_Fighter Subclass_ --- **Overview** The **Dragon Warrior** is a martial subclass for Fighters in the world of Solare, forged in divine fire and shaped by draconic power. Known as the **Dragon Knights** by the common folk of [[Polaria City|Polaria]], these elite warriors blend martial prowess with limited arcane magic and the blessings of dragons. Originally created during the Second Dragon War, the Dragon Warriors were chosen by the goddess **[[Perserphina]]** to combat the tyranny of evil dragons and restore balance to the realm. Their legacy endures as stalwart protectors of Solare. Only those of **lawful or good alignment** may attempt the trials to become a Dragon Warrior. --- **Subclass Features** **3rd Level: Dragon Shift & Spellcasting** - **Dragon Shift.** You gain the ability to Wild Shape similarly to a druid. You can use this feature twice per long rest. The beast form must have a CR of 1/4 or lower and no flying or swimming speed. Use Fighter level to determine duration and CR limits. - **Spellcasting.** You learn two 1st-level wizard spells of your choice (cast once per long rest), plus _Detect Magic_ at will. - **Spellcasting Ability:** Intelligence - Spell save DC = 8 + proficiency bonus + Intelligence modifier - Spell attack modifier = proficiency bonus + Intelligence modifier **7th Level: Fire Magic, Dragon Armor & Dragon Immunity** - **Fire Magic.** Cast _Fireball_ and _Darkvision_ once per long rest each (Intelligence-based). - **Dragon Armor.** While wearing armor, your AC becomes 19 unless higher. You also gain resistance to damage from spells. - **Dragon Immunity.** You become immune to disease, your body suffused with divine vitality. **10th Level: Radiant Weapon Empowerment & Greataxe of the Dragon Gift** - **Radiant Weapon Empowerment.** As a bonus action, empower a weapon with radiant energy for 1 minute: - Sheds 30 ft bright / 30 ft dim light - +2d8 radiant damage on hit - +1d8 vs fiends and undead - Once per use, force a Con save (DC = 8 + proficiency + Intelligence) or blind enemies within 10 feet until the start of your next turn. Usable once per long rest. - **Greataxe of the Dragon Gift.** You gain a powerful magical greataxe: - +2 to attack and damage rolls - Critical hits on 19–20 - A number of times equal to your proficiency bonus per long rest, you can empower a successful hit with the greataxe to force the target to make a Constitution saving throw (DC = 8 + your proficiency bonus + Intelligence modifier) or be incapacitated until the end of its next turn. You can only use this effect once per turn. - Extra attack if your first attack hits (once per turn) **15th Level: Dragon Gift — Greataxe Mastery** - Greataxe bonus increases to +3 - Critical hits automatically knock targets prone - A number of times equal to your proficiency bonus per long rest, you can use the incapacitation effect on any successful hit without requiring a Constitution saving throw. This effect can still only trigger once per turn. **18th Level: Dragon Strike** - Advantage on your first melee weapon attack each turn - All weapon attacks count as magical - Gain +2 to all weapon damage rolls --- **Summary** The Dragon Warrior is a high-powered martial subclass that competes with top-tier Fighters like the Rune Knight and Psi Warrior. Balancing powerful spell resistance, radiant damage bursts, and a signature greataxe, Dragon Warriors are fearsome frontline champions empowered by ancient draconic blessings.