Millie is the Goddess of all beasts. She looks upon rangers and druids with kindness for they try to live in harmony with the animals of the lands. The sight of a slain animal or a felled tree can send her into an inconsolable fit of rage and grief.
## APPEARANCE
Millie is a very young girl with striking black hair that tumbles wildly down to her waist. Her skin is adorned with intricate tattoos, resembling various animal forms she's associated with. Because of her strong love for nature, she wears limited clothing; holds an earthy aura with simple earthly accessories and wears just a simple suede tunic, leaving much of her legs bare.
## PERSONALITY & BEHAVIOR
She often prefers the company of animals over humans. Sometimes, she even communicates in animal language when overwhelmed with emotions. She tends to forage for her food and hunts but never hunts for sport or over hunt.
Millie loves spending time in the wild, exploring new terrain. She practices communing with the spirit of the beasts. She also enjoys crafting trinkets from found objects.
Millie is gentle but untamed, filled with an unprecedented love for all creatures. Her heart burns with the desire to protect and preserve. She believes animals and humans could coexist without the need for conflict.
## DIVINE ORIGIN
Once a mortal barbarian, Millie was a hero who bravely fought for the creatures of the Ancient Solare. Her empathy for the wilderness and its inhabitants earned her admiration from the goddess Perserphina, who deemed her worthy of divinity. Thus, she was transformed into a lesser goddess, earning the title 'Goddess of Beasts'. Now, she watches over rangers and druids, her blessings for those who seek harmony between man and beast. Despite her immortal status, she yearns to maintain her bond with the earthly realms, often wandering through the woods and interacting with its inhabitants.
## MILA'THRA - THE ORC UNION ASPECT
In the Orc Union on the continent of [[Karudasos]] ([[Karudasos|the Dark Lands]]), Millie is known as **Mila'thra**, which translates to _"Blood-Fang Mother"_ in the Orcish tongue. This aspect reflects the harsher, more primal understanding of nature held by the orcs and other races of [[Karudasos|the Dark Lands]].
Where Millie embodies gentleness and preservation in other lands, Mila'thra represents the savage beauty of the hunt and the brutal honesty of the predator-prey relationship. To the orcs, she is not merely a protector of beasts, but the embodiment of the natural order where strength, cunning, and survival reign supreme.
### Why the Difference?
The orcs and inhabitants of [[Karudasos|the Dark Lands]] live in a harsh environment where survival depends on understanding nature's cruelty as much as its beauty. They do not see Millie's rage at slain animals as grief, but as the righteous fury of a predator defending her territory. To them, Mila'thra teaches that:
- The hunt is sacred when done with purpose and respect
- Waste is the only true sin against nature
- The strong must cull the weak to keep the herd healthy
- Every creature has a role—predator and prey alike
Mila'thra appears to her Orcish followers not as a young girl, but as a fierce huntress bearing tribal scars and bone ornaments, her tattoos depicting not gentle forest creatures but dire wolves, saber-toothed cats, and great bears locked in eternal struggle. She speaks in growls and roars as often as words, and her blessings come with blood and claw marks.
The Orcish rangers and druids who follow Mila'thra are fearsome beast-masters who ride dire wolves into battle and commune with the apex predators of [[Karudasos|the Dark Lands]]. They see themselves as maintaining the natural order through strength, just as she does.
Yet beneath the savage exterior, Mila'thra shares Millie's core belief: that nature must be respected, not exploited. The orcs who worship her understand that even the mightiest predator depends on a healthy ecosystem, and that true strength comes from living in balance with the wild, not dominating it.
## DIVINE STATISTICS
### Avatar of Millie
_Medium celestial (avatar), neutral_
---
**Armor Class** 25 (divine protection)
**Hit Points** 100 (10d12 + 50)
**Speed** 120 ft.
---
|STR|DEX|CON|INT|WIS|CHA|
|:-:|:-:|:-:|:-:|:-:|:-:|
|22 (+6)|20 (+5)|20 (+5)|16 (+3)|24 (+7)|20 (+5)|
---
**Saving Throws** Str +13, Dex +12, Con +12, Wis +14
**Skills** Animal Handling +14, Nature +10, Perception +14, Survival +14
**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
**Damage Immunities** poison
**Condition Immunities** charmed, frightened, poisoned
**Senses** truesight 120 ft., passive Perception 24
**Languages** All, can communicate with beasts
**Challenge** 20 (25,000 XP)
**Proficiency Bonus** +6
---
_**Avatars.**_ Barbarian/Druid (20th level each)
_**Divine Awareness.**_ Millie knows if she hears her name spoken within 500 miles and can sense the general location and emotional state of the speaker.
_**Legendary Resistance (3/Day).**_ If Millie fails a saving throw, she can choose to succeed instead.
_**Magic Resistance.**_ Millie has advantage on saving throws against spells and other magical effects.
_**Speak with Beasts.**_ Millie can communicate with any beast as if they shared a language.
_**Wild Empathy.**_ Beasts within 60 feet of Millie cannot be hostile toward her unless magically compelled.
### Actions
_**Multiattack.**_ Millie makes eight attacks, choosing from her available attack options.
_**Primal Strike.**_ _Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 16 (1d10 + 6 + 4) slashing damage.
_**Savage Rend.**_ _Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 26 (1d20 + 6 + 4) slashing damage.
_**Beast's Fury.**_ _Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 38 (5d10 + 6 + 4) force damage.
_**Nature's Wrath.**_ _Ranged Spell Attack:_ +14 to hit, range 120 ft., one target. _Hit:_ 22 (8d4 + 4) radiant damage.
_**Swarm of Claws.**_ _Ranged Spell Attack:_ +14 to hit, range 60 ft., one target. _Hit:_ 44 (20d4 + 4) piercing damage.
_**Apex Predator.**_ _Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 60 (16d8 + 4) slashing damage.
_**Primal Devastation.**_ _Melee Weapon Attack:_ +13 to hit, reach 15 ft., one target. _Hit:_ 70 (3d20 + 6 + 4) force damage.
_**Divine Punishment.**_ _Ranged Spell Attack:_ +14 to hit, range 120 ft., one target. _Hit:_ 54 (1d100 + 4) radiant damage. This attack can only be used once per day against those who have egregiously harmed nature.
_**Spellcasting.**_ Millie casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 22):
At will: _animal friendship_, _speak with animals_, _beast sense_, _animal messenger_
3/day each: _conjure animals_, _dominate beast_, _awaken_
1/day each: _animal shapes_, _commune with nature_, _transport via plants_
### Legendary Actions
Millie can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Millie regains spent legendary actions at the start of her turn.
**Move.** Millie moves up to her speed without provoking opportunity attacks.
**Attack.** Millie makes one attack.
**Summon Beasts (Costs 2 Actions).** Millie magically summons 1d4 dire wolves or 1 giant bear. The summoned creatures appear in unoccupied spaces within 60 feet of Millie and act as her allies. They remain for 1 hour or until Millie dismisses them as a bonus action.
**Nature's Rage (Costs 3 Actions).** All creatures of Millie's choice within 30 feet must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally, all plants and trees in the area become difficult terrain for enemies.
## FOLLOWER ABILITIES
+4 to attack/damage for barbarians/druids/rangers
## DIVINE DOMAINS
Nature
## DIVINE SYMBOLS & SIGILS
**Standard:** A wolf's paw print surrounded by leaves
**Orc Union (Mila'thra):** A bloodied fang crossed with claw marks
## TENETS OF FAITH
### Standard Tenets
- Protect the wild places and the creatures within them
- Hunt only what you need, waste nothing
- Never kill for sport or pleasure
- Live in harmony with nature's cycles
- Speak for those beasts who cannot speak for themselves
### Orcish Tenets (Mila'thra)
- Honor the hunt and respect your prey
- The strong survive, the weak feed the strong—this is natural law
- Waste is the only sin; use every part of your kill
- Be as the predator: patient, cunning, and merciless when the moment strikes
- Protect the hunting grounds so future generations may hunt
## DIVINE GOALS & ASPIRATIONS
To preserve the balance between civilization and wilderness, ensuring that mankind does not destroy the natural world in their quest for progress. To protect all beasts, great and small, from needless slaughter and cruelty.