## The Divine Concord In the golden era of [[Perserphina]]'s rule, there were fierce wars among the gods themselves. These battles reached the very shores of Solare, leaving devastating ruin in their wake. The once bustling lands were now barren and desolate, with countless lives lost and worshipers scattered. As a result, many gods had grown weaker from the lack of devotion. Fearing for the future of worship on Solare, a treaty was formed by [[Perserphina]] named "The Divine Concord." It stipulated that no god could physically walk upon the lands of Solare unless they took on a weakened form known as an Avatar. Even the vilest of gods agreed to these terms, knowing that without worshipers they would also lose power. This pact also bound all gods, both benevolent and malevolent, to follow specific laws outlined in the treaty. Under this new agreement, gods were prohibited from directly interfering with mortals' lives. They could only communicate through dreams, omens, subtle whispers or by influencing the world around them. Mortals were left to navigate their own existence without the direct intervention of the divine beings who shaped their world. ## Deity Descriptions **Abilities:** These are bonus abilities the gods grant to clerics, but also other followers who walk the path of adventure, not your average mortal. Common folk don't gain abilities. A follower's abilities are gained by giving thanks and prayer, sometimes an item must be carried as well, to gain the abilities. **Specials:** These specials are for clerics only. These are the spells the deity grants to clerics in addition to any other spells they normally obtain, these special powers are not counted against the normal spells acquired for the day and can be cast even if the cleric is not yet of sufficient level to cast the spell normally. --- ## [[Perserphina]] - The Goddess of Solare [[Perserphina]] was born a half-mortal half god and so had two pairs of parents. The Great God is her father. [[Perserphina]] is a stunning embodiment of beauty with perfect body curves. Her unreasonably attractive attributes include vibrant thick hair, soft alluring eyes, a youthful face, and sensual curves that are admired by many. [[Perserphina]] was part nymph and human. The Great God imbued her with the beauty that represented Solare. She adventured as a rogue and fighter when she walked as a mortal on Solare, but the effects of her beauty didn't blind any onlookers, though it was enough if they failed a wisdom save, they were charmed for 24hrs. [[Perserphina]] was not a bashful adventurer and had the natural curiosity of a nymph. [[Perserphina]]'s most distinct quirk is her preference for nudity, which she wears like a suit of armor. She thrives on breaking societal norms and challenging the status quo. She also has a fondness for artwork, often posing for sculptures and portraits. Paintings and statues of [[Perserphina]] portray her as a nude female expressing the perfection of the gods especially in barbarian clans in Northern Angoria. In barbarian clans, gods are portrayed in the nude with most considering them as perfect beings. Gods do not have the modesty that mortals do and [[Perserphina]] is among one of the gods that emphasis this belief. The goddess has walked among the barbarian clans as one of their priestesses. She became beloved in Northern Angoria, where her beauty and free spirit resonated. Their artists drew inspiration from her form, creating countless paintings and sculptures. However, her unashamed embrace of nudity and love was misinterpreted by the more conservative societies; this ostracization led her to question the stifling norms and dedicate her existence to challenging them. Guided by her innate nymph-like curiosity, [[Perserphina]] embarks on adventures, striving to normalize love and nudity while respecting others' boundaries. She fears the cruel spread of the Askaria Empire and what its influence means for mortals. ### Divine Domains Life, Light, Nature, Trickery, War ### Divine Symbols & Sigils A golden nude female ### Tenets of Faith 1. Embrace your natural beauty and encourage others to do the same. 2. Challenge oppressive societal norms that seek to shame or control the human body. 3. Show love and compassion to all beings, regardless of their background or beliefs. 4. Fight against injustice and protect the vulnerable from harm. 5. Restore purity and remove the stigma associated with nudity, promoting a healthy and respectful view of the natural body. 6. Be patient and understanding, knowing that change takes time. 7. Stand up for those who are marginalized and bless them with your support. 8. Explore different cultures, immerse yourself in local customs, and seek to understand the world around you. 9. Express yourself freely through art, dance, and music, allowing your creativity to shine. 10. Hold onto hope and spread love wherever you go, embodying the essence of the Goddess herself. ### Divine Goals & Aspirations To foster love and unity among all beings, to inspire individuals to embrace their true selves and find confidence in their natural beauty, to challenge oppressive societal norms and create a more accepting world, to protect the vulnerable and fight against injustice, to restore purity and remove the stigma associated with nudity, to promote a healthy and respectful view of the human body, to encourage exploration and understanding of different cultures, to express oneself freely through art, dance, and music, to spread hope and love wherever she goes, and ultimately, to watch over Solare and ensure its prosperity in the absence of the Great God and save souls from the temptations of Hagsurium and eternal torture of the Nine Hells. --- ## Angoria - Goddess of War Angoria came in the time of [[Perserphina]]. She rules over the sphere of good war. If a war is to be fought, it should be for protection or the vanquishing of evil, and the help of the innocent. Her rival is [[Sorgoganis, Evil God of War|Sorgoganis]] the Evil God of War. In the many wars that come to Solare their followers face off with each other for the betterment of their cause. Angoria is one of the stricter goddesses of good. She frowns on anyone who kills for enjoyment and pleasure and eventually sees that person is punished for their crimes. Any who worship her and commits a crime against her teachings will awaken her wrath upon them. Angoria is a striking figure with long, luscious brown hair that falls in waves down her back. Her dark brown eyes are piercing, and they burn with a fierce determination. She has a muscular build, testament to her warlike nature. She is often portrayed as a topless female barbarian, with a crown of steel and gold, and ornate, intricate tattoos covering her arms. Angoria, is a goddess dedicated to the idea that if a war must be fought, it should only be fought for protection or the vanquishing of evil. She became a goddess of war not out of lust for power, but as a reaction to the cruelty she saw from her rival, [[Sorgoganis, Evil God of War|Sorgoganis]]. This strict lady of merit and virtue has, since her awakening, been a stalwart defender of the weak, the innocent, and the just. She sees each war as a sad necessity and strives to bring about its swift conclusion. Her ultimate purpose is to transform the understanding of war from a grim reality to a tool of protection, and eventually, to an obsolete concept. ### Core Principles 1. **Protection of the Innocent:** Angoria's foremost priority is safeguarding those who cannot defend themselves. She encourages her followers to stand against malevolence and injustice, using their strength to defeat the forces of darkness and oppression. 2. **Justice:** Angoria upholds the principles of fairness and justice. She expects her followers to adhere to a strict code of conduct, treating others with respect and empathy. Her divine wrath is reserved for those who commit crimes against her teachings or harm the innocent without justification. 3. **Swift Conclusion:** While war may sometimes be unavoidable, Angoria urges her followers to seek a swift resolution whenever possible. She abhors unnecessary bloodshed and advocates for diplomacy and peaceful resolutions whenever feasible. ### Divine Goals & Aspirations To instill a sense of moral responsibility and accountability within her followers, guiding them towards righteous actions and decisions. To inspire compassion and empathy in the hearts of her worshippers, fostering a deep understanding of the value of life and the importance of protecting the vulnerable. To combat the influence of [[Sorgoganis, Evil God of War|Sorgoganis]], the Evil God of War, and thwart his malevolent plans. To transform society's perception of war, promoting a shift from aggression and conquest towards protection and justice. To ultimately bring about a world where war is obsolete, where conflicts are resolved through peaceful means rather than violence. ### Divine Domains War, Light, Protection ### Divine Symbols & Sigils A sword within a shield --- ## [[Aria, Goddess of Birth and Death|Aria]] - [[Aria, Goddess of Birth and Death|Goddess of Birth and Death]] [[Aria, Goddess of Birth and Death|Aria]] is the younger half-sister of Lunious. [[Aria, Goddess of Birth and Death|Aria]] blesses female power and achievement. Born of an ancient goddess and god, her mother is mother to Lunious. [[Aria, Goddess of Birth and Death|Aria]] is responsible for guiding good souls to their final resting place in the afterlife, while Hagsurium fulfills a similar role for evil souls. They are two sides of the same coin, with [[Aria, Goddess of Birth and Death|Aria]] being the compassionate counterpart to Hagsurium's dark nature. [[Aria, Goddess of Birth and Death|Aria]] protects travels by night, she also is prayed to during birth and is a protector of children. Bringing good visions to children's dreams. [[Aria, Goddess of Birth and Death|Aria]] sometimes wanders about Solare as an avatar in various guises of a child from different races, but her true form is a black haired female. Her ire and wrath are quick against those who would harm children. Her favorite avatar is that of a red haired girl. She tries to comfort those in mourning when a loved one is lost. Usually visiting the dying before death, to ease their fears of the afterlife. [[Aria, Goddess of Birth and Death|Aria]] is one of the gods that has the most interaction with mortals and many worshipers have sworn she has visited them when [[Aria, Goddess of Birth and Death|Aria]] the moon is full. Even when [[Aria, Goddess of Birth and Death|Aria]]'s moon isn't full, people insist they talked to a child that was actually the goddess [[Aria, Goddess of Birth and Death|Aria]]. ### Divine Domains Grave, Life, Arcana, Death, Trickery ### Artifacts - **The Moonstone Staff:** Carved from a fragment of her celestial namesake, allows a user to harness the lunar energies and manipulate them to create shields of light or beams of healing energy. The staff glows with a soft silver light, its surface adorned with intricate engravings depicting stars and constellations. - **The Silver Veil:** An ethereal garment woven from moonlight itself, grants a follower of [[Aria, Goddess of Birth and Death|Aria]] the ability to traverse between realms effortlessly. With the veil draped over their shoulders, they can pass through the barriers that separate the mortal world from the realms beyond. - **The Tears of Serenity:** A collection of shimmering dewdrops that form when [[Aria, Goddess of Birth and Death|Aria]] sheds tears of empathy and solace for those in pain. Each droplet holds within it a soothing essence capable of healing both physical and emotional wounds. ### Divine Symbols & Sigils A crescent moon within a double circle ### Tenets of Faith 1. Embrace death as a natural order of things and do not fear it. 2. Undead beings are an abomination and must be destroyed. 3. Protect children and teach them to respect life, guide them to their full potential. 4. Combat any followers of Hagsurium wherever they may be found. ### Divine Goals & Aspirations To ease the fears of death and protect the passage of good souls. Be free and travel, explore the world and have no fear to adventure where there are no paths. [[Aria, Goddess of Birth and Death|Aria]] is a guiding light to the lost. ### Blessing of [[Aria, Goddess of Birth and Death|Aria]] **Followers Abilities:** +3 to Charisma, +2 to insight, +2 arcana. **Specials:** Cure Wounds, Toll the Dead, Spare the Dying, Aura of Life --- ## Arnelime - God of Time He teaches in ways of will, strength and patience. Through trial and error can one learn as we sail on the ship of time upon the river of fate toward the ocean of destiny. We must keep moving forward within the fog of fear, least we never conquer our weaknesses, and are forever lost in the abyss of darkness. Arnellime can see through all points in time and see all causes and effects that come from actions taken. Arnellime never intervenes directly in the flow of time, instead opting to guide others toward their destinies. He sees all moments at once and often responses to questions before they are asked. Unusually for a god, he can sometimes appear to be momentarily surprised or unprepared, because he gives people the freedom to choose their own paths. Arnellime is depicted as a bald monk, with eyes gleaming with wisdom and knowledge of all epochs. Wearing the robes of a thousand nations, each patch representing a different era in history, he has masterfully woven the concept of passing time into his attire. Time has left no mark upon him - he looks neither old nor young. His primary fear is stagnation - moments when time becomes still or frozen, disrupting the natural flow of existence. ### Divine Domains Knowledge, Life, Light ### Divine Symbols & Sigils An hourglass with wings ### Tenets of Faith 1. Embrace the flow of time and do not try to control it beyond your natural abilities. 2. Learn from the past, live in the present, and prepare for the future. 3. Be patient with yourself and others, for growth takes time. 4. Accept that some things are beyond your control and focus on what you can influence. ### Divine Goals & Aspirations To guide mortals in understanding the value of patience and the importance of learning from experience. To help individuals navigate their destinies while respecting their free will. To prevent the stagnation of time and ensure the natural progression of events continues to flow. --- ## [[Dijinus, God of Fire|Dijinus]] - God of Fire [[Dijinus, God of Fire|Dijinus]] is one of the old gods from the time before Solare. He was instrumental in helping the Great God create the world, using his mastery over fire to forge the stars and warm the earth. [[Dijinus, God of Fire|Dijinus]] is ambitious and seeks to overthrow [[Perserphina]] to become the ruler of the gods, though he does so with honor rather than through deceit like some evil gods. He is depicted as the perfect male form, muscular and attractive, often nude and shrouded in flames. Men look at him as the perfection of the male body and aspire to look like him. In Northern Angoria he is painted with long brown hair and beard, the most common representation of him. In South Angoria he is seen as more of an aggressive god, sometimes to be feared and is painted with black hair. ### Divine Domains Tempest, Twilight, Arcana, Trickery, War, Knowledge ### Divine Symbols & Sigils A Flaming Sword ### Tenets of Faith 1. Seek balance in all things, for chaos and order must coexist. 2. Protect those who serve you faithfully, for their loyalty strengthens your power. 3. Embrace the duality of good and evil, for both are necessary for the world's harmony. 4. Let your flames of passion and ambition guide your path, but do not let them consume you entirely. ### Artifacts - Battle Axe of [[Dijinus, God of Fire|Dijinus]] - Great Sword of [[Dijinus, God of Fire|Dijinus]] - Leather Armor of [[Dijinus, God of Fire|Dijinus]] - Cloak of [[Dijinus, God of Fire|Dijinus]] - Boots of [[Dijinus, God of Fire|Dijinus]] - Gloves of [[Dijinus, God of Fire|Dijinus]] - Belt of [[Dijinus, God of Fire|Dijinus]] - Daggers of [[Dijinus, God of Fire|Dijinus]] - Shield of [[Dijinus, God of Fire|Dijinus]] ### Divine Goals & Aspirations To gain as many worshipers as he can. Find worthy followers, overthrow [[Perserphina]] and become the ruler over the gods. Gain strength and power and become the best and most perfect version of yourself. ### Blessing of [[Dijinus, God of Fire|Dijinus]] **Followers Abilities:** +1 to any 2 ability scores, player chooses what ability score with cap at 24. Gain a bonus feat. +2 to saving throws. **Specials:** Spiritual Weapon, Guiding Bolt, Resistance, Detect Magic, Locate Object, Calm Emotions --- ## Elandra - Goddess of Peace and Magic Elandra came in the time of [[Perserphina]]. Created by [[Perserphina]]. Elandra fears the spread of evil and chaos. She dreads the misuse of magic for evil purposes and fears a world without peace and harmony. Elandra seeks to spread peace to the lands in war. Only through peace can harmony with nature and all living beings be achieved. Besides [[Perserphina]] she is the only other divine entity that looks upon mortals that do wrong with compassion for they know not what they do. A hand with a magical flame above the palm is her symbol. Elandra is a figure of captivating beauty, shrouded in mystery. Draped in black robes, her lush black hair cascades to her waist. Depending on her mood, she might be found topless or completely nude, her dignity preserved solely by the elegant black cloak she wears. Jewelry studded with gems of various colors adorn her serene countenance, signifying her dominion over Peace and Good Magic. Elandra has a peculiar habit of changing her attire frequently. She takes a keen interest in the affairs of wizards and sentient beings, often intervening subtly to nudge them towards goodness. ### Divine Domains Light, Knowledge, Peace ### Divine Symbols & Sigils A hand with a magical blue flame above the palm ### Tenets of Faith 1. **Embrace Peace:** Above all else, Elandra urges her followers to embrace peace in every aspect of their lives. They must strive to resolve conflicts through diplomatic means and seek harmony with all beings, both magical and non-magical. 2. **Use Magic for Good:** Elandra emphasizes the responsible use of magic for the betterment of others. She encourages her followers to utilize their magical abilities to heal, protect, and bring joy to those in need. The misuse of magic for selfish or malevolent purposes is strictly forbidden in her teachings. 3. **Seek Balance:** Elandra believes in the importance of maintaining balance in the world. She encourages her followers to find harmony within themselves and in their interactions with others, as well as with nature and the realms of magic. 4. **Foster Compassion:** Compassion lies at the core of Elandra's teachings. She teaches her followers to extend empathy and understanding towards all beings, even those that they may consider their enemies. She emphasizes the power of forgiveness and encourages her followers to approach conflicts with a compassionate heart, seeking resolutions that promote understanding and reconciliation. ### Holidays Peace Day, Shuall, 25th ### Divine Goals & Aspirations To diffuse conflicts before they erupt into war, and if war does break out, to fight for peace. The delicate balance between war and peace is an ever-swinging pendulum in nature, and it is up to those like Elandra to keep it in check. Follow her example and become a peacemaker, bridging the divide between nations and bring harmony to a chaotic world. ### Blessing of Elandra **Followers Abilities:** +2 to intelligence. Cast one extra spell on their action, can only be done once per long rest. Spell save DC is 10 instead of 8. +1 extra spell slot per level **Specials:** Healing Word, Light, Sanctuary, Calm Emotions --- ## Enkell - God of Retribution and Magic Enkell is an imposing figure, towering over most beings. In his true form, his skin is of onyx hue, mirroring the blackness of the darkened skies during a storm. His eyes blaze with the fury of a retribution unfulfilled, burning a bright, eerie red. He is typically garbed in a cloak as midnight black as his skin, with three black crows woven elegantly on the back. He was instrumental in a celestial revolt against an old god who viewed justice as a plaything. After overthrowing this old god, Enkell took it upon himself to enforce the balance of justice and retribution. His unforgiving pursuit of fulfilling just desserts made him renowned as The God of Retribution, feared by the guilty, and revered by the wronged. His stern belief in the principle of an action deserving a just reaction echoes in the world, marking him as an eternal symbol for karma. Enkell is a divinity marked by a stern sense of justice and a drive for vengeance. He is harsh but fair, quick to punish those he believes deserve it. Enkell places an immense value on the principle of "An eye for an eye", often taking it upon himself to deliver the wrath of retaliatory justice. ### Divine Domains Death, Trickery, Grave, War ### Divine Symbols & Sigils Three black crows ### Tenets of Faith 1. Master your fear and become that which others fear. Perfect yourself as a weapon of retribution. 2. Repay any pain and suffering done to you. 3. Become a master of the shadow, of misdirection, win by avoiding direct combat, but if you must fight, become the perfect weapon. ### Divine Goals & Aspirations The law of karma must be fulfilled. He aims for mortals to obtain revenge, or justice where it is deserved. Eye for an eye, tooth for a tooth. The world grows and revolves through war, and where there is war there are followers of Enkell. A balance will be kept for cruelty and suffering done, retribution will come. ### Blessing of Enkell **Followers Abilities:** +1 extra spell slot per spell level, +1 extra dice for any damaging spell. 1 advantage roll per day. If an attack roll should fail, a follower can choose not to fail it once per long rest. Rogues don't need an advantage for sneak attacks. **Specials:** Cure Wounds, Blindness/Deafness, Inflict Wounds, Locate Object, Light --- ## [[Eshuall]] - Goddess of Nature [[Eshuall]], the gentle and nurturing nature goddess, holds the most followers on Solare. She is revered for blessing the farms and ranches, allowing them to flourish with bountiful harvests. The farmers and ranchers who tend to the land and sow food are devoted to Eshaul, grateful for her generous gifts that sustain their livelihoods. Possibly one of the most powerful deities on Solare. Two aspects of [[Eshuall]] - [[Eshuall|Iseyr]] is a goddess worshiped by the Orcs, [[Eshuall|Zotia]] is the name generally accepted by all races on the continent of [[Karudasos]]. She knows that deep down, the Orcs and other races harbor a connection to nature that has been overshadowed by their desire for dominance. [[Eshuall]] decides to manifest herself as [[Eshuall|Zotia]], the mysterious figure who roams the forests with an aura of wisdom and tranquility. "I am [[Eshuall|Zotia]], the bringer of balance, the protector of all living things. I see the turmoil that plagues this land, the greed and violence that threaten to consume it whole. But there is another way, a path of harmony and respect for this world." ### Divine Domains Life, Nature, Twilight ### Divine Symbols & Sigils A circle with a tree and bare roots ### Tenets of Faith 1. Protect natural environments 2. Be in harmony with nature 3. Respect the natural progression of the circle of life 4. Do not hunt and kill for sport 5. When you hunt and kill an animal, be respectful and humble for its gifts and sacrifice ### Divine Goals & Aspirations Teach that one does not have to have riches, owning bigger houses, or gaining power. This leads to being envious, always chasing more gold never gaining it. Not all will succeed in gaining such riches. You don't have to be rich to be spiritual. Spirituality frees mortals from worldly need of wealth. [[Eshuall]] wants the mortal children to cultivate virtues, relationships and make time to figure out what is true happiness. Learn to evolve in harmony with nature and thus the universe. The circle of life encompasses all living things in nature, thus there must be a balance with nature and evolution of modern ways. ### Blessing of [[Eshuall]] **Followers Abilities:** +3 to Survival, Arcana, Nature. Choose one extra skill for proficiency. +2 to AC. +4 to healing spells. **Specials:** Animal Friendship, Cure Wounds, Entangle, Charm Person, Goodberry, Barkskin, Gust of Wind, Protection from Poison --- ## Hagsurium - God of Hate and Death The Great God, a powerful and benevolent being, was but one among the many Prime Entities that existed in the universe. While he represented all that was good and just in creation, there were others who held equal power and influence. Among these were Hagsurium, Enkell, and [[Sorgoganis, Evil God of War|Sorgoganis]] - entities whose stories were shrouded in mystery and who were revered in the Pantheon of Gods. Hagsurium, in particular, stood in stark contrast to the Great God. While the Great God embodied goodness, Hagsurium lusted for power and believed that only those with great strength should rule. It is said that in ancient times, a war between the Prime Entities broke out, with the Great God emerging as the victorious ruler over all. As punishment for his insatiable desire for power, Hagsurium was tasked with ruling over the gates of death and judging souls for their deeds during life. This duty only fueled his hatred towards the Great God, especially when the Great God's children were placed as rulers of reality - a position that Hagsurium saw as rightfully his own. He thrives on death and hate, growing stronger with each follower who embraces violence in his name. The Great God's creation belonged to him, and he will stop at nothing to claim it for himself. Hagsurium feverishly plots to overthrow the Good Gods and build a new reality according to his own twisted desires. With absolute power, he will indulge in all of his sins and perverse pleasures without restraint. Hagsurium rewards his loyal followers with riches and prestige for carrying out his orders to kill and conquer in his name. In his eyes, victory at any cost is the only way to ensure dominance over other gods. To maintain their abilities and influence, these followers must commit a vile act every week in Hagsurium's honor - whether it be rape, murder, torture, or slaughter - an act that spits in the faces of the Good Gods. ### Divine Domains Grave, Arcana, Death, Trickery ### Divine Symbols & Sigils A skull carved on a round coin ### Tenets of Faith 1. **Power at all costs:** Hagsurium's followers believe that might makes right and that the strong should dominate and rule over the weak with absolute authority. 2. **Worship through violence:** To show their loyalty, Hagsurium's followers must commit a vile act every week in his name, proving their dedication to his cause. 3. **Denial of the Good Gods:** Followers are encouraged to reject and defy the teachings of the Good Gods, spreading chaos and confusion in their wake. 4. **Embrace your sinful nature:** Hagsurium believes that the more you indulge in your vices, the stronger you become, so his followers are urged to embrace their darkest desires without restraint. ### Divine Goals & Aspirations He thrives on the darkest of emotions, delighting in hate and death as he feeds off the pain and misery of mortals and souls alike. His insatiable lust for power drives him to seek domination over all of reality, finding pleasure in the suffering of others. This obsession is fueled by his deep thirst for revenge against the other gods, who had defeated him in the brutal War of the Primes. His very presence emanates a palpable aura of malevolence, casting a shadow over all those who cross his path. ### Blessing of Hagsurium **Followers Abilities:** +2 to saving throws and proficiency rolls. +3 to 2 ability scores player chooses which abilities with score cap at 24. 2 extra die for damage spells. Pray to Hagsurium and gain Aid or Shield of Faith. Immunity to curses, charm, and sleep spells. **Specials:** Bane, Inflict Wounds, Blindness/Deafness, Hold Person, Silence, Bestow Curse. --- ## Intelliencia - Goddess of Intelligence Intelliencia is the fourth created by the Great One and is the younger sister to [[Dijinus, God of Fire|Dijinus]], Knowalia, and Wiszilliona. [[Perserphina]] being the youngest half sister to them all. Intelliencia fears the spread of ignorance and the erosion of intellectual curiosity. She dreads a world where individuals abandon their search for truth and wisdom, succumbing instead to blind faith or unthinking obedience. Emerging from the cosmic ethos as the third sister of cognition, alongside Knowledge and Wisdom, Intelliencia represents the thirst for understanding and the ability to apply learnt lessons. She honed mortal and immortal minds, fostering the ability to question, to learn and to apply. ### Divine Goals & Aspirations To spread the light of knowledge to every corner of the mortal realm, empowering individuals with the tools they need to navigate the complexities of life. To inspire curiosity and a thirst for understanding in all beings, igniting a never-ending quest for learning and growth. To champion critical thinking and logical reasoning, guiding mortals towards making informed decisions and avoiding the pitfalls of ignorance. To assist mortals in their struggles by offering guidance and support, using her intellectual prowess to help them solve problems and overcome challenges. To protect the libraries and repositories of knowledge, ensuring that they remain places of enlightenment for generations to come. To encourage the sharing of knowledge and the exchange of ideas, fostering a community where wisdom is accessible to all who seek it. To collaborate with her siblings, [[Dijinus, God of Fire|Dijinus]], Knowalia, Wiszilliona, and [[Perserphina]], in preserving the balance between knowledge, wisdom, and intelligence throughout the cosmos. --- ## Ishimus - Goddess of Neutral Magic With every flicker of magic, she feels the weight of responsibility on her shoulders. The delicate balance between good and evil hangs in the air, a precarious scale that could tip at any moment. She can't help but fear what devastation might occur if one side gains too much power in the magical universe. Her every action is driven by the desire to maintain parity and prevent any potential landslide from wreaking havoc on their fragile world. Ishimus stands tall, a commanding presence that exudes both strength and knowledge. Her imposing figure is draped in opulent white wizard robes, each fold and crease a testament to her mastery over all spheres of magic. Her hair, a vibrant cascade of fiery reds and browns, spills down her back like a shimmering waterfall, seemingly alive with every movement. It reminds one of the flickering flames of a powerful spell, dancing in the wind. As the goddess of neutrality and balance, Ishimus spends much of her time observing the universe and carefully orchestrating events to maintain equilibrium. It is said that she was created by the fire god, [[Dijinus, God of Fire|Dijinus]], out of a desire for companionship, but she has evolved into so much more. Like an omnipotent sentinel, she watches over all forms of magic with impartiality. She gazes out across the vast expanse of the magical realm, her piercing emerald eyes scanning for any signs of disturbance in the delicate balance she works tirelessly to uphold. ### Divine Goals & Aspirations Show mortals magic is not to be feared, make it more knowledgeable and that it is the person and how he or she uses magic, not magic itself that is good or evil. ### Blessing of Ishimus **Followers Abilities:** +3 to Arcana and Religion. +2 to spell attacks. Choose 1 spell that does its full effect once per short rest. Gain one extra spell slot per level. Cast one spell without expending a spell slot. **Specials:** Command, Shield of Faith, Remove Curse, Revivify, Water Walk. --- ## Knowalia - Goddess of Knowledge As the protector of knowledge and history, Knowalia's deepest fear is the loss of her precious library and the forgetting of Solare's rich past. The thought of falsified or distorted histories is like a dagger to her heart, for it corrupts the true nature of events and threatens to erase their importance. In appearance, Knowalia embodies the wisdom she holds dear. She is draped in majestic silver robes that seem to radiate with ancient knowledge. Her hair, a stunning shade of silver, cascades down her back in gentle waves, reflecting the light of her immense wisdom. And in her eyes, one can see the sparkle of countless untold tales waiting to be shared. But perhaps most striking are the three feathers adorning her head, each adorned with an eye symbolizing Knowalia's all-seeing nature - a reminder that she is always watching over the truth and ready to protect it at any cost. Deep within the towering city of Silver City, above the bustling streets of Polaria, stands the Library of Knowalia. Its grandiose architecture is a reflection of the city's deep devotion to knowledge and history. As one enters the library's vast halls, they are greeted by row upon row of towering shelves, each one filled with precious tomes, scrolls, and ancient artifacts that hold the secrets of Solare's past. ### Divine Goals & Aspirations To spread the light of knowledge to every corner of the mortal realm, empowering individuals with the tools they need to navigate the complexities of life. To inspire curiosity and a thirst for understanding in all beings, igniting a never-ending quest for learning and growth. To champion critical thinking and logical reasoning, guiding mortals towards making informed decisions and avoiding the pitfalls of ignorance. To assist mortals in their struggles by offering guidance and support, using her intellectual prowess to help them solve problems and overcome challenges. To protect the libraries and repositories of knowledge, ensuring that they remain places of enlightenment for generations to come. To encourage the sharing of knowledge and the exchange of ideas, fostering a community where wisdom is accessible to all who seek it. --- ## Lialandra - Goddess of Healing and Skill Lialandra came in the time of [[Perserphina]]. Created by [[Perserphina]]. She is revered as the divine patron of healers, craftsmen, and all those who seek to mend what is broken - whether it be flesh, spirit, or object. Her gentle nature and infinite compassion make her one of the most beloved deities among mortals. Lialandra appears as a graceful figure draped in flowing robes of pristine white and soft gold. Her long, flowing hair shimmers with an ethereal light, and her eyes hold the warmth of a summer's day. She is often depicted wielding twin longswords that gleam with divine radiance, representing her dual nature as both healer and protector. Despite her martial prowess, she radiates an aura of peace and serenity that puts even the most troubled souls at ease. As the goddess of healing and skill, Lialandra embodies the perfect balance between restoration and creation. She teaches that true healing goes beyond mending the body - it requires addressing the mind and spirit as well. Her followers are encouraged to develop their talents and use their skills not just for personal gain, but to help others and improve the world around them. ### Divine Domains Life, Light, Knowledge, Forge ### Divine Symbols & Sigils Two crossed longswords with a healing hand between them ### Tenets of Faith 1. Heal the wounded and comfort the afflicted, for all life is sacred. 2. Perfect your craft and share your knowledge with others. 3. Protect those who cannot protect themselves. 4. Seek to create beauty and harmony in all things. 5. Never use your skills to cause unnecessary harm. ### Divine Goals & Aspirations To spread the art of healing throughout the world and ensure that no suffering goes unattended. To inspire mortals to develop their skills and talents to their fullest potential. To create a world where craftsmanship and artistry flourish, bringing beauty and function to all aspects of life. To serve as a bridge between the martial and peaceful aspects of existence, showing that strength can be used to protect and heal rather than destroy. --- ## Lunious - Goddess of Night, Hidden Things, and Sorcerers Lunious is the protector of the night. Also one of the Prime Entities. Born from the copulation of ancient goddess and fiend, she could be said to have a dual nature. She is a persuasive communicator and delves in the realm of politics. She is also looked upon for guidance from sages and investigators. Lunious reveals things that are usually hidden with lies. She guides travels of the night, be it on land or sea. Her beauty is only rivaled by [[Perserphina]], Lunious is also a goddess of fertility and youth. Dealing in the ways of political and social stature in the world, her avatars include seductresses and sirens and even succubus. Empowering the female body and rising women to higher positions of power, she blesses females that seek to better themselves using the feminine gifts they were given. However, Men and women have their roles and she is a patron to both. But, she respects a strong man that aspires to do great things, but a man who would belittle a women and make violence undeserving against her, is no man in her eyes. Weak men are disgusting to her, but she will tolerate them, not every male can be the alpha. Lunious's dual nature is a balance between her neutral ways that slip between doing moral deeds and questionable ones, delving into both good and evil. The goddess will do what is best at the time for her followers. Lunious and [[Dijinus, God of Fire|Dijinus]] have crossed paths many times, creating a love hate relationship. Lunious respects [[Dijinus, God of Fire|Dijinus]] however, for his focused strength and power. [[Dijinus, God of Fire|Dijinus]] seeks to overthrow [[Perserphina]], but does not stoop low in doing so, such as Hagsurium does. While the Gods of Magic bless mortals with the ability of spells, Lunious power thrives from the raw chaos of magic, followers of magical abilities fuel her, keeping her power on equal footing with other Prime Entities possibly even Hagsurium and the Great God. Her unpredictable nature birthed blood lines at the creation of the world. Some even say the creation of powerful wizards called mages during the first age of Solare were from the blood lines Lunious birthed into the lands. Sages say, the bloodlines survived into the rebirth of Solare. Old lore discovered ties a dark wizard from Ancient Solare with the Goddess. Sorcerers have been known to wonder upon certain encounters be it an avatar of the Goddess or an object placed in their path that have awakened their powers. During the full moon of Lunious, sorcerers that follow the goddess have their power amplified. And on a Lunious lunar eclipse, sorcerers are at their most powerful. A full moon with an eye in the center is her symbol. In [[Karudasos]] she goes by the aspect of Qremgyn, Goddess of the Dark. A faceless shadow entity with long strands of black hair. ### Divine Domains Trickery, Arcana, Tempest, Knowledge ### Artifacts Lunious Staff of Sorcery ### Divine Symbols & Sigils Full Moon with Eye in the Center ### Tenets of Faith 1. Do not underestimate the power of deception, for truth is often veiled in shadows. Use your words wisely and wield them as weapons when necessary. 2. Embrace both your masculine and feminine energies, for balance lies in acknowledging and honoring both aspects of yourself. 3. Respect strength and ambition, but do not mistake aggression for power. 4. Harness the chaos of magic, let it flow through you and shape the world around you. Embrace the unpredictability of nature and find beauty in the ever-changing tapestry of existence. ### Divine Goals & Aspirations To empower the women of Solare. Use the female power and all its gifts to attain higher positions in power. She wants all women to seek betterment for themselves and find good strong men to unite with, so both can help each other in life. ### Blessing of Lunious **Followers Abilities:** +3 to perception, insight, and investigation, and persuasion. +3 to charisma cap at 24. **When Lunious the moon is full:** Sorcerers gain 2 extra die to damage spells, gain 2 extra spell slots for one spell level. +4 to charisma cap at 24. Once per short rest choose one spell to do maximum effect. Once per short rest can use one action to cast 2 spells. All effects end after the full moon. **During Lunious Lunar Eclipse:** The moon becomes an arcane focus and Sorcerers spells do not require any kind of material component. Can cast 2 spells as an action. Can cast 2 spells as a bonus action. Amplify 2 spells to do full effects. Can control and cast effects from Wild Magic Surge like a regular spell casting of 1 bonus action x3 times. Enemies roll saves at a disadvantage against your spells. Charisma becomes 24. Gain 2 extra spell slots per level. All Amplifications and bonuses end after the eclipse. **Specials:** Light, Detect Evil and Good, Find Traps, Locate Object, Zone of Truth. --- ## [[Luskell, God of Wealth and Industry|Luskell]] - God of Wealth and Industry [[Luskell, God of Wealth and Industry|Luskell]], a divine being forged in the tumultuous era of [[Perserphina]] by the god [[Dijinus, God of Fire|Dijinus]], stood tall and proud as he traversed the lands of Solare. His presence brought forth a sense of hope and determination, for he was created with one purpose in mind: to help battle the Chaos God and rebuild their once peaceful world. Revered by dwarves for his blessings of precious metals and minerals, [[Luskell, God of Wealth and Industry|Luskell]]'s golden gaze swept over the bustling cities and bustling markets, keeping a watchful eye over the dealings of merchants and commerce. He was often seen in heated debates with his counterpart [[Eshuall]], both vying for the betterment of Solare through different means - one through natural ways, the other through industrial ways. Though they may be opposites, they shared a common goal: the restoration of their beloved land. The followers of Angoria and [[Perserphina]] do not look upon him favorably in North Angoria, where his worship is seen as a threat to their own beliefs. [[Luskell, God of Wealth and Industry|Luskell]], revered by many in the Askaria Empire, is often demonized by those who profit from the top commerce industry of slavery. But in truth, he is simply a deity who watches over the transactions of growth and industry, leaving it to the other gods and goddesses to oversee how mortals treat each other. His symbol, an eye carved into a square coin, serves as a constant reminder of his watchful presence. He is often depicted as a hooded merchant in gray robes, blending into the bustling markets and trade routes of the mortal world. But despite his seemingly passive role, [[Luskell, God of Wealth and Industry|Luskell]]'s influence can be felt in every transaction and exchange that occurs under his watchful gaze. [[Luskell, God of Wealth and Industry|Luskell]] keeps a watchful eye on the dealings of mortals. He makes sure that fair prices are paid for goods traded between merchants, and intervenes when necessary to prevent exploitation or inequality. The Goddess of nature, Eshaul, holds a different viewpoint than her counterpart [[Luskell, God of Wealth and Industry|Luskell]], who pushes for growth and industry. This relentless pursuit of progress means that more forests are being destroyed and animal homes are being displaced in the natural lands. Eshaul stands as the opposing force to [[Luskell, God of Wealth and Industry|Luskell]]'s destructive ways, representing the delicate balance of nature. While [[Luskell, God of Wealth and Industry|Luskell]] sees the advancement of industry as a necessity for mortals, Eshaul mourns for the loss of the natural world and fights to protect it at all costs. Despite being seen as a symbol of greed by some, [[Luskell, God of Wealth and Industry|Luskell]]'s followers are not solely focused on personal gain. Many use their wealth to help others in need or invest in philanthropic causes. The deity himself encourages this kind of generosity among his followers, believing that true wealth is not just about acquiring riches, but also about making a positive impact on the world around them. [[Luskell, God of Wealth and Industry|Luskell]] understands the importance of giving back and using one's resources for the betterment of society, teaching his followers that true prosperity comes from a balance of self-improvement and altruism. ### Divine Domains Knowledge, Arcana, Trickery ### Divine Symbols & Sigils An eye carved into a square coin ### Tenets of Faith 1. Embrace evolution of industry. 2. Build your wealth. 3. Master commerce and do not let greed control you. ### Divine Goals & Aspirations Help mortals prosper in life, teach new ways for commerce and evolve through industry. Change cannot be stopped, embrace it and gain in wealth with new ways. Give blessings for a prosperous year. ### Blessing of [[Luskell, God of Wealth and Industry|Luskell]] **Followers Abilities:** +2 to persuasion, insight, history, deception, and investigation. +2 to charisma, +2 to wisdom. 2/day if a followers fails a save, they can re-roll that save. **Specials:** Locate/Obscure object, Detect Magic, Thaumaturgy, Calm Emotions, Enhance Ability, Zone of Truth, Dispel Magic, Sending, Divination --- ## Osious - God of Oceans and Animals Osious, the divine guardian of the vast oceans and all creatures within them, is revered as one of the most powerful Prime Entities from beyond. As an ancient god of Solare, his presence is felt throughout the coastal lands in two distinct forms: a youthful, charismatic ladies' man and a wise elder with striking silver hair and beard. Osious holds great reverence for those who teach the importance of living in harmony with nature and all its inhabitants. Sailors, in particular, turn to him for protection and guidance on their treacherous voyages across the vast expanse of the seas and oceans. His name is often uttered in prayers for safe journeys and bountiful catches while at sea. In coastal regions and forests, [[Eshuall]] and Osious can often be found together, deep in conversation about the natural world and its delicate balance. As a patron of rangers who protect this harmony, Osious radiates a calming aura that draws creatures to him like a warm hearth on a cold night. However, don't let his peaceful demeanor fool you - as an avatar, he is also known for his charm and seduction of women. He respects [[Perserphina]]'s authority as the leader of their pantheon but does not see [[Dijinus, God of Fire|Dijinus]] as his ruler. In fact, Osious has no desire for rulership at all. As long as his domain is not threatened or disturbed by others, he does not interfere with their affairs. He only uses his power when necessary to maintain the delicate balance between mortal life and nature on Solare. Osious, the god of the oceans and seas, holds a deep love for nature in all its forms. Just like Eshual, the goddess of nature, he despises any alterations made to the natural world. To him, the undead are an abomination - creatures that defy the natural order and disrupt the balance of life and death. In response to this, Osious formed a group of devoted followers known as the Tidesworn. They are chosen mortals who share his beliefs and mission to rid Solare of these unnatural creatures. As protectors of nature's balance, they see it as their duty to ensure that life and death follow their rightful paths without any interference from sinister forces. The Tidesworn are skilled warriors, trained in both land and sea combat. They wear symbols of Osious on their armor and wield special weapons blessed by him. Each member is marked with a tattoo symbolizing their dedication to his cause. Their main focus is on eradicating undead beings such as vampires, zombies, and other forms of undeath. They also work to prevent necromancers or dark magic practitioners from raising the dead. The Tidesworn see these actions as defying nature's cycle and seek to put an end to them. ### Divine Domains War, Nature, Tempest ### Divine Symbols & Sigils Three waves above a spear pointing down. ### Tenets of Faith 1. Nature can be savage and the oceans are no exception. Either on land or water, learn to be in harmony with it. 2. Protect the oceans and the lands and all beasts within them while respecting the circle of life. 3. Protect the delicate balance between life and death, ensuring that all creatures follow their rightful paths. 4. Stand against the abominations of undeath, for they disrupt the natural order and threaten the harmony of Solare. ### Holidays Sailors Day on Goria, 18th ### Divine Goals & Aspirations Create harmony between the evolution of civilization and nature. Destroy all abominations of nature who seek to corrupt the harmony of life. ### Blessing of Osious **Followers Abilities:** +1 to Strength, +1 to Constitution, +2 to Charisma. +1 to attack and damage rolls. +2 to survival and animal handling. Advantage on saves vs Fire Spells. Rangers gain one extra attack first round of combat. **Specials:** Cure Wounds, Bless, Light, Find Traps, Beacon of Hope, Mass Cure Wounds. --- ## [[Sorgoganis, Evil God of War|Sorgoganis]] - Evil God of War [[Sorgoganis, Evil God of War|Sorgoganis]] stands as the antithesis to everything Angoria represents. Where she fights for protection and justice, he revels in conquest and domination. This ancient Prime Entity embodies the darkest aspects of warfare - the bloodlust, the cruelty, and the desire to crush one's enemies beneath one's heel. Unlike Angoria, who sees war as a necessary evil to protect the innocent, [[Sorgoganis, Evil God of War|Sorgoganis]] views conflict as an end unto itself. He delights in the chaos of battle, the screams of the dying, and the sight of civilizations crumbling under the weight of endless warfare. His followers are taught that might makes right, and that the weak exist only to serve the strong. [[Sorgoganis, Evil God of War|Sorgoganis]] appears as a towering figure clad in blood-stained armor, his eyes burning with the flames of eternal conflict. His weapons are instruments of pure destruction, and his very presence on a battlefield can turn the tide of war through sheer terror. He is often depicted standing atop a mountain of corpses, his banner flying proudly in the wind as smoke and fire consume the landscape around him. The rivalry between [[Sorgoganis, Evil God of War|Sorgoganis]] and Angoria is legendary, their followers clashing wherever they meet. While Angoria's warriors fight to end conflicts swiftly and with minimal casualties, [[Sorgoganis, Evil God of War|Sorgoganis]]'s forces seek to prolong warfare for its own sake, finding glory in the suffering they inflict. ### Divine Domains War, Death, Destruction ### Divine Symbols & Sigils A blood-red axe surrounded by flames ### Tenets of Faith 1. Strength is the only truth - the weak deserve to be crushed. 2. War is glorious and should be pursued for its own sake. 3. Show no mercy to your enemies, for mercy is weakness. 4. Conquest and domination are the highest achievements. ### Divine Goals & Aspirations To spread warfare and conflict across all of Solare. To prove that might makes right and that the strong should rule over all. To defeat Angoria and corrupt her followers to his way of thinking. To create a world where eternal war reigns and the weak are forever subjugated to the strong. --- ## Wiszilliona - Goddess of Wisdom A woman of ethereal beauty, her long silver locks cascading like rivers of pure mithril. Her eyes, a mesmerizing blend of iridescent hues, seem to hold the weight of humanity's struggles and triumphs. Yet, her face radiates with the serenity and grace of ageless wisdom. She takes great pleasure in observing mortals, often appearing in their dreams to impart valuable lessons. Wisziliona, the third goddess created by the Great God, stands alongside her siblings Knowalia, [[Dijinus, God of Fire|Dijinus]], Intelliencia, and her half-sister [[Perserphina]] as an integral part of the cosmic balance. While others may strive for stability and order, she embraces slight imbalances that foster growth and change. Her domain is not one of freely given wisdom, but rather hard-earned through adversity, hardship, and repeated failures. Through conflict and error, she guides souls towards growth and enlightenment over prolonged periods of time. Each lesson carefully cultivated within the depths of those she watches over with tender care. Like a calm lake, she radiates patience and serenity. She is an observer, taking in the world around her with keen eyes and a thoughtful mind. Rather than impose her own opinions, she seeks to understand through listening and reflection. Wisdom is her domain, and she values the lessons learned from failures, mistakes, and adversity. Her symbol is a feather encircled by a ring, representing her depth of knowledge and understanding. ### Artifacts **The Amulet of Profound Insight:** This sacred relic appears as a simple silver pendant adorned with a single, perfectly cut gemstone that seems to contain swirling galaxies within its depths. When worn by a devoted follower of Wiszilliona, it grants them the ability to see beyond the surface of things, revealing hidden truths and deeper meanings. The amulet is a symbol of Wisziliona's gift of profound insight and serves as a reminder to its bearer to seek wisdom in all things. ### Divine Symbols & Sigils A feather within a circle is her symbol. ### Tenets of Faith 1. Embrace the ebb and flow of life, for change is the only constant in the universe. 2. Seek harmony in chaos, for within turmoil lies opportunities for growth and transformation. 3. Acknowledge your flaws and imperfections, for they are the stepping stones to enlightenment. 4. Listen to the whispers of the universe, for within its subtle guidance lies the path to true wisdom. ### Divine Goals & Aspirations To guide souls towards embracing growth and wisdom through the acceptance of darkness and the interconnectedness of all things. She seeks to instill in mortals a deep understanding of the infinite possibilities of self-discovery and the importance of learning from failures. Wisziliona's ultimate aspiration is for individuals to release the need for control and instead allow the natural currents of life to lead them towards their true purpose. In her view, true enlightenment is found not in conquering challenges, but in growing stronger and wiser through them, ultimately achieving unity and strength through interconnectedness with all aspects of existence. ### Blessing of Wiszilliona **Followers Abilities:** +4 to wisdom ability score. +2 to saving throws. +2 to Insight, Investigation, Religion, Arcana. Advantage on rolls requiring wisdom saves. **Specials:** Cure Wounds, Detect Magic, Shield of Faith, Prayer of Healing, Beacon of Hope --- ## Pantheon of Dwarves ### Thragos - Dwarf God Thragos, the powerful and just Dwarf god, reigns supreme over his pantheon as a Prime Entity. His blessings are bestowed upon those who strive for perfection in their craft and share their knowledge with others. Thragos values justice and morality above all else, and is constantly engaged in battle against the forces of evil. He spreads the teachings of law and righteousness, always leading by example and doing what is right. An anvil with a hammer resting atop it, symbolizes hard work leading to wealth and celebration. Thragos teaches his followers to work diligently and enjoy the fruits of their labor through celebrations and rewards. He encourages them to pass on their skills and inspire future generations to pursue greatness and embark on grand adventures in life. He is the father of the dwarf pantheon, his mate is the wise and caring Goddess of Hearth and Home, Mordra. Together, they govern not only the dwarven realms but also watch over all beings who seek their guidance. Mordra's presence brings warmth and comfort to all who call upon her, her gentle touch soothing troubled hearts and guiding lost souls. She is the embodiment of hearth and home, a beacon of light in the darkest of times. The bond between Thragos and Mordra is unbreakable, their love a source of inspiration for all who witness it. They stand side by side, their complementary powers blending seamlessly to create a harmonious balance in the world. As Thragos forges justice with his mighty hammer, Mordra tends to the embers of hope, nurturing them into roaring flames that light the way for those in need. Thragos son and daughter, Thrainar and Durnda, were the pride and joy of the Dwarf god and goddess. Thrainar, the eldest of the two, inherited his father's sense of justice and his mother's wisdom. His hammer strikes rang with authority, echoing through the mountains as he upheld the laws of their realm with unwavering determination. Durnda, on the other hand, possessed her parents' compassion and nurturing spirit. She was often found at Mordra's side, learning the ways of healing and comfort that defined her mother's domain. ### Divine Domains War, Forge, Knowledge ### Divine Symbols & Sigils Anvil and Hammer head resting on top handle up ### Tenets of Faith 1. Honor your craft and strive for perfection in all that you do. 2. Share your knowledge with others and inspire them to pursue greatness. 3. Uphold justice and morality, even in the face of adversity. 4. Work diligently and celebrate the fruits of your labor with joy. 5. Pass on your skills to future generations and encourage them to embark on grand adventures. 6. Stand by those in need, offering guidance and protection with compassion. 7. Embrace unity and strength through harmonious balance, like the bond between Thragos and Mordra. ### Divine Goals & Aspirations Defeat all evil races the wish to conquer the lands. Empower mortals with the skills and abilities to build and better themselves in life. Pass wisdom and knowledge to the youth. Encourage men to be strong and be great leaders. ### Blessing of Thragos **Followers Abilities:** +3 to AC, +2 to insight, +2 survival. +2 attack and damage. Gain one extra attack. **Specials:** Resistance, Shield of Faith, Enhance Ability, Mending --- ## Morthil - Elvin God of Independence and Forests Majestic and ancient, Morthil is an old god who has roamed the beyond with the Great God since before existence began. He is the ruler of the pantheon of elves, their protector and guardian over the lush forests that they call home. Morthil holds a special place in his heart for those who fight for independence, especially when tyrants threaten freedom. He urges all to confront evil wherever it may be found, but to also show compassion towards those who have lost their way from the path of virtue. As the Creator of the Elves, Morthil's image is revered and alters are raised in his honor throughout the continents of Elandra and Lialandra. He shares a close friendship with both goddesses, Elandra and Lialandra. Despite being the god of the elves, Morthil embraces peace and harmony among all good races created by Solare, the Great God, unlike [[Gonosh]] and his orcs who seek to enslave all others. Morthil is known to travel in the form of a ranger or druid, swift and stealthy in movement and fierce in battle. His guidance is sought after by [[Perserphina]] herself, whom he considers like a daughter. With knowledge and wisdom on par with the Great God, Morthil's counsel is highly valued. ### Divine Domains Nature, War, Knowledge ### Divine Symbols & Sigils A great tree with a bow and arrow crossed before it ### Tenets of Faith 1. Protect the forests and all who dwell within them. 2. Fight for independence and freedom from tyranny. 3. Show compassion to those who have lost their way. 4. Live in harmony with nature and all good races. 5. Stand against evil wherever it may be found. ### Divine Goals & Aspirations To protect the independence of all free peoples and guide them in their fight against tyranny. To preserve the ancient forests and maintain the balance between civilization and nature. To foster unity among the good races while respecting their individual cultures and ways of life. --- ## Pantheon of the Orcs ### [[Gonosh]] - God of the Orcs [[Gonosh]], one of the Prime Entities from the era of the Great God, reigns over his followers with an iron grip. His devout worshippers are primarily Orcs, but beings from all races in [[Karudasos|the Dark Lands]] pay homage to this powerful deity. With a thirst for battle and conquest, [[Gonosh]] has declared a holy war upon Solare, claiming that his people are the rightful rulers of the world. A god of both law and evil, he embodies these contradicting forces by being revered as the god of law by orc tribes and the god of evil by others. It is said that [[Gonosh]] created the orcs during the first age of Solare, while the Great God was busy shaping humans. Both races were short-lived but driven by an insatiable desire for expansion and dominance over the lands. Despite his imposing and fearsome visage, [[Gonosh]] is not without cunning and subtlety. He wields his power over his worshippers like a puppeteer pulling strings, manipulating events to further his own inscrutable goals. His decrees are absolute, and those who dare to defy him face swift and brutal punishment. The orcs, in particular, hold [[Gonosh]] in the highest regard, viewing him as both a creator and a conqueror. They bear his sigil upon their banners as they march into battle, believing that his divine favor will ensure their victory over all who oppose them. [[Gonosh]] is the King of the Orc Pantheon and leads with his mate the Goddess of War, Grulga. Together, they are a formidable pair, both in strength and in strategy. Grulga, with her fiery temper and relentless battle prowess, complements [[Gonosh]]'s calculated tactics perfectly. Where [[Gonosh]] weaves intricate plots and schemes, Grulga charges headfirst into the fray, leaving destruction in her wake. [[Gonosh]]'s brother also rules over the orcs as a cunning god of trickery and mischief. Known as Zorvok the Deceiver, he is a stark contrast to his brother in both appearance and demeanor. While [[Gonosh]] exudes power and authority, Zorvok moves with a fluid grace that belies his chaotic nature. His followers are those who revel in unpredictability and thrive on the thrill of outwitting their enemies. [[Gonosh]]'s sons are the gods of famine and disease, twin deities known as Vorkesh and Malakar. They are the harbingers of death and suffering, spreading their influence across [[Karudasos|the Dark Lands]] like a plague. Vorkesh, with his emaciated figure and hollow eyes, brings starvation and despair wherever he roams. His brother Malakar, draped in tattered robes that conceal his gaunt features, spreads illness and decay with a mere touch. [[Gonosh]]'s daughters are both lethal and beautiful. Three goddess of dark magic and shadow, known as the Sisters of Despair, are feared and revered by mortals and immortals alike. They are [[Veilra, Mistress of Illusions|Veilra]], the Mistress of Illusions, who weaves reality and nightmares into a tapestry of madness; [[Lysara, Lady of Shadows|Lysara]], the Lady of Shadows, who lurks in the darkness, striking unseen and vanishing without a trace; and [[Nyxara, Queen of Curses|Nyxara]], the Queen of Curses, whose words bring ruin and suffering to all who dare to cross her path. The mighty pantheon of the orc gods is dominated by the imposing figure of [[Gonosh]], his muscular frame and fearsome strength a formidable sight to behold. Adorning himself with the skulls of his fallen enemies, he is a force to be reckoned with. Though his beliefs are rooted in might and power, there remains within him a code of honor that he adheres to strictly. His rule over the orcish realm is one of brute force and unyielding dominance, and none dare challenge his authority. For followers, he respects those that are strong and fight with unwavering loyalty. He honors those that show prowess in battle and cunning in strategy, for [[Gonosh]] values strength above all else. ### Divine Domains War, Tempest, Death ### Divine Symbols & Sigils Three spears pointing left crossed by a war hammer ### Tenets of Faith Crush the weak, be the strong. Combat and perfect your skills is the greatest achievement. Conquer in [[Gonosh]]'s name. ### Divine Goals & Aspirations Subjugate the weaker races. Bend the world beneath you. Strength and Power are the only joy. ### Blessing of [[Gonosh]] **Followers Abilities:** +3 to Strength, +2 to Constitution cap at 24. +3 to AC. Improved Two Weapon Fighting: Two weapon fighting doesn't take a bonus action and you can add ability modifier to damage. War Flurry: At Level 5 followers can attack twice, instead of once, with the weapon that you're holding in your other hand whenever you use two-weapon fighting on your turn. **Specials:** Cure wounds, Bestow Curse, Find Traps, Bane.