_Enforcers of the [[Vein Law]] | Hunters of Traitors | The Queen’s Discipline_ --- ### **Overview** The **Vein Sentinels** are the elite enforcers of [[Hexa Landing]]’s sacred vampiric code—the **[[Vein Law]]**. Created after the city’s civil wars and refined through centuries of selective breeding, ritual oaths, and martial training, they represent a fusion of **undead devotion, arcane lawkeeping, and telepathic coordination**. They are both feared and revered, known to appear without warning when the law is broken and to vanish without a trace when their judgment is complete. --- ### **Function** Vein Sentinels uphold the [[Vein Law]] through: - **Surveillance and Enforcement** – They respond to unauthorized turnings, unreported feedings, and breaches of secrecy. - **Inquisition and Interrogation** – They wield powers that strip memory and compel truth without torture. - **Execution and Erasure** – When necessary, they eliminate rogue vampires and erase mortal witnesses via sanctioned rites. - **Symbolic Authority** – Their presence alone halts uprisings and dissolves disputes in Conclave courts. They are empowered to act independently of local vampire lords—answering only to the **[[Ebonclaw Conclave]]** and **Queen [[Callidora]] Von Constantine** herself. --- ### **Structure and Deployment** Vein Sentinels operate in units called **Clutches** (3–5 operatives), each led by a **Blood Adjudicator**. During high alert periods or major trials, multiple Clutches combine into **Convocations**, working under high command. While most Sentinels patrol known hotspots and Conclave courts, several **“Silent Walkers”** travel alone, untethered to any region, answering only to [[the Bloodmind]]’s psychic alerts. --- ### **Unique Abilities** - **Mist-Walking** – Teleportation through [[Hexa Landing]]’s fog infrastructure. - **Blood Scent** – Sense recent violations of the [[Vein Law]] within 500 ft. - **Memory Flense** – Psychic punishment that tears away treasonous thoughts. - **Wardstep Reaction** – Instant retaliation to magical sigil disruption. --- ### **Training and Indoctrination** Becoming a Vein Sentinel is a lifetime commitment. Most are chosen from vampire offspring raised within **House [[Eldrion]]**, a Conclave-founded bloodline dedicated to law, order, and arcane preservation. Trainees must: - Memorize all six pillars of the [[Vein Law]]. - Undergo simulated execution without breaking mental focus. - Complete a full year of patrol in the Mist Quarters without feeding. Upon completion, they swear the **Oath of Sightless Judgment**—surrendering their name and will to [[the Bloodmind]] and Queen. --- ### **Leader: Blood Adjudicator [[Vhorran Nyr]]** - **Title:** First Adjudicator of the Ebonclaw - **CR:** 15 - **Lineage:** Wraith-touched Hexa Vampire - **Abilities:** Bloodbinding hexes, mist-shaping, psionic adjudication - **Personality:** Cold, precise, incorruptible **[[Vhorran Nyr]]** leads the Vein Sentinels with unrelenting discipline. Known for his emotionless presence and psionic mastery, he has judged over 300 [[Vein Law]] trials—each ending in perfect enforcement. Rumors persist that he never feeds, sustained entirely by [[the Bloodmind]]’s latent will. --- ### **Cultural View** - **To loyalists:** Sentinels are sacred arbiters of honor and memory. - **To rogues:** They are hunters without empathy. - **To mortals:** Ghosts of law, whose presence means someone will vanish. > “The Sentinels do not arrive. They are already there.” — Conclave proverb # **Vein Sentinel** _Medium undead (vampire), lawful neutral_ --- ### **Armor Class** **18** (blood-forged plate) ### **Hit Points** **136** (16d8 + 64) ### **Speed** **30 ft.** --- ### **STR** 18 (+4) ### **DEX** 14 (+2) ### **CON** 18 (+4) ### **INT** 12 (+1) ### **WIS** 16 (+3) ### **CHA** 16 (+3) --- ### **Saving Throws** **Wis +6, Cha +6, Con +7** ### **Skills** **Insight +6, Intimidation +6, Perception +6, Investigation +4** ### **Damage Resistances** **Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks** ### **Damage Immunities** **Poison** ### **Condition Immunities** **Charmed, Exhaustion, Poisoned** ### **Senses** **Darkvision 120 ft., Passive Perception 16** ### **Languages** **Common, Undercommon, telepathy 60 ft. (to other vampires)** ### **Challenge** **CR 8 (3,900 XP)** **Proficiency Bonus**: +3 --- ## **Traits** ### **Blood Oath Enforcement.** Vein Sentinels can sense violations of the [[Vein Law]] within 500 ft. as a subtle pulse of pain in their chest. They gain **advantage on attacks** and **Wisdom (Insight) checks** against known violators of the law. ### **Mist-Walk.** As a bonus action, the sentinel can step through shadows or fog, teleporting up to **30 feet** to an unoccupied space it can see that is lightly or heavily obscured. ### **Vein Discipline.** The sentinel cannot be compelled, frightened, or charmed while within **1 mile** of [[Hexa Landing]]. --- ## **Actions** ### **Multiattack.** The Vein Sentinel makes **two attacks** with its Veinblade. ### **Veinblade.** _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. **Hit:** 10 (1d10 + 4) slashing damage + 7 (2d6) necrotic damage. If the target is a known lawbreaker, it must succeed on a **DC 15 Constitution saving throw** or have their speed halved until the end of their next turn. ### **Memory Flense (Recharge 5–6).** The sentinel targets one creature it can see within 30 feet. The target must make a **DC 15 Wisdom saving throw** or take **21 (6d6) psychic damage** and be **stunned** until the end of its next turn. On a successful save, the creature takes half damage and is not stunned. --- ## **Reactions** ### **Blood Sigil Retaliation.** When a creature within 30 feet breaks a Conclave-sanctioned ward or mark, the sentinel can immediately teleport adjacent to them and make one melee attack. --- ## **Equipment** Veinblade (custom forged), bloodforged armor, signet of the Ebonclaw