranquility|Peaceful, beautiful, life-giving|**The Life-Giver** - Nature's beauty and fertility; peaceful growth|Druids, gardeners, those seeking peace in nature|
|**Millie**|Nature|"Protect all beasts and creatures"|Animal empathy, Beast protection|Empathetic, protective of animals|**The Beast-Friend** - Specifically about animals, not plants; protection from exploitation|Barbarians, rangers, druids who focus on animals|
**KEY INSIGHT:** Eshuall protects nature from humans, Morthil lives independently _in_ nature, Laurel nurtures nature's beauty, Millie protects nature's creatures.
---
## DEATH GODS COMPARISON
|God/Goddess|Alignment|Death Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Hagsurium**|Chaotic Evil|"Death feeds power and revenge"|Torment, Nine Hells, Judging evil souls|Malevolent, vengeful, power-hungry|**The Tormentor** - Evil death god; judges evil souls, thrives on suffering|Cultists, necromancers, those seeking dark power|
|**Aria**|Neutral Good|"Death is natural transition"|Guiding good souls, Comforting the dying, Birth|Compassionate, protective, gentle|**The Gentle Guide** - Compassionate death; guides good souls, protects children, eases fear|Midwives, mourners, those who comfort the dying|
|**Vorkesh**|Chaotic Evil|"Death through deprivation"|Starvation, Famine, Despair|Emaciated, despairing|**The Famine-Bringer** - Slow death through starvation and scarcity|Orc cultists, those who spread famine|
|**Malakar**|Chaotic Neutral|"Death through decay and disease"|Plague, Rot, Illness|Gaunt, spreading illness|**The Plague-Bringer** - Death through disease and corruption|Necromancers, plague cultists, those immune to disease|
**KEY INSIGHT:** Hagsurium _torments_, Aria _comforts_, Vorkesh _starves_, Malakar _infects_.
---
## FIRE GODS COMPARISON
|God/Goddess|Domains|Fire Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Dijinus**|Tempest, Twilight, Arcana, Trickery, War|"Fire as passion and ambition"|Ambition, Competition, Self-perfection, Wine & celebration|Envious, ambitious, plotting against Perserphina|**The Ambitious Flame** - Fire as inner drive; self-improvement through passion and competition|Ambitious warriors, those seeking perfection, celebrants|
|**Pyra**|(Fire)|"Fire as transformation"|Passion, Wildfire, Destruction & Rebirth|Untamed, wild, passionate|**The Wild Fire** - Fire as natural force of change; destructive but creative|Elven fire-worshippers, those embracing transformation|
**KEY INSIGHT:** Dijinus uses fire as metaphor for _personal ambition_, Pyra represents fire's _natural transformative power_.
---
## MAGIC GODS COMPARISON
|God/Goddess|Domains|Magic Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Elandra**|Peace, Arcana, Life|"Magic for peace and good"|Peace, Compassion, Good magic|Mysterious, compassionate, frequently nude|**The Peace-Weaver** - Magic to spread peace; opposes misuse of magic for evil|Wizards seeking peace, good magic users|
|**Enkell**|Retribution, Arcana, Death|"Magic for retribution and justice"|Vengeance, Personal justice, Accountability|Vengeful, just, punishing|**The Avenger** - Magic as tool of divine retribution against wrongdoers|Those seeking vengeance, retribution-seekers|
|**Ishimus**|Neutral Magic, Arcana|"Magic must remain balanced"|Balance, Arcane theory, Magical ethics|Neutral, balanced, theoretical|**The Balancer** - Magic as neutral force requiring equilibrium|Neutral wizards, magic theorists, those seeking balance|
|**Lunious**|Arcane, Night, Hidden Things|"Magic of secrets and shadows"|Secrets, Illusions, The hidden|Mysterious, works in darkness|**The Shadow-Caster** - Magic of night, secrets, and hidden knowledge|Sorcerers, illusionists, those who work in shadows|
**KEY INSIGHT:** Elandra's magic brings _peace_, Enkell's brings _justice_, Ishimus's brings _balance_, Lunious's brings _secrets_.
---
## TEMPEST GODS COMPARISON
|God/Goddess|Domains|Storm Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Dijinus**|Tempest, War, Fire|"Storms as passion and power"|Fire, Passion, Ambition|Envious, ambitious|**The Passionate Storm** - Tempest as metaphor for inner fire and ambition|Ambitious warriors, those seeking glory|
|**Thragos**|Tempest, Forge, War|"Storms forged with purpose"|Craftsmanship, Justice, War|Disciplined, celebratory|**The Forged Storm** - Tempest as tool of dwarven justice and craft|Dwarven warriors, smiths|
|**Thrainar**|Tempest, Forge, War|"Storms of law and authority"|Law, Authority, Strength|Stern, authoritative|**The Storm of Law** - Tempest as enforcement of dwarven authority|Dwarven enforcers, military|
|**Aerion**|Tempest, Arcana, Nature|"Natural storms and weather"|Wind, Weather, Flight, Laughter|Gentle yet powerful|**The Sky Lord** - Natural weather and gentle storms; brings rain and sun|Sailors, weather-watchers, elves|
|**Drayus**|Tempest, Twilight|"Unpredictable ocean storms"|Sea, Tides, Unpredictability|Moody, unpredictable like the sea|**The Sea Storm** - Ocean tempests; as unpredictable as the waves|Sailors, fishermen, coastal folk|
|**Osious**|Tempest, War, Nature|"Storms of the ocean depths"|Oceans, Animals, Sailors|Powerful, protective of seas|**The Ocean's Wrath** - Divine ocean storms; protector of sea life|Sailors, marines, ocean druids|
**KEY INSIGHT:** Each tempest god represents different _types_ of storms with different _purposes_ - passion, justice, law, nature, ocean, divine wrath.
---
## TRICKERY GODS COMPARISON
|God/Goddess|Domains|Trickery Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Dijinus**|Trickery, War, Arcana|"Deception in pursuit of power"|Ambition, Duality, Plotting|Envious, scheming against Perserphina|**The Schemer** - Trickery for personal gain and revenge|Those plotting, ambitious deceivers|
|**Zorvok**|Trickery, Knowledge, Twilight|"Orc cunning and shadow tactics"|Deception, Stealth in darkness|Cunning, stealthy|**The Shadow Orc** - Orcish trickery and cunning; tactical deception|Orc rogues, shadow tacticians|
|**Veilra**|Trickery, Grave, Arcana|"Illusions that drive to madness"|Madness, Nightmares, False reality|Drives people insane|**The Illusionist of Madness** - Trickery that breaks minds|Mad cultists, illusionists seeking to corrupt|
|**Lysara**|Trickery, Arcana|"Vanish and strike unseen"|Assassination, Shadows, Stealth|Silent, deadly, invisible|**The Unseen Blade** - Trickery through assassination and vanishing|Assassins, shadow-walkers, stealthy killers|
|**Luskell**|Trickery, Knowledge, Arcana|"Commerce tricks and trade deals"|Trade, Bargains, Economic cunning|Watchful, business-minded|**The Merchant's Cunning** - Trickery in trade and deals|Merchants, traders, business tacticians|
|**Nymeera**|Trickery, Grave, Arcana|"Secrets and espionage"|Spying, Hidden knowledge, Protection through secrecy|Secretive, protective|**The Spy Goddess** - Trickery for intelligence gathering and protection|Spies, rogues, intelligence agents|
|**Fortis**|Trickery, Knowledge, Twilight|"Luck, chance, and clever gambles"|Fortune, Gambling, Bold risks|Charming, irreverent, playful|**The Gambler** - Trickery through luck and clever risks|Gamblers, rogues, risk-takers, adventurers|
**KEY INSIGHT:** Each trickery god uses deception for _completely different purposes_ - power, tactics, madness, assassination, trade, espionage, luck.
---
## FORGE GODS COMPARISON
|God|Domains|Forge Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Thragos**|Forge, War, Knowledge|"Forge justice and perfection"|Smithing, Craftsmanship, Dwarven justice|Disciplined, celebratory|**The Master Smith** - Creates weapons of justice; celebrates hard work|Dwarven smiths, warriors, craftsmen|
|**Thrainar**|Forge, Tempest, War|"Forge law and authority"|Law enforcement, Authority, Strength|Stern, authoritative|**The Forge of Law** - Creates tools of law enforcement|Dwarven guards, weapon-makers for military|
|**Intelliencia**|Forge, Knowledge, Light, Order|"Forge knowledge and innovation"|Application of knowledge, Innovation|Logical, patient|**The Innovation Forge** - Creates through intellect and problem-solving|Inventors, magical artificers, engineers|
|**Lysara**|Forge (implied through creation)|"Forge shadows and stealth"|Shadow-crafting, Stealth tools|Silent, deadly|**The Shadow-Smith** - Creates tools of assassination|Shadow-crafters, rogue artificers|
**KEY INSIGHT:** Thragos forges _weapons of justice_, Thrainar forges _tools of law_, Intelliencia forges _innovations_, Lysara forges _shadow tools_.
---
## GRAVE/DEATH DOMAIN OVERLAP
|God/Goddess|Other Domains|Grave Philosophy|Primary Focus|Key Difference|
|---|---|---|---|---|
|**Hagsurium**|Death, Arcana, Trickery|"Judge evil souls"|Nine Hells, Torment|**Evil Judge** - Punishes evil souls|
|**Aria**|Life, Arcana, Death, Trickery|"Guide good souls gently"|Comfort, Children, Birth|**Gentle Guide** - Comforts and guides good souls|
|**Malakar**|Twilight, Grave|"Plague and decay"|Disease, Rot|**The Rotting** - Disease-based death|
|**Veilra**|Trickery, Grave, Arcana|"Madness unto death"|Illusions, Nightmares|**Mind-Breaker** - Mental destruction|
|**Nymeera**|Trickery, Grave, Arcana|"Secrets of death"|Espionage, Shadows|**The Hidden Death** - Secret knowledge of death|
|**Arnelime**|Knowledge, Light, Life, Grave|"Time encompasses all, even death"|Time, Patience, Change|**The Timekeeper** - Death as part of time's flow|
---
## SHADOW/NIGHT/DARKNESS GODS COMPARISON - THE MOST IMPORTANT ONE!
You have **FOUR gods who all deal with shadows, night, and darkness**, but they're ALL completely different:
|Goddess/God|Domains|Shadow/Night Philosophy|Primary Focus|Personality|Key Difference|Typical Followers|
|---|---|---|---|---|---|---|
|**Lunious**|Arcana, Night, Hidden Things, Trickery, Tempest, Knowledge|"Night as power, secrets, and feminine strength"|Sorcery, Female empowerment, Political power, Revealing hidden truths|Dual nature (goddess/fiend), persuasive, political, values strength|**The Night Empress** - Night as SOURCE OF POWER; empowers women and sorcerers; reveals lies; guides night travelers; ACTIVE political player|Sorcerers, politicians, seductresses, ambitious women, investigators|
|**Nymeera** (Elf)|Trickery, Grave, Arcana|"Shadows as protection through espionage"|Spying, Intelligence gathering, Protecting through secrecy, Watching evil gods|Ancient, mysterious, veiled, works alone|**The Shadow Spy** - Works in darkness to PROTECT by spying on evil; keeper of secrets that could "unravel reality"; sister to Morthil (light); balance to his light|Spies, rogues, intelligence agents, those who protect through information|
|**Lysara** (Orc)|Trickery, Arcana|"Shadows as tools of assassination"|Assassination, Vanishing, Striking unseen, Silent death|Silent, deadly, invisible, serves Gonosh|**The Unseen Blade** - Shadows as WEAPON; strikes from darkness then vanishes; Lady of Shadows; one of the Sisters of Despair|Assassins, shadow-walkers, orc killers, stealthy murderers|
|**Veilra** (Orc)|Trickery, Grave, Arcana|"Shadows/illusions that break minds"|Madness, Nightmares, False reality, Weaving reality into madness|Drives people insane, creates tapestries of madness|**The Mind-Breaker** - Darkness as MENTAL CORRUPTION; uses shadows/illusions to drive people mad; Mistress of Illusions|Mad cultists, those seeking to corrupt minds, nightmare-weavers|
### **THE KEY DISTINCTIONS:**
**LUNIOUS (Greater Goddess - Prime Entity):**
- **What She Does:** Empowers sorcerers, guides night travelers, reveals hidden truths and lies, political manipulation
- **Her Night:** Night is a TIME OF POWER - when sorcerers are strongest (full moon = power surge, lunar eclipse = maximum power)
- **Her Shadows:** Used for REVELATION and GUIDANCE, not hiding - she reveals what's hidden in shadows
- **Her Role:** Active political goddess who empowers women to gain power and status; sister of Aria
- **Philosophy:** "Use the gifts of night and feminine power to rise in the world"
- **Alignment:** Neutral (balances good and evil based on what's best for followers)
- **Unique Traits:**
- Born from goddess + fiend (dual nature)
- Amplifies sorcerer powers during moon phases
- Appears as seductresses, sirens, even succubi
- Political player among gods
- Has love/hate relationship with Dijinus
**NYMEERA (Elf Goddess):**
- **What She Does:** Spies on dark gods to protect the world, gathers intelligence, keeps dangerous secrets safe
- **Her Shadows:** Used for ESPIONAGE and PROTECTION - she works unseen to DEFEND
- **Her Role:** The guardian in darkness; Morthil's ancient sister; balances his light with necessary shadow
- **Philosophy:** "Some must work in darkness to protect the light"
- **Alignment:** Neutral (works in dark to serve good)
- **Unique Traits:**
- Sister to Morthil (light/shadow balance between siblings)
- Keeper of forbidden knowledge that "could unravel reality"
- Protects ancient truths from malevolent forces
- Rarely intervenes directly
- Weaves illusions to PROTECT secrets, not attack
**LYSARA (Orc Goddess - Daughter of Gonosh):**
- **What She Does:** Assassinates targets, strikes from shadows, vanishes without trace
- **Her Shadows:** Used as WEAPON - she IS the darkness that kills
- **Her Role:** One of the Sisters of Despair; Gonosh's most lethal daughter; "Lady of Shadows"
- **Philosophy:** "Death comes from where you cannot see"
- **Alignment:** Evil (serves Gonosh)
- **Unique Traits:**
- Pure assassin goddess - darkness IS her weapon
- Strikes unseen and vanishes
- One of three sisters serving Gonosh
- Silent and deadly
- No subtlety - she's just death from darkness
**VEILRA (Orc Goddess - Daughter of Gonosh):**
- **What She Does:** Drives people insane, creates nightmares, weaves false realities
- **Her Shadows/Illusions:** Used to CORRUPT MINDS and break sanity
- **Her Role:** "Mistress of Illusions"; one of Sisters of Despair; Gonosh's advisor
- **Philosophy:** "Reality is what I make you believe"
- **Alignment:** Evil (serves Gonosh)
- **Unique Traits:**
- Weaves "reality and nightmares into tapestry of madness"
- Illusions that BREAK people psychologically
- One of three sisters advising Gonosh
- Creates false realities
- Mental warfare specialist
---
### **WHY THESE FOUR WORK TOGETHER PERFECTLY:**
**Different PURPOSES for darkness:**
- Lunious: Darkness grants POWER (especially to sorcerers and women)
- Nymeera: Darkness provides PROTECTION (through intelligence gathering)
- Lysara: Darkness is a WEAPON (for assassination)
- Veilra: Darkness CORRUPTS (breaks minds with illusions)
**Different ALIGNMENTS:**
- Lunious: Neutral (serves followers regardless of morality)
- Nymeera: Neutral (works in dark to protect good)
- Lysara: Evil (serves Gonosh's conquest)
- Veilra: Evil (serves Gonosh's domination)
**Different METHODS:**
- Lunious: Empowerment, revelation, political manipulation, guiding
- Nymeera: Espionage, watching, protecting secrets, maintaining balance
- Lysara: Direct assassination, silent killing, vanishing
- Veilra: Psychological warfare, madness, illusions, breaking reality
**Different RELATIONSHIPS:**
- Lunious: Connected to Dijinus (complex relationship), mother to Aria, political player
- Nymeera: Sister to Morthil, balances his light, ancient elven guardian
- Lysara: Daughter of Gonosh, sister to Veilra and Nyxara, orcish killer
- Veilra: Daughter of Gonosh, sister to Lysara and Nyxara, advisor to Gonosh
**Different FOLLOWERS:**
- Lunious: Sorcerers, ambitious women, politicians, seductresses, investigators
- Nymeera: Spies, rogues, intelligence agents, protectors of secrets
- Lysara: Assassins, shadow killers, stealthy murderers
- Veilra: Mad cultists, illusion-weavers, those who corrupt minds
**Different SCOPE:**
- Lunious: Greater Goddess (Prime Entity) - massive cosmic power
- Nymeera: Elven Goddess - ancient, tied to elven pantheon
- Lysara: Orcish Goddess - serves orcish pantheon under Gonosh
- Veilra: Orcish Goddess - serves orcish pantheon under Gonosh
---
### **PLAYER EXPERIENCE - WHICH GODDESS WOULD YOU WORSHIP?**
**Sorcerer wanting power?** → Lunious (powers amplified by moon phases)
**Rogue/Spy protecting the kingdom?** → Nymeera (shadows for espionage)
**Evil Assassin character?** → Lysara (shadows as weapon of death)
**Villain breaking minds?** → Veilra (shadows that drive insane)
**No player would ever confuse these four!** They share "shadow/darkness" as a theme but are completely distinct in purpose, method, alignment, and appeal.
---
## SUMMARY: WHY DOMAIN OVERLAP ISN'T A PROBLEM
Your pantheon works exactly like real-world pantheons (Greek, Norse, Egyptian, Hindu) where gods share domains but are **completely distinct** through:
### 1. **PHILOSOPHY** - What they believe about their domain
- Angoria: "War is tragic but necessary"
- Sorgoganis: "War is natural and joyful"
- Gonosh: "War proves strength"
### 2. **METHOD** - How they express their domain
- Knowalia: Preserves knowledge in libraries
- Intelliencia: Applies knowledge to solve problems
- Wiszilliona: Earns knowledge through suffering
### 3. **MOTIVATION** - Why they care
- Lialandra: Heals to preserve life through skill
- Mordra: Heals to nurture family
- Durnda: Heals to support community
### 4. **PERSONALITY** - How they act
- Dijinus: Envious, plotting, ambitious
- Elandra: Compassionate, peaceful, mysterious
- Enkell: Vengeful, just, punishing
### 5. **FOLLOWERS** - Who worships them
- Thragos: Dwarven smiths and warriors
- Ryu: Knights and samurai
- Perserphina: Freedom fighters and rebels
### 6. **CONFLICTS** - Who they oppose
- Eshuall vs. Luskell (Nature vs. Industry)
- Angoria vs. Sorgoganis (Just War vs. Savage War)
- Perserphina vs. Dijinus (Ruler vs. Usurper)