# **Duskwatch Prison-Fort (The Bastion of Thorns)**
---
## **Overview**
The **Bastion of Thorns** is a grim stone fortress perched on the northern edge of Duskwatch, overlooking the roads and farmlands beyond. Built on the ruins of an older watchtower, the Bastion serves as **Duskwatch’s prison, military stockade, and political oubliette**. It looms as a constant reminder that law in Duskwatch is sharp-edged—tempered by suspicion of Coalveil and the corrupting influence of the Deadwood Glade.
---
## **History**
- Originally erected during the **Coalveil Wars**, when the region’s grasslands were contested by barons and raiding clans.
- Its foundations are older still—some claim it was once a **Fey crossing-keep** that guarded the northern marches of the Glade.
- Reinforced and expanded by Duskwatch’s militia a century ago, it became both a prison and symbol of authority apart from Coalveil.
---
## **Appearance**
- Thick, moss-crusted walls crowned with **iron spikes**, giving it the nickname _Bastion of Thorns_.
- Four squat towers guard its corners, each flying Duskwatch’s green-and-black banner.
- A single heavy gate of oak and iron leads to a **courtyard** where militia drill and prisoners labor.
---
## **Function**
- **Prison:** Holds criminals, debtors, smugglers, and political rivals too dangerous to leave free.
- **Military Post:** Stores arms and trains elite wardens separate from the town militia.
- **Secret Wing:** Rumored subterranean cells keep _“Glade-touched”_ prisoners—those showing corruption from the Rift Scar or Deadwood Glade.
---
## **Key NPCs**
- **Warden Halric Drenn** – Human veteran; ruthless but disciplined commander of the Bastion. Loyal to Duskwatch first, not Coalveil.
- **Master Gaelor Sythra** – Half-elf gaoler; infamous for cruel but effective “questioning” of prisoners.
- **Sister Althine** – A Laurelite priestess assigned to provide spiritual care; struggles against the Bastion’s brutality and sometimes sneaks prisoners aid.
- **Captain Velra Korrin** – Cousin of [[Blacksmith Asha Korrin]], runs the wardens with iron discipline.
---
## **Rumors & Adventure Hooks**
- **The Forgotten Cells:** Adventurers may discover that one wing has been sealed for decades; whispers say its cells hold prisoners who never aged.
- **Political Pawn:** Coalveil emissaries claim the Bastion unlawfully detains _their_ citizens, creating political tension.
- **The Glade’s Curse:** Strange shadowy figures sometimes appear in the prison’s halls during new moons—possibly souls of those tied to the Rift Scar.
- **Secret Escape Tunnel:** Some locals insist the Bastion was built on ancient tunnels leading under the town and into the Deadwood Glade.