A cleaned, organized reference document containing magic items, valuables, and notable war trophies taken from the warlords Drogul, Thrugga, and Krolg.
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## **Drogul’s Loot**
### **Twin-Headed Greataxe of the Tribute**
_Very Rare, Weapon (Greataxe), Requires Attunement_
A massive two-bladed greataxe forged with molten gold. Coins are fused into the haft and pommel, gleaming like fire when swung.
**Properties:**
- **+2 bonus** to attack and damage rolls.
- **Bane of the Weak:** On a critical hit, the target must succeed on a **DC 15 Constitution save** or be **stunned until the end of its next turn**.
- **Weight of Gold (Recharge 5–6):** As an action, slam the axe into the ground, releasing a **15-ft. cone** of gilded force. Creatures must make a **DC 17 Strength save**, taking **6d8 force damage** and being **knocked prone** on a failed save (half damage and no prone on success).
- **Executioner’s Edge:** Against creatures below half their maximum hit points, the axe deals an extra **1d8 slashing damage**.
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### **Plate of the Goldjaw Pact**
_Rare, Armor (Plate), Requires Attunement_
Blackened plate armor reinforced with gilded tribute plates taken from conquered clans.
**Properties:**
- **AC 18** (Dex modifier max 0).
- **Resistance** to bludgeoning, piercing, and slashing damage from **nonmagical weapons**.
- Allies within **10 ft.** gain **+2 to melee damage rolls** and **advantage on saving throws against being frightened**.
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### **The Iron Mandate (Jawplate)**
_Very Rare, Wondrous Item, Requires Attunement_
Drogul’s cracked iron prosthetic jaw, fused to him through blood magic. It vibrates with power when he roars.
**Properties:**
- **Roar of Dominion (1/day):** As an action, unleash a terrifying roar. Creatures within **30 ft.** who can hear you must make a **DC 17 Wisdom save** or be **frightened for 1 minute** (repeat save at end of turns).
- **Advantage** on **Charisma (Intimidation)** checks.
- **Immunity** to the **frightened** condition.
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### **Other Valuables & Gear**
- Tribute pouch: **200 gp** in assorted coins and gold teeth.
- Orc war banners: **25 gp each** (bearing Drogul’s mark; risky to display).
- Trade manifests and caravan ledgers (useful for political leverage).
- **Locked bronze coffer** containing:
- **75 pp**
- **3 gemstones** (100 gp each)
- **Silver torque** engraved with “Gold Before Blood” in Orcish (50 gp)
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## **Thrugga’s Loot**
### **Skullchain Flail**
_Rare, Weapon (Flail), Requires Attunement_
A brutal iron flail ending in the charred skull of an ancient warlord. It hums when swung.
**Properties:**
- **+1 bonus** to attack and damage.
- **Savage Impact:** On hit, deal **+1d8 bludgeoning damage**.
- **Roar of the Dead (Recharge 5–6):** As an action, slam the flail into the ground. All creatures within **10 ft.** must make a **DC 15 Constitution save**. On failure, they are **stunned** until the end of your next turn. On success, they take **2d8 bludgeoning damage**.
- **Weight:** 4 lb.
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### **Gauntlets of the Warbrute**
_Uncommon, Wondrous Item, Requires Attunement_
Cracked leather gauntlets reinforced with splintered bone.
**Properties:**
- Increase **Strength by 2**, up to a maximum of **20**.
- **Once per long rest**, gain **advantage on all Strength checks and saves** until end of turn (bonus action).
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### **Potion of the Bull’s Fury**
_Consumable_
A thick, spiced brew that burns on the way down.
**Effects:**
- Gain **+2 to melee damage rolls** for **1 minute**.
- If you take **20 or more damage at once**, make a **DC 13 Wisdom save** or become **compelled to attack the nearest creature** until the effect ends.
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## **Krolg’s Loot**
### **Cleftblade of the Headsman**
_Rare, Weapon (Greatsword), Requires Attunement_
A massive cleaver with a blackened edge that drinks in the light.
**Properties:**
- **+1 bonus** to attack and damage rolls.
- **Executioner’s Strike:** When you hit a **prone, frightened, or paralyzed** creature, the attack becomes a **critical hit**.
- **Cleaver’s Momentum:** Once per turn on a hit, deal **+1d10 slashing damage**.
- **Weight:** 8 lb.
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### **Belt of the Fang Brotherhood**
_Uncommon, Wondrous Item, Requires Attunement_
Crafted from the hides of fallen foes, radiating a faint predatory energy.
**Properties:**
- While an **ally within 10 ft.** is visible to you, you gain **advantage** on saves against being **stunned, frightened, or restrained**.
- If that ally is reduced to **0 HP**, you gain **+2 AC** until the end of your next turn.
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### **Oil of Serrated Edge**
_Consumable_
An acidic oil that makes a weapon’s edge jagged and vicious.
**Effects:**
- Applied as an action.
- Weapon deals **+1d4 slashing damage** for **1 minute**.
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# **End of Document**