_Enforcers of the [[Vein Law]] | Hunters of Traitors | The Queen’s Discipline_
---
### **Overview**
The **Vein Sentinels** are the elite enforcers of [[Hexa Landing]]’s sacred vampiric code—the **[[Vein Law]]**. Created after the city’s civil wars and refined through centuries of selective breeding, ritual oaths, and martial training, they represent a fusion of **undead devotion, arcane lawkeeping, and telepathic coordination**. They are both feared and revered, known to appear without warning when the law is broken and to vanish without a trace when their judgment is complete.
---
### **Function**
Vein Sentinels uphold the [[Vein Law]] through:
- **Surveillance and Enforcement** – They respond to unauthorized turnings, unreported feedings, and breaches of secrecy.
- **Inquisition and Interrogation** – They wield powers that strip memory and compel truth without torture.
- **Execution and Erasure** – When necessary, they eliminate rogue vampires and erase mortal witnesses via sanctioned rites.
- **Symbolic Authority** – Their presence alone halts uprisings and dissolves disputes in Conclave courts.
They are empowered to act independently of local vampire lords—answering only to the **[[Ebonclaw Conclave]]** and **Queen [[Callidora]] Von Constantine** herself.
---
### **Structure and Deployment**
Vein Sentinels operate in units called **Clutches** (3–5 operatives), each led by a **Blood Adjudicator**. During high alert periods or major trials, multiple Clutches combine into **Convocations**, working under high command.
While most Sentinels patrol known hotspots and Conclave courts, several **“Silent Walkers”** travel alone, untethered to any region, answering only to [[the Bloodmind]]’s psychic alerts.
---
### **Unique Abilities**
- **Mist-Walking** – Teleportation through [[Hexa Landing]]’s fog infrastructure.
- **Blood Scent** – Sense recent violations of the [[Vein Law]] within 500 ft.
- **Memory Flense** – Psychic punishment that tears away treasonous thoughts.
- **Wardstep Reaction** – Instant retaliation to magical sigil disruption.
---
### **Training and Indoctrination**
Becoming a Vein Sentinel is a lifetime commitment. Most are chosen from vampire offspring raised within **House [[Eldrion]]**, a Conclave-founded bloodline dedicated to law, order, and arcane preservation.
Trainees must:
- Memorize all six pillars of the [[Vein Law]].
- Undergo simulated execution without breaking mental focus.
- Complete a full year of patrol in the Mist Quarters without feeding.
Upon completion, they swear the **Oath of Sightless Judgment**—surrendering their name and will to [[the Bloodmind]] and Queen.
---
### **Leader: Blood Adjudicator [[Vhorran Nyr]]**
- **Title:** First Adjudicator of the Ebonclaw
- **CR:** 15
- **Lineage:** Wraith-touched Hexa Vampire
- **Abilities:** Bloodbinding hexes, mist-shaping, psionic adjudication
- **Personality:** Cold, precise, incorruptible
**[[Vhorran Nyr]]** leads the Vein Sentinels with unrelenting discipline. Known for his emotionless presence and psionic mastery, he has judged over 300 [[Vein Law]] trials—each ending in perfect enforcement. Rumors persist that he never feeds, sustained entirely by [[the Bloodmind]]’s latent will.
---
### **Cultural View**
- **To loyalists:** Sentinels are sacred arbiters of honor and memory.
- **To rogues:** They are hunters without empathy.
- **To mortals:** Ghosts of law, whose presence means someone will vanish.
> “The Sentinels do not arrive. They are already there.” — Conclave proverb
# **Vein Sentinel**
_Medium undead (vampire), lawful neutral_
---
### **Armor Class**
**18** (blood-forged plate)
### **Hit Points**
**136** (16d8 + 64)
### **Speed**
**30 ft.**
---
### **STR** 18 (+4)
### **DEX** 14 (+2)
### **CON** 18 (+4)
### **INT** 12 (+1)
### **WIS** 16 (+3)
### **CHA** 16 (+3)
---
### **Saving Throws**
**Wis +6, Cha +6, Con +7**
### **Skills**
**Insight +6, Intimidation +6, Perception +6, Investigation +4**
### **Damage Resistances**
**Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks**
### **Damage Immunities**
**Poison**
### **Condition Immunities**
**Charmed, Exhaustion, Poisoned**
### **Senses**
**Darkvision 120 ft., Passive Perception 16**
### **Languages**
**Common, Undercommon, telepathy 60 ft. (to other vampires)**
### **Challenge**
**CR 8 (3,900 XP)**
**Proficiency Bonus**: +3
---
## **Traits**
### **Blood Oath Enforcement.**
Vein Sentinels can sense violations of the [[Vein Law]] within 500 ft. as a subtle pulse of pain in their chest. They gain **advantage on attacks** and **Wisdom (Insight) checks** against known violators of the law.
### **Mist-Walk.**
As a bonus action, the sentinel can step through shadows or fog, teleporting up to **30 feet** to an unoccupied space it can see that is lightly or heavily obscured.
### **Vein Discipline.**
The sentinel cannot be compelled, frightened, or charmed while within **1 mile** of [[Hexa Landing]].
---
## **Actions**
### **Multiattack.**
The Vein Sentinel makes **two attacks** with its Veinblade.
### **Veinblade.** _Melee Weapon Attack:_
+7 to hit, reach 5 ft., one target.
**Hit:** 10 (1d10 + 4) slashing damage + 7 (2d6) necrotic damage.
If the target is a known lawbreaker, it must succeed on a **DC 15 Constitution saving throw** or have their speed halved until the end of their next turn.
### **Memory Flense (Recharge 5–6).**
The sentinel targets one creature it can see within 30 feet. The target must make a **DC 15 Wisdom saving throw** or take **21 (6d6) psychic damage** and be **stunned** until the end of its next turn. On a successful save, the creature takes half damage and is not stunned.
---
## **Reactions**
### **Blood Sigil Retaliation.**
When a creature within 30 feet breaks a Conclave-sanctioned ward or mark, the sentinel can immediately teleport adjacent to them and make one melee attack.
---
## **Equipment**
Veinblade (custom forged), bloodforged armor, signet of the Ebonclaw