### Scythe of Fragments (Artifact)
_Weapon (scythe), artifact (requires attunement by a spellcaster or warrior of non-evil alignment)_
- **Attack Bonus:** +3, counts as magical.
- **Damage:** 2d10 slashing + 2d10 necrotic.
- **Undead Bane:** Against undead, the scythe deals an additional 4d10 radiant and 4d10 necrotic damage.
- **Soul Cleave:** On a critical hit against an undead, that creature must succeed on a DC 22 Constitution save or be destroyed instantly, Legendary Resistance functions normally against this effect.
- **Soul Absorption:** When you reduce a creature to 0 HP, you may absorb its soul fragment. You can store up to 5 fragments. Each fragment can be expended to gain advantage on all rolls until the end of your next turn, or to heal 30 HP.
- **Lantern Halo:** While attuned, you emit dim light in a 30-ft. radius. Undead within this light have disadvantage on saving throws.
- **Ultimate Invocation (1/week):** You may release all stored fragments to cast _sunburst_ and _finger of death_ simultaneously, centered on yourself, affecting only enemies.