_Weapon (longsword or greatsword), legendary (requires attunement by a creature of evil alignment)_
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### **Weapon Type:**
- Counts as a **+3 magical greatsword**
### **Properties:**
- heavy greatsword: 2d6 slashing
- Damage type: **Necrotic (in addition to slashing)**
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### **Special Abilities:**
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### **Soul Seal**
When you reduce a creature to 0 hit points with Mourndancer, their **soul is sealed** within the blade unless they are undead or a construct.
- While a soul is sealed, **the creature cannot be resurrected** by any means short of a **Wish** or **True Resurrection**.
- Mourndancer can hold up to **7 souls** at a time.
- As a bonus action, [[Raphael]] can **consume** a soul to regain **50 hit points**, or to **automatically succeed on a saving throw**.
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### **Dancer of Death**
When the wielder reduces a creature to 0 HP, they may **immediately move up to 10 feet** and make one additional attack against a different creature within range.
- This additional attack **does not consume a reaction** and may be used **once per turn**.
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### **Necrotic Echo**
Any creature that takes damage from Mourndancer must make a **DC 17 Wisdom saving throw** or gain **1 level of exhaustion** if they are at half health or below.
- Creatures that die while affected by Necrotic Echo **rise as shadows** under [[Raphael]]’s control **1 minute later**, unless the area is consecrated.
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### **Aura of Mourning (while unsheathed)**
- Within **30 feet** of the blade, **divine magic** (healing and radiant spells) is **weakened**.
- **Healing spells restore only half HP**
- **Radiant spells deal half damage**
- Clerics and paladins must succeed on a **DC 15 Wisdom saving throw** at the start of their turn or be **unable to cast divine spells** until their next turn.