### Scythe of Fragments (Artifact) _Weapon (scythe), artifact (requires attunement by a spellcaster or warrior of non-evil alignment)_ - **Attack Bonus:** +3, counts as magical. - **Damage:** 2d10 slashing + 2d10 necrotic. - **Undead Bane:** Against undead, the scythe deals an additional 4d10 radiant and 4d10 necrotic damage. - **Soul Cleave:** On a critical hit against an undead, that creature must succeed on a DC 22 Constitution save or be destroyed instantly, Legendary Resistance functions normally against this effect. - **Soul Absorption:** When you reduce a creature to 0 HP, you may absorb its soul fragment. You can store up to 5 fragments. Each fragment can be expended to gain advantage on all rolls until the end of your next turn, or to heal 30 HP. - **Lantern Halo:** While attuned, you emit dim light in a 30-ft. radius. Undead within this light have disadvantage on saving throws. - **Ultimate Invocation (1/week):** You may release all stored fragments to cast _sunburst_ and _finger of death_ simultaneously, centered on yourself, affecting only enemies.