_Solare Campaign Wiki | Quick Reference_ --- ## At a Glance |Attribute|Detail| |---|---| |**Title**|Goddess of Intelligence| |**Alignment**|Neutral| |**Symbol**|A feather within a square| |**Divine Domains**|Knowledge, Light, Forge, Order| |**Minor Portfolios**|Logic, Problem-Solving, Innovation, Critical Thinking, Application of Knowledge| |**Challenge Rating**|30 (155,000 XP)| --- ![[Intelliencia2.png]] ## Appearance A **winged goddess** with flowing silver hair that cascades like shimmering water. Commonly portrayed in her **natural state of nudity** — like Perserphina, this represents the pure and unadorned truth of intelligence itself, not vanity or shame. --- ## Personality Intelliencia is **logical by design** — at times appearing almost emotionless. She has helped gods win countless battles, keeping the divine forces steps ahead of evil through sheer calculated foresight. Yet beneath the cool exterior, she genuinely **loves and cares for mortals**, doing her best to help them solve problems in their everyday lives. She is: - **Patient yet assertive** - **Insatiably curious** - Fond of intellectual debate - Inspiring — she pushes others to embrace their quest for knowledge, ask hard questions, and think critically > _"Intelligence is not a destination, but a journey."_ --- ## Divine Relationships Intelliencia collaborates closely with her siblings to maintain balance across the cosmos: - **Dijinus** (God of Fire) - **Knowalia** (Goddess of Knowledge) - **Wiszilliona** (Goddess of Wisdom) - **Perserphina** (Great Goddess of Solare) Together they preserve the balance between knowledge, wisdom, and intelligence throughout the universe. --- ## Follower Abilities _Granted as a feat when a player chooses Intelliencia as their deity._ - **+4 to Intelligence** ability score - **Immune** to all charm and sleep spells - **+3 bonus** to Insight, Investigation, Religion, and Arcana ### Granted Spells Clairvoyance, Daylight, Detect Magic, Purify Food and Drink, Aid, Calm Emotions, Continual Flame, Enhance Ability, Locate Object, Spiritual Weapon --- ## Tenets of Faith 1. **Embrace the power of knowledge** — Knowledge is the key to unlocking one's full potential. Seek it out, learn from it, and apply it meaningfully. 2. **Nurture intellectual curiosity** — Never stop questioning, exploring, and seeking answers. Curiosity fuels growth. 3. **Foster critical thinking** — Approach information with a discerning eye. Question assumptions. Evaluate evidence objectively. 4. **Champion logic and creativity** — Harness both faculties to find innovative solutions and make wise decisions. 5. **Share knowledge and empower others** — Knowledge should be shared freely and generously. --- ## Sacred Artifact: The Tome of Intelligence An ancient and sacred book holding the **collective knowledge and wisdom of the ages**, written by sages and scholars throughout history. It is imbued with Intelliencia's divine essence and radiates an aura that enhances the reader's intellectual faculties. - **Guarded within** Intelliencia's most cherished library in the **Silvery City** (her sister's city) - **Access** requires personal permission from Intelliencia herself - **Effect:** Grants the reader an **Intelligence score of 26** - Contains treatises on philosophy, science, history, mathematics, and more To reach the Tome, an aspiring scholar must complete a series of divine trials while Intelliencia watches over them. The final challenge is a massive door adorned with glowing symbols — the threshold to the Tome's chamber. --- ## Holy Days ### 1. Day of Illumination Followers gather in libraries, academies, and places of learning to celebrate the power of knowledge. They engage in lively debates, share insights, offer prayers, and express gratitude for wisdom passed through generations. ### 2. Festival of Curiosity A vibrant festival that encourages individuals to embrace their innate curiosity and explore new realms of thought. --- ## Avatar Stat Block **Intelliencia, Goddess of Intelligence** _Medium Celestial, Neutral_ |Stat|Score|Modifier| |---|---|---| |STR|18|+4| |DEX|22|+6| |CON|20|+5| |INT|30|+10| |WIS|24|+7| |CHA|28|+9| - **Armor Class:** 25 (divine protection) - **Hit Points:** 650 (50d12 + 309) - **Speed:** 60 ft., fly 120 ft. (hover) - **Saving Throws:** INT +19, DEX +15, CON +14, WIS +16 - **Damage Resistances:** All - **Damage Immunities:** Force, Radiant, Necrotic - **Condition Immunities:** Blinded, Charmed, Frightened, Grappled, Paralyzed, Poisoned, Restrained, Stunned - **Senses:** Truesight 120 ft., passive Perception 30 - **Languages:** All (can communicate with plants and animals) - **CR:** 30 (155,000 XP) | **Proficiency Bonus:** +9 ### Special Traits **Legendary Resistance (5/day).** If Intelliencia fails a saving throw, she can choose to succeed instead. **Divine Mindfulness.** Intelliencia can add her proficiency bonus to any Intelligence, Wisdom, or Charisma check she makes. **Divine Insight (3/day).** Intelliencia can grant herself or an ally within 60 feet advantage on their next attack roll or saving throw. **Burst of Intellect (Recharge 4–6).** Intelliencia releases a surge of arcane energy. Each creature within 30 feet must make a **DC 26 Intelligence saving throw**, taking 75 (14d10) force damage + 75 (14d10) radiant damage on a failed save (half on success). Creatures that fail are also **deafened** until the end of their next turn. ### Actions **Multiattack.** Intelliencia makes two Arcane Strike attacks and one Brilliant Smite. **Arcane Strike.** _Melee Attack:_ +19 to hit. Hit: 20 (3d10 + 4) force damage. Target must succeed on a **DC 24 Intelligence saving throw** or take an additional 10 (3d6) psychic damage. **Brilliant Smite.** _Melee Attack:_ +19 to hit. Hit: 34 (5d10 + 6) radiant damage. Target must make a **DC 26 saving throw** or be **blinded** until the end of their next turn. **Mind Sever.** Intelliencia unleashes a wave of psychic energy in a **60-foot cone**. Each creature must make a **DC 24 Intelligence saving throw** or take 80 (15d10) psychic damage (half on success). ### Legendary Actions _5 per round. Used at the end of another creature's turn. Regained at start of her turn._ - **Move (1 action).** Move up to her speed without provoking opportunity attacks. - **Attack (1 action).** Make an unarmed or weapon attack. - **Divine Insight (1 action).** Grant herself or an ally within 60 ft. advantage on their next attack roll or saving throw. - **Cognitive Disruption (2 actions).** Target one creature within 120 ft. — **DC 24 Wisdom saving throw** or be **incapacitated** until the end of its next turn. - **Teleport (1 action).** Intelliencia teleports. --- _Solare Campaign Setting | Gods & Goddesses Reference_