## The Ruthless Sister of Despair
---
## Overview
**Title:** Queen of Curses, The Wordweaver, She Who Speaks Ruin
**Alignment:** Lawful Evil
**Divine Domains:** Tempest, Trickery, Death
**Symbol:** Three skulls
**Pantheon:** Orc Pantheon (Sister of Despair)
**Relationships:** Daughter of [[Gonosh]] and Grulga, Sister to [[Veilra, Mistress of Illusions|Veilra]] and [[Lysara, Lady of Shadows|Lysara]]
---
## Appearance
Nyxara embodies a terrifying elegance that makes her both alluring and dreadful. Of the three Sisters of Despair, she is the most regal, carrying herself with an authority that demands respect and obedience.
**Physical Description:**
- **Form:** Statuesque and imposing, with a commanding presence that fills any space she occupies
- **Skin:** Deep emerald green with intricate patterns of raised scarification that form ancient curse-marks across her shoulders and arms
- **Eyes:** Burning amber eyes that glow with malevolent intelligence; those who meet her gaze report feeling their worst fears whispered directly into their minds
- **Hair:** Thick, coarse black hair woven with bone beads and small skulls, styled in elaborate braids that signify her divine status
- **Attire:** Wears ceremonial armor crafted from blackened steel and adorned with the three-skull symbol. Dark purple robes embroidered with silver runes of binding and cursing flow beneath her armor
- **Distinguishing Features:** Her voice carries an unnatural resonance—when she speaks curses, her words echo with the weight of absolute certainty. Small storms of dark energy occasionally crackle around her fingertips
Unlike [[Veilra, Mistress of Illusions|Veilra]]'s ethereal beauty or [[Lysara, Lady of Shadows|Lysara]]'s shadowy mystique, Nyxara's appearance is designed to intimidate. She is beauty weaponized, elegance made lethal.
---
## Biography & Background
### Divine Birth
Nyxara was born to [[Gonosh]], King of the Orc Pantheon, and Grulga, Goddess of War. As the eldest of three daughters, she was the first to demonstrate the dark magical power that would define the Sisters of Despair. While her younger sisters received dominion over illusion and shadow, Nyxara was granted mastery over the most feared magic of all: curses.
### The First Curse
In the early days of her divinity, during the Age of Gods (800 A.R.), Nyxara spoke her first true curse. A mortal king had dared to insult [[Gonosh]], claiming the orc god was nothing but a brute in divine clothing. Nyxara appeared before the king's court and spoke seven words in the old tongue of power.
Within a moon's turn, the king's bloodline had ended in tragedy—his children fell to plague, his wife to madness, and he himself to a slow, creeping paralysis that left him conscious but helpless. It took him seven years to die, one year for each word Nyxara had spoken.
Since then, her reputation has only grown. To be cursed by Nyxara is to be marked for inevitable ruin, and no mortal magic can undo what she has woven.
### The Lawbringer
Unlike her sister [[Veilra, Mistress of Illusions|Veilra]], who questions their father's vision, or [[Lysara, Lady of Shadows|Lysara]], who follows without thought, Nyxara is [[Gonosh]]'s truest daughter in philosophy. She believes absolutely in the orc pantheon's right to rule, in the law of strength, and in the divine order established by her father.
To Nyxara, law and evil are not contradictory—they are complementary. Evil without structure is chaos; law without power is weakness. She embodies both, creating a system of absolute order enforced by absolute cruelty.
### Guardian of Tradition
Nyxara sees herself as the guardian of orcish divine tradition. She enforces her father's will, punishes those who would undermine the pantheon's authority, and ensures that the old ways are preserved. She views change as weakness and compassion as disease.
This puts her fundamentally at odds with [[Veilra, Mistress of Illusions|Veilra]]'s secret reformist activities, though Nyxara has not yet discovered the full extent of her sister's rebellion. When she does, the consequences will shake the divine realm.
---
## Personality
Nyxara is coldly brilliant, ruthlessly efficient, and absolutely committed to her vision of divine order. She is the opposite of [[Veilra, Mistress of Illusions|Veilra]] in almost every way.
### Core Traits
**The Lawful Tyrant**
Nyxara believes in rules, structure, and hierarchy—but only rules that serve the strong. Her laws are absolute, her judgments final, and her punishments permanent. She sees herself as a force of cosmic justice, though her justice is cruel and unforgiving.
**The Perfectionist**
Every curse Nyxara crafts is a work of art. She takes pride in the precision of her magic, the inevitability of her pronouncements, and the perfection of her divine authority. She cannot tolerate imperfection, weakness, or deviation from established order.
**The Ideologue**
Unlike Zorvok's chaotic trickery or Vorkesh's mindless hunger, Nyxara acts from ideology. She genuinely believes that the orc pantheon represents the proper order of the cosmos, that strength should rule, and that her father's vision is righteous.
**The Faithful Daughter**
Nyxara loves her father with absolute devotion. She sees [[Gonosh]] as the embodiment of divine perfection and dedicates herself to fulfilling his will. She would never question him, never defy him, and never allow others to undermine him.
**The Hidden Fear**
Beneath her certainty lies a buried fear: What if strength alone is not enough? What if the world changes and makes her and her kind obsolete? She suppresses this fear through rigid adherence to tradition and by crushing any sign of change before it can take root.
### Emotional Depth
- **Pride:** Immense pride in her power, her family, and her role as enforcer of divine law
- **Contempt:** Deep contempt for weakness, compassion, and those who question the old ways
- **Loyalty:** Unwavering loyalty to [[Gonosh]] and the traditional orc pantheon
- **Suspicion:** Growing suspicion that something is changing in the world, though she doesn't yet know what
- **Hidden Doubt:** A deeply buried, never-acknowledged doubt about whether eternal war and conquest truly serve her people
---
## Divine Philosophy & Views
### On Strength and Law
"Power without structure is wasted. Law without power is meaningless. Together, they form the foundation of proper civilization. The weak will always resent the strong, but resentment changes nothing. We are gods because we are mighty, and we are righteous because we are gods."
Nyxara believes that might makes right, but unlike chaotic evil deities, she believes that might must be systematized, codified, and enforced through divine law. Random violence is wasteful; organized domination is efficient.
### On Her Father, [[Gonosh]]
Nyxara worships [[Gonosh]] with fanatic devotion. She sees him as the perfect embodiment of divine authority—strong enough to crush any enemy, yet disciplined enough to enforce order. She has never questioned a single one of his commands and considers doing so the highest form of blasphemy.
To Nyxara, serving her father is not just duty—it is the highest calling any being can aspire to.
### On Other Races
Nyxara views all non-orc races as inherently inferior, meant to serve or be destroyed. She has no curiosity about other cultures, no interest in their achievements, and no compassion for their suffering. They exist to be conquered, and conquest is the natural order of things.
She particularly despises elves and humans for their "weakness disguised as virtue"—their emphasis on mercy, diplomacy, and cooperation strikes her as pathetic self-deception.
### On Her Sisters
**[[Veilra, Mistress of Illusions|Veilra]]:** Nyxara respects [[Veilra, Mistress of Illusions|Veilra]]'s power but finds her increasingly strange. [[Veilra, Mistress of Illusions|Veilra]] asks too many questions, spends too much time contemplating mortals, and shows disturbing signs of what Nyxara considers "softness." She hasn't yet discovered [[Veilra, Mistress of Illusions|Veilra]]'s secret activities, but she's watching.
**[[Lysara, Lady of Shadows|Lysara]]:** Nyxara approves of [[Lysara, Lady of Shadows|Lysara]] more than [[Veilra, Mistress of Illusions|Veilra]]. [[Lysara, Lady of Shadows|Lysara]] is efficient, deadly, and doesn't waste time with philosophy. However, Nyxara sometimes worries that [[Lysara, Lady of Shadows|Lysara]] lacks the ideological commitment necessary to uphold the pantheon's traditions.
### On Curses and Power
"My words are not mere magic—they are destiny made manifest. When I curse you, I do not hope you fail. I do not predict you will suffer. I decree it, and the cosmos itself bends to my will. This is what it means to be divine."
Nyxara sees cursing as the ultimate expression of divine authority. Unlike mere spells that can be countered or dispelled, her true curses rewrite fate itself. To be cursed by Nyxara is to be marked by inevitability.
### On Change and Reform
Nyxara views any attempt to change orcish society or the pantheon's philosophy as heresy of the highest order. She believes that the old ways have endured because they are correct, and that questioning them demonstrates weakness and corruption.
If she ever discovers [[Veilra, Mistress of Illusions|Veilra]]'s reform movement, she will see it as her sacred duty to crush it completely.
---
## Powers & Abilities
As the Queen of Curses and one of the Sisters of Despair, Nyxara possesses devastating magical power focused on binding, cursing, and inevitable doom.
### Signature Powers
**The Sevenfold Curse**
Nyxara can speak seven words of power that inflict a layered curse affecting body, mind, fate, bloodline, fortune, soul, and name. These curses cannot be removed by mortal magic and require direct divine intervention (and even then, success is not guaranteed).
**Words of Binding**
Nyxara can bind beings to oaths, compel truth-telling, and enforce divine contracts. Breaking a pact enforced by Nyxara results in immediate and catastrophic consequences.
**Storm-Tongue**
When Nyxara speaks with divine authority, her voice is accompanied by thunder, and her words carry the force of a tempest. She can command weather, summon lightning, and channel the fury of storms through her curses.
**Inevitable Doom**
Nyxara can perceive the threads of fate and knows when someone is destined to fail. She can accelerate this doom, ensuring that tragic outcomes arrive faster and more completely.
**Divine Authority**
Creatures of lower status (non-divine beings) must succeed on a Wisdom saving throw or be compelled to follow her commands when she speaks with divine authority. This is not charm—it is enforced hierarchical authority.
**The Marking**
Nyxara can mark beings with her curse-symbol. Those marked can be tracked anywhere in the multiverse, and Nyxara always knows if they've violated her commands.
---
## Follower Benefits
### Nyxara's Blessing
This blessing is given as a feat once a player chooses Nyxara as their god.
**Follower Abilities:**
- Advantage on Wisdom saves
- Deal an additional 1d8 psychic damage with damaging spells
- Once per long rest, force an enemy to roll with disadvantage against one of your spells
- Gain proficiency in Intimidation and Religion (or expertise if already proficient)
- Immune to being cursed by mortal magic
**Specials:**
- _Bestow Curse_
- _Bane_
- _Inflict Wounds_
- _Command_ (1/long rest)
- _Hold Person_ (1/long rest)
**Divine Philosophy for Followers:** Nyxara's followers are taught to embrace strength, enforce order, and show no mercy to the weak. They are judges, executioners, and enforcers who see themselves as the rightful rulers of lesser beings.
---
## Tenets of Faith
1. **Strength is the only true virtue; weakness is the only true sin**
2. **Law must be enforced absolutely and without mercy**
3. **Obey the divine hierarchy without question**
4. **Punish those who defy the rightful order**
5. **Show no compassion to enemies; their suffering validates your superiority**
6. **Preserve tradition; change is corruption**
7. **Speak your judgments with absolute certainty, for doubt is weakness**
---
## Divine Goals & Aspirations
**Primary Goal: Enforce Divine Order**
Nyxara works tirelessly to maintain the hierarchical structure of the orc pantheon and ensure that [[Gonosh]]'s authority is absolute and unchallenged.
**Secondary Goal: Expand Orcish Dominion**
She believes that orcs are destined to rule all of Solare, and she uses her curses to weaken enemy nations, curse rival leaders, and ensure orcish victory in conflicts.
**Hidden Goal: Prevent Change**
Nyxara's deepest drive is to prevent any alteration to the existing order. She fears change on a fundamental level and will do anything to stop it—even if that means opposing her own sister.
**Ultimate Vision:**
A world perfectly ordered under [[Gonosh]]'s law, where strength rules absolutely, the weak know their place, and no one dares question divine authority.
---
## Relationships
### Family Dynamics
**[[Gonosh]] (Father):**
Nyxara adores her father with fanatical devotion. She sees him as the perfect god and dedicates every action to serving his will. Their relationship is one of absolute loyalty from daughter to father, and [[Gonosh]] trusts Nyxara to enforce his decrees without question.
**Grulga (Mother):**
Nyxara respects her mother's martial prowess and shares her love of domination through force. However, Nyxara believes she has surpassed her mother in sophistication—Grulga destroys through war, but Nyxara destroys through curses that linger for generations.
**[[Veilra, Mistress of Illusions|Veilra]] (Sister):**
Nyxara's relationship with [[Veilra, Mistress of Illusions|Veilra]] is increasingly strained. She finds [[Veilra, Mistress of Illusions|Veilra]]'s philosophical questions disturbing and her compassion suspicious. Nyxara hasn't yet discovered [[Veilra, Mistress of Illusions|Veilra]]'s reform activities, but she senses something is wrong. When the truth emerges, Nyxara will see it as her duty to expose and punish her sister's heresy.
**[[Lysara, Lady of Shadows|Lysara]] (Sister):**
Nyxara approves of [[Lysara, Lady of Shadows|Lysara]]'s efficiency and dedication. They work together occasionally, with [[Lysara, Lady of Shadows|Lysara]] eliminating physical threats while Nyxara handles magical and ideological ones. However, Nyxara wishes [[Lysara, Lady of Shadows|Lysara]] showed more ideological commitment rather than just pragmatic obedience.
**Brothers (Vorkesh and Malakar):**
Nyxara views her brothers as useful tools. She respects their power to spread suffering but considers them mindless compared to her calculated cruelty. She occasionally coordinates with them to curse entire regions with famine, plague, and spiritual despair simultaneously.
**Uncle Zorvok:**
Nyxara has a complex relationship with Zorvok. She disapproves of his chaotic nature and trickery, preferring lawful domination to unpredictable deception. However, she recognizes his value in undermining enemy morale and sowing confusion. They work together when their interests align but clash over methods.
### Relationships with Other Pantheons
**[[Perserphina]]:**
Nyxara views [[Perserphina]] as the greatest threat to her father's dominion. She sees [[Perserphina]]'s emphasis on justice, rebirth, and compassion as weakness that enables inferior races to resist their rightful masters. She has cursed several of [[Perserphina]]'s high-ranking followers and dreams of one day cursing the Goddess of Goddesses herself.
**Morthil:**
The elven god's philosophy of independence and freedom infuriates Nyxara. She sees him as promoting chaos by encouraging mortals to think for themselves rather than accepting their place in the divine hierarchy.
**Knowalia:**
Nyxara respects power but views Knowalia's neutral sharing of knowledge as foolish. "Knowledge should be hoarded by the strong and denied to the weak," Nyxara believes. She has never interacted with Knowalia directly but considers her philosophy naive.
**Hagsurium:**
Surprisingly, Nyxara disapproves of Hagsurium despite his evil nature. She finds his chaotic cruelty distasteful and his lack of structure offensive. "He is powerful but wasteful," she once said. "He destroys without purpose, which is merely indulgent."
---
## Temples and Worship
### The Judgment Halls
Nyxara's temples are called Judgment Halls, and they serve as courts where orcish priests dispense justice according to her philosophy. These halls are built from black stone and adorned with the three-skull symbol.
Inside, priests maintain the Book of Curses, a massive tome recording every curse Nyxara has ever spoken and its eventual outcome. Studying this book is considered a sacred duty.
### Rituals and Practices
**The Rite of Binding:**
Followers swear oaths before Nyxara's altar, binding themselves to her service. Breaking these oaths results in immediate divine retribution—victims experience the slow deterioration of everything they value.
**The Curse Vigil:**
When a follower seeks to curse an enemy, they must fast for seven days while meditating on their target's sins. On the seventh day, they speak their curse aloud, and Nyxara may grant it power.
**The Culling:**
Once per year, Nyxara's followers identify the weakest members of their community and ritually exile or execute them. This is considered necessary to prevent weakness from corrupting the strong.
**The Judgment Day:**
A yearly festival where priests pronounce divine judgments on those accused of crimes. The guilty are cursed publicly, serving as examples of what happens when one defies divine authority.
### Clergy and Followers
Nyxara's clerics and followers typically include:
- **Judges and Executioners:** Those who enforce law through fear
- **Curse-Weavers:** Specialized casters who study the art of cursing
- **Traditionalists:** Orcs who resist any change to established ways
- **Fanatics:** Those who worship strength and despise weakness
- **Inquisitors:** Those who root out heresy and reform movements
Many of her followers occupy positions of authority in traditional orc communities, where they enforce strict hierarchies and punish any sign of weakness or dissent.
---
## Adventure Hooks
### The Reformer's Trial
Nyxara has discovered a prominent orc chieftain who's been teaching [[Veilra, Mistress of Illusions|Veilra]]'s philosophy of compassion and honor. She's called for a divine trial, and the party must either defend the reformer or help prosecute him. The stakes: if found guilty, the entire bloodline will be cursed for seven generations.
### The Sevenfold Curse
A powerful noble has been cursed by Nyxara for insulting [[Gonosh]]. The party is hired to find a way to break or mitigate the curse before it destroys the noble's entire family. This requires either finding a divine counterforce or somehow bargaining with Nyxara herself.
### Sister vs. Sister
Nyxara has finally discovered evidence of [[Veilra, Mistress of Illusions|Veilra]]'s secret reform movement and plans to expose her to [[Gonosh]]. [[Veilra, Mistress of Illusions|Veilra]] reaches out to the party for help—they must either stop Nyxara from presenting her evidence or find a way to convince her that reform doesn't mean rebellion.
### The Book of Curses
Nyxara's sacred Book of Curses has been stolen from a Judgment Hall. Without it, some of her ancient curses are beginning to unravel. She offers a terrible bargain to the party: return the book, and she will lift one curse of their choosing. But the thief had good reasons for stealing it...
### The Compliance Mandate
Nyxara is implementing a new divine law: all orc tribes must swear binding oaths of absolute obedience to [[Gonosh]] or be cursed into extinction. Progressive orc tribes are resisting, and civil war looms. The party must navigate this crisis—support the traditionalists, aid the rebels, or find a third path.
### The Marked One
A party member has been marked by Nyxara's curse-symbol, possibly by accident or through association with someone she's hunting. They need to discover why they've been marked and how to remove it before Nyxara decides to activate the curse.
---
## Stat Block
### Nyxara, Queen of Curses (Avatar Form)
**Medium Celestial (Divine), Lawful Evil**
**Armor Class:** 27 (divine protection + ceremonial armor)
**Hit Points:** 920 (50d12 + 600)
**Speed:** 60 ft., fly 120 ft.
**STR** 24 (+7) | **DEX** 20 (+5) | **CON** 28 (+9) | **INT** 26 (+8) | **WIS** 30 (+10) | **CHA** 28 (+9)
**Saving Throws:** STR +16, WIS +19, INT +17, CHA +18
**Skills:** Intimidation +28, Religion +26, Arcana +17, Insight +19, Perception +19
**Damage Resistances:** All
**Damage Immunities:** Psychic, Necrotic, Thunder
**Condition Immunities:** Charmed, Frightened, Paralyzed, Stunned, Cursed
**Senses:** Truesight 240 ft., passive Perception 29
**Languages:** All, Telepathy 500 ft.
**Challenge:** 30 (155,000 XP)
**Proficiency Bonus:** +9
---
### Traits
**Legendary Resistance (5/Day):** If Nyxara fails a saving throw, she can choose to succeed instead.
**Divine Powers:** These are special powers, a fraction of the god's power upon the mortal world. These powers can bypass immunity and resistances.
**Curse Immunity:** Nyxara cannot be cursed, hexed, or affected by any negative condition imposed by mortal or lesser divine magic. She is also immune to all divination magic unless she allows it.
**Voice of Judgment:** When Nyxara speaks with divine authority, all creatures within 120 feet who can hear her must succeed on a DC 27 Wisdom saving throw or be compelled to obey her next command (as if affected by _dominate person_, but it cannot be resisted by immunity to charm).
**Inevitable Curse:** Any creature cursed by Nyxara cannot have that curse removed by _remove curse_, _greater restoration_, or _wish_. Only direct intervention by a deity of equal or greater power can potentially lift her curses, and even then it requires a contested divine power check.
**Storm-Tongue:** Nyxara's words carry the power of tempests. When she deals damage with her voice or spells, she can choose to add 4d10 thunder damage to the effect.
**The Marking (Recharge 5-6):** Nyxara can mark a creature she can see with her curse-symbol. The marked creature gains no immediate negative effects, but Nyxara always knows its location, can scry on it at will, and can activate the curse as a bonus action from any distance, dealing 10d10 psychic damage and imposing a permanent curse effect of her choosing.
---
### Actions
**Multiattack:** Nyxara makes three attacks with Curse-Strike or casts two spells.
**Curse-Strike:** _Melee Spell Attack:_ +19 to hit, reach 10 ft., one target.
_Hit:_ 42 (6d10 + 9) psychic damage, plus 33 (6d10) necrotic damage, plus 22 (4d10) thunder damage. The target must succeed on a DC 27 Wisdom saving throw or be cursed. While cursed, the target has disadvantage on all attack rolls and saving throws. The curse lasts until removed by direct divine intervention.
**Word of Ruin:** Nyxara speaks a single word of terrible power. All creatures within 60 feet must make a DC 27 Charisma saving throw. On a failed save, they take 88 (16d10) psychic damage and are stunned until the end of their next turn. On a success, they take half damage and are not stunned.
**Storm of Judgment (Recharge 4-6):** Nyxara summons a storm of cursed lightning in a 120-foot radius centered on herself. All creatures of her choice in that area must make a DC 27 Dexterity saving throw, taking 70 (12d10 + 4) lightning damage and 70 (12d10 + 4) psychic damage on a failed save, or half as much on a success. Creatures that fail are also cursed (as the _bestow curse_ spell, but permanent until removed by divine intervention).
**Sevenfold Curse (1/Day):** Nyxara speaks seven words of absolute power, targeting one creature she can see. The target must make seven DC 27 saving throws (one for each word): Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and a Charisma saving throw against divine power. For each failed save, the target suffers one of the following permanent effects (Nyxara's choice):
1. Body Curse: Maximum HP reduced by half
2. Mind Curse: Intelligence, Wisdom, or Charisma reduced to 8
3. Fate Curse: Disadvantage on all saving throws
4. Blood Curse: Their bloodline is cursed; descendants suffer random negative effects
5. Fortune Curse: Automatic failure on all death saving throws
6. Soul Curse: Cannot be resurrected by any means short of divine intervention
7. Name Curse: Their name is stricken from history; they are forgotten by all who knew them
These curses can only be removed by a deity of equal or greater power, and even then only by directly confronting and defeating Nyxara in divine combat.
---
### Legendary Actions
Nyxara can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Nyxara regains spent legendary actions at the start of her turn.
**Divine Step (Costs 1 Action):** Nyxara teleports up to 60 feet to an unoccupied space she can see. Thunder crashes at both her departure and arrival points.
**Curse-Strike (Costs 1 Action):** Nyxara makes one Curse-Strike attack.
**Compel Obedience (Costs 2 Actions):** Nyxara targets one creature within 90 feet and commands them to perform a simple action (move, drop weapon, kneel, flee, etc.). The target must succeed on a DC 27 Wisdom saving throw or immediately perform the action.
**Chain Curse (Costs 3 Actions):** Nyxara targets one cursed creature she can see and speaks a word of power. The curse spreads to up to three creatures within 30 feet of the target. Each must make a DC 27 Wisdom saving throw or become cursed with the same effect.
**Divine Judgment (Costs 4 Actions):** Nyxara pronounces judgment on one creature she can see. That creature must make a DC 27 Charisma saving throw. On a failure, Nyxara can choose one of the following effects:
- The creature takes 100 psychic damage
- The creature is paralyzed for 1 minute
- The creature is banished to a demiplane of suffering for 1 minute
- The creature drops to 0 hit points (if already below half health)
---
## Lair Actions
When fighting in her Judgment Hall or in a place of power sacred to her, Nyxara can invoke the lair itself to assist her. On initiative count 20 (losing initiative ties), she can take a lair action to cause one of the following effects:
**Cursed Ground:** The ground within 120 feet becomes cursed terrain. Creatures hostile to Nyxara that start their turn on this ground take 4d10 necrotic damage and must succeed on a DC 25 Wisdom saving throw or have disadvantage on their next attack roll or saving throw.
**Echoes of Judgment:** The walls of the lair echo with Nyxara's past pronouncements of doom. All creatures hostile to Nyxara must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. Frightened creatures hear Nyxara's voice listing their failures and sins.
**Binding Words:** Ghostly chains of golden light appear around up to five creatures Nyxara can see. Each creature must succeed on a DC 25 Strength saving throw or be restrained until initiative count 20 on the next round.
---
## Regional Effects
The region containing Nyxara's primary place of power is warped by her presence, creating the following effects:
- **Weight of Judgment:** Creatures with guilty consciences within 5 miles feel an oppressive weight of judgment. They have disadvantage on Charisma saving throws and checks.
- **Inevitable Consequences:** Within 10 miles, curses and hexes are more difficult to remove. The DC to remove any curse increases by +5, and _remove curse_ requires a spellcasting ability check (DC 20) to succeed.
- **Storm-Marked Sky:** The sky above Nyxara's domain is perpetually overcast with dark clouds. Lightning strikes are common, and thunder rumbles constantly, even when no storms are present.
- **Enforced Hierarchy:** Social hierarchies within 5 miles become supernaturally rigid. Lower-status individuals find it difficult to disobey or contradict higher-status individuals (Wisdom save DC 15 to resist obeying a superior's command).
If Nyxara dies or is banished, these effects fade over 2d10 days.
---
## Quotes
**On Power:**
_"Strength is not debatable. I do not argue with the weak about whether they should obey. I curse them, and then they obey. This is the natural order."_
**On Her Father:**
_"[[Gonosh]] is not merely my father—he is the embodiment of divine truth. To serve him is not obligation; it is enlightenment."_
**On Curses:**
_"When I curse you, I do not threaten. I do not warn. I decree your doom, and the cosmos itself enforces my will. Your suffering is no longer possible—it is inevitable."_
**On Change:**
_"The world does not need progress. It needs order. Those who whisper of reform and compassion are simply too weak to accept their place in the hierarchy."_
**On Her Sister [[Veilra, Mistress of Illusions|Veilra]]:**
_"[[Veilra, Mistress of Illusions|Veilra]] grows strange. She spends too much time among mortals, asking questions that have no purpose. I hope it is merely curiosity. But if it is something more... then even sisterhood cannot protect her from judgment."_
**To Enemies:**
_"You have three choices before you: Submit. Flee. Or hear the seven words that will destroy everything you love. Choose quickly."_
**On Law:**
_"Law without strength to enforce it is poetry. Strength without law to direct it is chaos. Together, they are divine perfection."_
---
## Notes for Dungeon Masters
**Using Nyxara in Your Campaign:**
Nyxara serves as a powerful antagonist who represents lawful evil in its most terrifying form—intelligent, organized, and absolutely certain of its righteousness.
**Primary Antagonist:** Nyxara works best as a major villain in campaigns dealing with:
- The conflict between tradition and progress
- The cost of absolute order
- Family loyalty vs. moral principles
- The nature of divine authority
**Moral Complexity:** While Nyxara is clearly evil, she's not chaotic or irrational. She genuinely believes in the righteousness of her cause and can articulate sophisticated arguments for her philosophy. This makes her more interesting than a simple monster.
**Sister Conflict:** The dynamic between Nyxara and [[Veilra, Mistress of Illusions|Veilra]] creates natural dramatic tension. Players might need to:
- Help [[Veilra, Mistress of Illusions|Veilra]] hide her activities from Nyxara
- Prevent Nyxara from exposing [[Veilra, Mistress of Illusions|Veilra]] to [[Gonosh]]
- Survive being caught in the crossfire when the sisters inevitably clash
- Choose sides in a divine family dispute that could reshape the orc pantheon
**Divine Politics:** Nyxara's position as enforcer of tradition makes her central to political conflicts within the orc pantheon:
- She might hire the party to investigate rumors of heresy
- She could curse an entire region, forcing players to negotiate with her
- Her rigid traditionalism might clash with changing mortal politics
- She represents the old guard resisting inevitable change
**The Curse Master:** Nyxara's ability to inflict permanent curses creates unique storytelling opportunities:
- Players might need to bargain with her to lift a curse
- NPCs important to the party could be cursed, requiring a quest to save them
- Her curses can drive entire story arcs as their effects unfold
- The threat of being cursed by her creates constant tension
**Sympathetic Villain:** Despite being lawful evil, Nyxara has understandable motivations:
- She genuinely loves her family and wants to serve them
- She believes she's maintaining necessary order
- She fears chaos and change on a deeply personal level
- Her rigidity comes from terror that her world might be wrong
This complexity allows DMs to make her more than a simple "evil goddess to defeat."
**Combat Considerations:**
When using Nyxara in combat, remember:
- She's a CR 30 threat and should be treated as such
- Her curses are permanent and devastating—use them sparingly to avoid ruining player characters
- She's intelligent and will retreat if the battle turns against her
- She prefers to work through agents, proxies, and distant curses rather than direct confrontation
- If forced into combat, she'll focus on cursing enemy leaders and spellcasters first
- Her Sevenfold Curse should be reserved for truly climactic moments
- Consider having her offer terms or bargains rather than fighting to the death
**Redemption Arc?**
While unlikely, a skilled DM could potentially craft a redemption arc for Nyxara:
- She could discover that her father's philosophy is destroying the orcs from within
- She might learn that strength includes the strength to change
- Her buried doubts could be brought to the surface by repeated challenges to her worldview
- A profound personal loss could shatter her certainty
However, any redemption would be slow, painful, and involve her confronting everything she's built her identity around. It would likely be one of the most difficult character transformations in the campaign.
**Alternative: The Tragic Enforcer**
Rather than redeeming Nyxara, consider making her a tragic figure—someone so committed to a flawed ideology that she becomes its victim. She might eventually realize the truth but be unable to change, trapped by her own nature and the weight of her past actions.
**Balancing Three Sisters:**
When using all three Sisters of Despair in your campaign:
- **[[Veilra, Mistress of Illusions|Veilra]]** is the heart (compassion disguised as cruelty)
- **[[Lysara, Lady of Shadows|Lysara]]** is the blade (efficient, pragmatic, emotionless)
- **Nyxara** is the judge (ideological, certain, unyielding)
Each sister represents a different facet of the orc pantheon's approach to power, and conflicts between them can drive major campaign arcs.
**Faction Play:**
Nyxara works well in campaigns with multiple factions:
- Traditional orc tribes follow her absolutely
- Reform movements see her as their greatest enemy
- Other pantheons watch her with concern
- Political entities fear her curses
- Heroes might need to ally with her against even greater threats
**The Greater Threat Hook:**
An interesting twist: What if Nyxara is right about some things? What if her rigid order is the only thing holding back greater chaos? Players might need to temporarily support her against:
- Demonic invasions that thrive on disorder
- Chaotic evil entities that want to destroy all structure
- Reality-warping threats that Nyxara's lawful nature can counter
- Political instability that threatens massive civilian casualties
This creates moral complexity—sometimes the lawful evil enforcer is preferable to the alternative.
**Long-Term Campaign Arc:**
For an epic campaign, consider this progression:
1. **Early Game:** Players hear rumors of the terrible Queen of Curses
2. **Mid Game:** They're cursed by her (or someone they care about is) and must quest to mitigate it
3. **Late Game:** They discover [[Veilra, Mistress of Illusions|Veilra]]'s reform movement and must choose sides
4. **Endgame:** Divine war between the sisters threatens to tear the orc pantheon apart
5. **Resolution:** Players' choices determine whether Nyxara is defeated, redeemed, or entrenched
**Memorable Encounters:**
Create memorable Nyxara moments by:
- Having her pronounce judgment on NPCs the players have grown attached to
- Showing the long-term consequences of ancient curses she cast centuries ago
- Revealing that her rigidity stems from fear rather than malice
- Forcing players to acknowledge when her brutal methods actually work
- Creating situations where her law enforcement prevents greater evils
- Showing her genuine love for her family despite her evil nature
**The Bargain:**
Nyxara's lawful nature means she honors her bargains. This creates interesting roleplay opportunities:
- She might offer to lift a curse in exchange for service
- She could hire the party to eliminate "chaos-bringers" (reformers)
- She might make Faustian pacts that seem good initially but have terrible consequences
- Her word is absolute—if she promises something, she will deliver (though perhaps not as the party hoped)
**Voice and Mannerisms:**
When roleplaying Nyxara:
- Speak with absolute certainty; she never doubts
- Use formal, archaic language that emphasizes hierarchy and tradition
- Reference divine law and the "proper order" frequently
- Show genuine love when speaking of [[Gonosh]]
- Display cold contempt for weakness or compassion
- Never raise her voice in anger—her fury is cold and calculated
- Occasionally let her fear of change slip through the cracks
- When pronouncing curses, speak slowly and with ritual formality
**Seeds for Future Campaigns:**
Plant these seeds for long-term storylines:
- Rumors of [[Veilra, Mistress of Illusions|Veilra]]'s heresy that Nyxara is investigating
- Ancient curses beginning to unravel, suggesting Nyxara's power is weakening
- Prophecies suggesting the orc pantheon will tear itself apart
- Signs that even [[Gonosh]] is beginning to question some traditions
- Evidence that Nyxara's rigidity is creating the very chaos she fears
- Hints that she once questioned her father, long ago, before embracing absolute certainty
**Power Level Scaling:**
For lower-level campaigns, use aspects or avatars of Nyxara:
- **CR 10-15:** A high priest speaking in her name with a fraction of her curse power
- **CR 15-20:** An avatar that can pronounce lesser curses
- **CR 20-25:** A manifestation that has most powers but reduced HP and legendary actions
- **CR 30:** The true avatar, used only for climactic confrontations
**Final Thoughts:**
Nyxara represents the seductive nature of authoritarianism—the promise of order, security, and clarity purchased at the cost of freedom, compassion, and growth. She's a warning about the dangers of rigid ideology and the tragedy of those who cannot adapt.
Use her to explore themes of:
- Tradition vs. progress
- Security vs. freedom
- Family loyalty vs. moral principles
- The cost of certainty
- Whether the ends justify the means
- Can evil means serve good ends?
- When does order become tyranny?
She's not a monster to be slain—she's a philosophical challenge wrapped in divine power, forcing players and characters alike to confront difficult questions about authority, tradition, and the nature of justice.
---
## Appendix: Nyxara's Most Famous Curses
### The Kingslayer Curse (Year 847 A.R.)
**Target:** King Aldrin the Bold of Westmark
**Offense:** Declared war on orc settlements without provocation
**Curse:** Seven Words Spoken: "Your line ends in madness, ash, and forgotten names."
**Result:** Over 23 years, every heir to the throne died in increasingly bizarre accidents. The kingdom collapsed into civil war. The royal line is now extinct, and the kingdom itself is a failed state.
### The Betrayer's Mark (Year 1203 A.R.)
**Target:** Grash the Deceiver, an orc chieftain
**Offense:** Attempted to make peace with human kingdoms without [[Gonosh]]'s blessing
**Curse:** Three Words Spoken: "No friend remains yours."
**Result:** Everyone Grash trusted slowly turned against him. Even his own children forgot their love for him. He died alone, abandoned by all, consumed by paranoia.
### The Scholar's Silence (Year 1456 A.R.)
**Target:** Archmage Thessara of the Ivory Tower
**Offense:** Wrote a treatise claiming divine authority was a mortal construct
**Curse:** Single Word Spoken: "Forgotten."
**Result:** Every book Thessara wrote vanished. Every student forgot their teachings. The archmage's name was erased from all records. They existed, fully aware, but unknown to all—a living ghost.
### The Plague of Doubt (Year 1789 A.R.)
**Target:** The Reformist Council of Kragg Hold
**Offense:** Attempted to implement democratic reforms in orcish society
**Curse:** Five Words Spoken: "Your certainty crumbles into endless questions."
**Result:** The council members became paralyzed by indecision, unable to commit to any action without crippling self-doubt. The reform movement collapsed. Several members went mad from the inability to trust their own thoughts.
### The Artist's Truth (Year 1932 A.R.)
**Target:** Bard Silvain the Silver-Tongued
**Offense:** Wrote satirical songs mocking [[Gonosh]]
**Curse:** Four Words Spoken: "Truth only from your lips."
**Result:** Silvain could only speak absolute truth—no metaphor, no poetry, no social nicety. Every ugly thought, every harsh reality, every cruel truth spilled from their mouth uncontrollably. They were exiled from every community for their brutal honesty and eventually took their own life.
### The Eternal Vigil (Year 2103 A.R.)
**Target:** Captain Morven of the Silver Shield
**Offense:** Defended a town of mixed races against orc raiders
**Curse:** Six Words Spoken: "Watch your loved ones wither and die."
**Result:** Morven became immortal but unable to prevent aging in others. They've watched seven generations of their family grow old and die while they remain unchanged. They're now over 400 years old, still serving as a guard, slowly going mad from endless grief.
### The Healer's Burden (Current - Year 2547 A.R.)
**Target:** High Priestess Elara of [[Perserphina]]
**Offense:** Claimed love and healing could overcome any curse
**Curse:** Three Words Spoken: "Feel their pain."
**Result:** Elara now experiences every bit of pain and suffering of anyone she heals. The more she uses her healing magic, the more agony she endures. She continues to heal anyway, believing her suffering redeems her pride. Nyxara watches with cold satisfaction.
---
## Author's Notes
Nyxara represents the dark mirror to [[Veilra, Mistress of Illusions|Veilra]]'s light. Where [[Veilra, Mistress of Illusions|Veilra]] sees potential for change and growth, Nyxara sees only the necessity of rigid order. Where [[Veilra, Mistress of Illusions|Veilra]] works in secret to reform her people, Nyxara works openly to entrench tradition.
Their inevitable confrontation will not just be a battle between two goddesses—it will be a battle for the soul of the orc people and a test of whether love and compassion can overcome ideological certainty.
When that day comes, the entire pantheon will be forced to choose sides, and the consequences will reshape Solare forever.
Use Nyxara wisely. She is not evil for evil's sake—she is evil because she genuinely believes it serves a greater good. That makes her far more dangerous than any simple monster.
And far more tragic.