**Type:** Mystic / Weird Site
**Region:** Deadwood Periphery
**Current State:** Haunted grassland
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## Overview
The **Lantern Wastes** are a broad expanse of flat grassland, unbroken by tree or hill, where ghostly lights drift in patterned trails across the night. Travelers describe the lights as **lantern flames**—pale blue, green, or amber—that hover chest-high and move with uncanny precision, weaving together like dancers across the plain.
The Wastes are both feared and revered. Some treat them as a place of omen, where the dead send warnings. Others avoid them entirely, believing the lights to be soul-traps that lure mortals toward the Deadwood.
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## Appearance
- **Landscape:** Flat, endless grassland with soil black as ash. No natural landmarks break the horizon.
- **Lights:** Lantern-like flames appear after sunset, never in daylight. Their colors vary, but their movements are synchronized—patterns of spirals, lines, and mirrored formations.
- **Sound:** On silent nights, the lights hum faintly, like glass being rung.
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## Local Beliefs
- **The Procession:** Villagers claim the lights are the souls of the dead marching toward the afterlife. Following them is said to bring peace—or madness.
- **The Warning Dance:** Patterns that spiral inward are believed to foretell war or famine. Outward spirals are seen as a sign of hope.
- **Illusory Lanterns:** Superstition says a true lantern light will cast shadow; a Waste-light never does.
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## Hazards
- **Disorientation:** Travelers within the Wastes often lose track of direction; compasses spin and stars seem dimmed.
- **Phantom Trail:** Following the lights deeper often leads directly toward the Deadwood’s heart.
- **Soul Drain:** Prolonged exposure (long rest or longer) saps vitality—creatures may awaken with one level of exhaustion.
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## Connections to Lore
- **Ashmarrow Tree:** On solstice nights, the lights spiral toward the Ashmarrow Tree, feeding its necrotic energy.
- **Duskwatch Theories:** Old Duskwatch journals claim the patterns are coded signals left by ancient wardens.
- **Rift Scar:** Some mages believe the lights are fragments of energy leaking from the Rift Scar, given form by the souls buried in the Deadwood.
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## Adventure Hooks
- **The Lantern Code:** A scholar hires adventurers to map the lights’ formations for three consecutive nights, believing they conceal a message.
- **The Procession Lost:** A local family insists their ancestor’s soul has joined the lights, begging heroes to retrieve a keepsake carried among them.
- **The False Lantern:** Bandits have begun luring travelers into the Wastes by carrying normal lanterns, forcing adventurers to discern trickery from truth.
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## Summary
The Lantern Wastes are both wonder and terror: a plain where the dead march in light and pattern. Whether omen, trap, or hidden language, the truth of the lantern-lights remains uncertain—but few who follow them ever return the same.