_Weapon (longsword or greatsword), legendary (requires attunement by a creature of evil alignment)_ --- ### **Weapon Type:** - Counts as a **+3 magical greatsword** ### **Properties:** - heavy greatsword: 2d6 slashing - Damage type: **Necrotic (in addition to slashing)** --- ### **Special Abilities:** --- ### **Soul Seal** When you reduce a creature to 0 hit points with Mourndancer, their **soul is sealed** within the blade unless they are undead or a construct. - While a soul is sealed, **the creature cannot be resurrected** by any means short of a **Wish** or **True Resurrection**. - Mourndancer can hold up to **7 souls** at a time. - As a bonus action, [[Raphael]] can **consume** a soul to regain **50 hit points**, or to **automatically succeed on a saving throw**. --- ### **Dancer of Death** When the wielder reduces a creature to 0 HP, they may **immediately move up to 10 feet** and make one additional attack against a different creature within range. - This additional attack **does not consume a reaction** and may be used **once per turn**. --- ### **Necrotic Echo** Any creature that takes damage from Mourndancer must make a **DC 17 Wisdom saving throw** or gain **1 level of exhaustion** if they are at half health or below. - Creatures that die while affected by Necrotic Echo **rise as shadows** under [[Raphael]]’s control **1 minute later**, unless the area is consecrated. --- ### **Aura of Mourning (while unsheathed)** - Within **30 feet** of the blade, **divine magic** (healing and radiant spells) is **weakened**. - **Healing spells restore only half HP** - **Radiant spells deal half damage** - Clerics and paladins must succeed on a **DC 15 Wisdom saving throw** at the start of their turn or be **unable to cast divine spells** until their next turn.