A cleaned, organized reference document containing magic items, valuables, and notable war trophies taken from the warlords Drogul, Thrugga, and Krolg. --- ## **Drogul’s Loot** ### **Twin-Headed Greataxe of the Tribute** _Very Rare, Weapon (Greataxe), Requires Attunement_ A massive two-bladed greataxe forged with molten gold. Coins are fused into the haft and pommel, gleaming like fire when swung. **Properties:** - **+2 bonus** to attack and damage rolls. - **Bane of the Weak:** On a critical hit, the target must succeed on a **DC 15 Constitution save** or be **stunned until the end of its next turn**. - **Weight of Gold (Recharge 5–6):** As an action, slam the axe into the ground, releasing a **15-ft. cone** of gilded force. Creatures must make a **DC 17 Strength save**, taking **6d8 force damage** and being **knocked prone** on a failed save (half damage and no prone on success). - **Executioner’s Edge:** Against creatures below half their maximum hit points, the axe deals an extra **1d8 slashing damage**. --- ### **Plate of the Goldjaw Pact** _Rare, Armor (Plate), Requires Attunement_ Blackened plate armor reinforced with gilded tribute plates taken from conquered clans. **Properties:** - **AC 18** (Dex modifier max 0). - **Resistance** to bludgeoning, piercing, and slashing damage from **nonmagical weapons**. - Allies within **10 ft.** gain **+2 to melee damage rolls** and **advantage on saving throws against being frightened**. --- ### **The Iron Mandate (Jawplate)** _Very Rare, Wondrous Item, Requires Attunement_ Drogul’s cracked iron prosthetic jaw, fused to him through blood magic. It vibrates with power when he roars. **Properties:** - **Roar of Dominion (1/day):** As an action, unleash a terrifying roar. Creatures within **30 ft.** who can hear you must make a **DC 17 Wisdom save** or be **frightened for 1 minute** (repeat save at end of turns). - **Advantage** on **Charisma (Intimidation)** checks. - **Immunity** to the **frightened** condition. --- ### **Other Valuables & Gear** - Tribute pouch: **200 gp** in assorted coins and gold teeth. - Orc war banners: **25 gp each** (bearing Drogul’s mark; risky to display). - Trade manifests and caravan ledgers (useful for political leverage). - **Locked bronze coffer** containing: - **75 pp** - **3 gemstones** (100 gp each) - **Silver torque** engraved with “Gold Before Blood” in Orcish (50 gp) --- ## **Thrugga’s Loot** ### **Skullchain Flail** _Rare, Weapon (Flail), Requires Attunement_ A brutal iron flail ending in the charred skull of an ancient warlord. It hums when swung. **Properties:** - **+1 bonus** to attack and damage. - **Savage Impact:** On hit, deal **+1d8 bludgeoning damage**. - **Roar of the Dead (Recharge 5–6):** As an action, slam the flail into the ground. All creatures within **10 ft.** must make a **DC 15 Constitution save**. On failure, they are **stunned** until the end of your next turn. On success, they take **2d8 bludgeoning damage**. - **Weight:** 4 lb. --- ### **Gauntlets of the Warbrute** _Uncommon, Wondrous Item, Requires Attunement_ Cracked leather gauntlets reinforced with splintered bone. **Properties:** - Increase **Strength by 2**, up to a maximum of **20**. - **Once per long rest**, gain **advantage on all Strength checks and saves** until end of turn (bonus action). --- ### **Potion of the Bull’s Fury** _Consumable_ A thick, spiced brew that burns on the way down. **Effects:** - Gain **+2 to melee damage rolls** for **1 minute**. - If you take **20 or more damage at once**, make a **DC 13 Wisdom save** or become **compelled to attack the nearest creature** until the effect ends. --- ## **Krolg’s Loot** ### **Cleftblade of the Headsman** _Rare, Weapon (Greatsword), Requires Attunement_ A massive cleaver with a blackened edge that drinks in the light. **Properties:** - **+1 bonus** to attack and damage rolls. - **Executioner’s Strike:** When you hit a **prone, frightened, or paralyzed** creature, the attack becomes a **critical hit**. - **Cleaver’s Momentum:** Once per turn on a hit, deal **+1d10 slashing damage**. - **Weight:** 8 lb. --- ### **Belt of the Fang Brotherhood** _Uncommon, Wondrous Item, Requires Attunement_ Crafted from the hides of fallen foes, radiating a faint predatory energy. **Properties:** - While an **ally within 10 ft.** is visible to you, you gain **advantage** on saves against being **stunned, frightened, or restrained**. - If that ally is reduced to **0 HP**, you gain **+2 AC** until the end of your next turn. --- ### **Oil of Serrated Edge** _Consumable_ An acidic oil that makes a weapon’s edge jagged and vicious. **Effects:** - Applied as an action. - Weapon deals **+1d4 slashing damage** for **1 minute**. --- # **End of Document**